Neonivek mentioned rests on the last page; that mechanic is still in. Instead of healing surges, at each rest you can choose to roll a number of your hit die and heal that much (although you need uses from a healer's kit, apparently; there doesn't seem to be any actual check involved though). You also add your Constitution modifier to each dice. So pretty much each PC can restore himself to (more-or-less) full HP once by taking ten minute rests between encounters.
the healing cleric just kind of says 'screw it' to ever rolling for healing (he automatically rolls maximum) when he hits 3rd.
I think you're wrong on this :
It's one of the choices available at lvl3.
Look at the other 3rd level cleric bonus : defensive stuff.
They just seem to choose a feature at each level, and this one is available...
I do wish we had more character creation rules because it's unclear what will be an option in the full rules and what's determined by your Background and Theme. The dwarf cleric's third level up passage says you gain Hold the Line because of your Guardian background*, which implies it's an option you're technically choosing at first level.
*except Guardian is the guy's
Theme, not his background <_>
Still, my main point was that the rogue not being able to roll under 10 and the healer cleric being so much better at healing starts to make the roles a little rigid for my tastes. There's nothing really
wrong with it, but eh.
-
At this point I think I'm going to sit out on the actual playtesting. I've got plenty of Pathfinder games already going, and they haven't presented me with enough choices/mechanics to make me actually interested in running or playing a game at this point. I do like what I've seen, though, and hopefully a future playtest will catch my interest.