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Author Topic: Creature modding help?  (Read 1627 times)

IT 000

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Re: Creature modding help?
« Reply #15 on: May 28, 2012, 06:49:46 pm »

Quote
TRACKING, SITUATIONAL_AWARENESS

Do these affect view range? I know that the observer skill affects the likelihood of detecting an enemy, but I don't believe either of these do so.
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Hugo_The_Dwarf

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Re: Creature modding help?
« Reply #16 on: May 28, 2012, 07:47:39 pm »

Oh sorry, I didn't wish to cause confusion that Those 2 skills "aid" in the maximum line of sight.

They do however help with detecting hidden foes... Better yet I have no idea if that is true either. But I always max those out on my scouts anyways. You know for safety measures.
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CyberUrist

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Re: Creature modding help?
« Reply #17 on: May 29, 2012, 03:03:22 pm »

Oh, and in the arena, it lists them in the right alphabetical position, and you can view the correct names with k, ". Why does it do that? And in the adventure mode listing, it calls them something like "Slime 1 the Nothing".
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jaxy15

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Re: Creature modding help?
« Reply #18 on: May 29, 2012, 03:07:15 pm »

They're missing the [CASTE_NAME] tag. You need to use it, even if you're not planning to add any castes with unique names.
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CyberUrist

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Re: Creature modding help?
« Reply #19 on: May 29, 2012, 03:15:58 pm »

Ah, yes. Thank you.
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noobnubcakes

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Re: Creature modding help?
« Reply #20 on: May 29, 2012, 07:08:38 pm »

Shouldn't the slimes use the pudge template on the fluffy wambler instead of fat?
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CyberUrist

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Re: Creature modding help?
« Reply #21 on: May 30, 2012, 04:38:11 pm »

Oh? There's a template for that? What's it called?
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i2amroy

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Re: Creature modding help?
« Reply #22 on: May 30, 2012, 05:40:15 pm »

Shouldn't the slimes use the pudge template on the fluffy wambler instead of fat?
Actually if you check the raws fluffy warbler "pudge" is just renamed fat with some structural tokens added on, the default template is the fat one though.
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