Then it's a good thing this is apparently the civil war. Also, the idea reminds me of Deadlands a little bit.
Same thing in my head.
That's unfortunate, considering they were very different wars.
The game actually looks really interesting to me so far. It might be interesting to do a Battle for Wesnoth defense thing where the basic accuracy of attacks is determined by the terrain the defending unit is standing on; a unit standing in the middle of an open field could be hit on a 3+, the base 4+ would be for situations where the defending unit has a little bit of cover to work with (a fence, a low wall, a ditch, small trees/rocks,) a more difficult 5+ for when the unit is well defended (completed field fortifications, dense forest,) and rarely a 6 or bust roll for when the unit is ludicrously well defended and should really only be targeted with artillery (stationed on a hill fortress, holding the high ground behind trees and fortifications, etc.)
Speaking of artillery, do they get their own special rules, or do they just use the base rules with some extra skills added?
Side note, the Civil War is a touch early for barbed wire fortifications; it wasn't invented until shortly after the war, though according to Wikipedia the idea of a wire obstacle allegedly originated in the Knoxville Campaign of the Civil War (the Union used telegraph wire to similar effect.)
Terrain is a factor in accuracy rolls though instead of changing the chart they hit on it is a straight bonus or penalty to the accuracy roll though that does basically achieve the same thing as having alternate charts just without me having to make and follow every single one. As for how artillery works it has a much greater range than standard units, and follows a couple of rules that other units don't such as being on higher ground increasing its firing range or being on lower ground reducing firing range. The terrain will actually have a decent effect on artillery as your artillery pieces sitting in the wide open plains won't have nearly as much range (and thus not as much damage potential) as the artillery positioned on a nearby hill.
Also thanks for the info about barbed wire, I did not actually know that O_o
I really don't like the American Revolution/Civil War as a setting, but the system looks promising. Is it just d6? How does damage work?
Everything in the game that needs to be rolled is a d6 for ease of handling as for damage each weapon has a damage value that if the weapon hits (on a direct hit) then the successful attack will do that much damage or (in the case of a crit) do twice that amount of damage. Of course that damage is then effected by armor and traits.