I hate it honestly. I feel like FG and Rp has become saturated with spam and arms race games. What happened to the original creations people used to make?
Say what you will, but at least SPAMKINGDOM's made more people actually invest a token amount of thought into the mechanics and pacing of their suggestion games, myself included, even if the thought in question is how much of Haspen's work they want to shamelessly rip off.
EDIT: Also
I actually enjoyed the early SPAM clones. Spamwarlord, and your game were both unique twists on a great concept. It’s just that I have grown kind of tired of it. I personally have foreseen 5 SPAM games to their conclusion and it would be nice to do something different.
I hate it honestly. I feel like FG and Rp has become saturated with spam and arms race games. What happened to the original creations people used to make?
You mean the ones with poorly conceived mechanics? That's how I remember FGnRP. But at least people were trying stuff, I guess, but my point is that all of my games were based on original mechanics and most had an original story, but that didn't make them good.
The number one failing of a game is lack of interest. SPAM and Arms Race consistently garner interest. Maybe people should look for a lesson there and try to make something new out of it instead of complaining that something is too popular.
I hate it honestly. I feel like FG and Rp has become saturated with spam and arms race games. What happened to the original creations people used to make?
I agree. As for what happened to the original content? People either ...
1) Joked/meme'd them into oblivion, thus changing the thread from whatever SG it was into another "bay12 thinks it's funny when it really isn't" game.
2) Ignored them in favour of the aforementioned OR some cringy fandom threads.
And those who have created the original stuff have left for greener pastures, so . . . GG in that area.
Both of you have great points. The old model was flawed. Things were bound to crack eventually.
I guess what I really want is to just be part of a good story. Create a character, interact with the world, and have awesome things happen. Then you look back at the masterpiece and realize “I helped create that”. Problem is, good stories require good GMs and most people just aren’t up for the task. People may be capable of producing great things, but to then continue for months, maybe even years? It will drive everyone but the most dedicated mad.
Ah well, it’s not like I’m doing nothing. Though I’ve only been working on it sporadically, my RtD is coming along quite nicely. I’ll probably run something
slightly simpler in the meantime, but one day it will see the light of day.