Most of the forum games I try to make are sort-of-but-not-quite railroaded. I mean, I don't ignore suggestions if I can help it, but I really only leave one avenue for the plot to go down. Well, to heck with that for this game! Let's see if people hearken to more open world games now.
Ye Olde Suggestione AdventurethAt last you've arrived at the city of Chirdenhov! Center of the kingdom, jewel of the west! Pilgrims come from hundreds of miles to walk its horse crap covered paths of the market district and to stroll along the lofty lanes of the slums! You, on the other hand, are no simple pilgrim! A
BARD of the highest caliber, you've got better things to do than meander about!
You stride into the main square and stand triumphantly, using the back of a conveniently placed carpenter as a stool to pose dramatically with a leg upon. He doesn't seem to pleased about it, but who cares! You're ridin' high on a wave of endorphins, and ain't no surly laborer gonna break your stride! You take a moment to plan out your actions and catalog your supplies.
You have a Ginderson guitar. It was made by the famed Senex Ginderson himself, who, when questioned about his, ah...
unique design for his guitar's tuning knobs, replied "Eh? Oh, is that what those things were supposed to do?" You treasure your guitar beyond all of your other worldly possessions. You also have your distinctive bard shirt (designed to allow a display of manly chest hair, which you currently lack), your rugged pants, and your stylish shoes. Your monetary assets amount to approximately
four copper pieces and a iron button that you polished to make it look like a silver piece. Oh, and your lucky ring, which you think may be magic; passed down from generation to generation, from your father to you, from his father to him, and from his father's friend to his father after he made a particularly good bet on the arena matches.
You can go anywhere in the city, from the taverns to the markets, from the posh palatial abodes of the upper classes to the city's seedy criminal underbelly. But before you go anywhere, you need to reinvent yourself! You could never change your adventurous and imaginative nature; your bardic soul compels you to seek excitement and stories. Even so, you have a name that is getting a bit worn and needs replacing! What moniker should you take upon for your new adventures?