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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1136942 times)

Glloyd

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11985 on: March 15, 2016, 08:54:52 pm »

Are they still also wasting time on the yet-another-unfinished-survival-thing h1z1?

Ah but that thing is getting them buttloads of money via shitty business practices, so they're not stopping that anytime soon.

Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11986 on: March 16, 2016, 04:52:56 am »

I'm starting to think Engineers need more deployables, like tank traps or cover. Last night I found a good firing position, but I felt a little vulnerable and considered dropping a turret in front of my tank just to have something between me and the inevitable swarm of rockets. An NC tank rush put an end to that idea.
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beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11987 on: March 16, 2016, 06:13:22 am »

I'm starting to think Engineers need more deployables, like tank traps or cover. Last night I found a good firing position, but I felt a little vulnerable and considered dropping a turret in front of my tank just to have something between me and the inevitable swarm of rockets. An NC tank rush put an end to that idea.
AI turrets are pretty much just deployable cover. Heck I haven't tested, but you could probably Chuck a pair of them in front of anything but a mag, and really give yourself some protection.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11988 on: March 16, 2016, 08:00:18 am »

I was stuck on top of an Indar plateau with the squad once, and a scythe was making ramming runs on us.  We threw down turrets as anti-ram barriers to great effect.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Man of Paper

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11989 on: March 16, 2016, 09:23:09 am »

Been having some PS2 dreams as of late, and I've been noticing a trend.

When I'm fighting against the TR it tends to be more of an action-based dream. My most memorable one dream with the TR had me as a Stalker assassinating officers, sneaking through the lines, and causing mass chaos. It was brutal, and one of the first dreams where I was a highly effective killer. It was almost disturbing.

However dreams where I'm fighting the VS are more survival-horror. Often times the base I'm defending is getting overrun. The VS dream that's stuck with me most had me "spawn in" (dream started with me popping up in the base, aware that I was in fact spawning in) right behind a VS MAX. It stood over a railing firing down upon my fellow NC soldiers. I fired my assault rifle into it's back and circled around it, the MAX unable to rotate quickly enough to fire at me. I had to reload though and because dream logic I had no more mags for my gun. I vault over the railing, that "Oh shit" sinking feeling in my gut, and begin to take withering fire from the MAX, managing to slide behind cover just before getting bipped. As my shields recover I take a look at my map. The NC controls most territory, but the VS have made a bee-line towards the TR warp gate and are currently cutting through TR territory diagonally across the map. The base I am at is currently the focus of the VS push. I look around. The base is positioned on a plain, mountains on either side some distance away, and I see VS forces moving atop them. And while the cover I'm behind stands between the MAX and myself, I am on the side of the base facing the VS advance. I hunker down, weaponless and quickly finding myself behind enemy lines. But I knew the VS had to be stopped there, and every one killed was one less we had to deal with. So when one VS soldier passed too close to me, firing his gun at our base with reckless abandon, I pop up, grab his arm and swing at his face. The gun flies out of his hands and lands a couple feet away. I have him grappled and we eventually find ourselves on the ground trying to pummel the shit out of one another. I was clearly dominating the fight, but he managed to break out of my grip and tried clawing towards his weapon. I stood up and dove back onto him, tearing one outstretched hand from the gun. I was getting fatigued from the melee and decided to end it, so I ripped off his helmet (revealing a face similar to the ADVENT face in XCOM 2) and bashed his face with it until he stopped existing.

Dream ended with me on my knees, body slacked and a wave of relief washing over me. Dunno why though, I was still in deep shit and I'm pretty sure my opponent was just a light assault.

If anything, I'm going to keep playing PS2 for the once per session epic moments and the fairly frequent badass dreams.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11990 on: March 16, 2016, 09:25:29 am »

What happens when the next VS dream is just wall-to-wall spandex?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11991 on: March 16, 2016, 01:01:21 pm »

Your first dream wouldn't happen because of mass dildar spam.

Second dream wouldn't happen because you would C4 the max instead of shooting it with your gun. Either that or instead of being 'too slow to turn around' it would instantly whip around 180 degrees like everyone in pretty much every shooter game I can think of can do and kill you in under a second. Even if you did get away he would use his charge ability which allows the MAX, a tank-class infantry unit, to accelerate and move faster than infantry can sprint to catch up to you, and then kill you.

Even if that didn't happen, the person who you had grabbed probably would have taken out the Commissioner that everybody and their dog uses and 2-shot you. What happened to your Commissioner, by the way? And what if the person's helmet was the 'no helmet' item or a bandanna or something?
What happens when the next VS dream is just wall-to-wall spandex?
It would be pink spandex, and then you would be enlightened.
« Last Edit: March 16, 2016, 01:03:04 pm by OzyTheSage »
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11992 on: March 16, 2016, 06:04:24 pm »

Had a nice little alert session in Esamir. Pushed the NC off Andvari Biolab, and out of the adjoining Barracks facility. Tried to take Snowshear Watchtower, but they spammed armor and drove us back. Spent the rest of the alert holding the line back at the barracks. After a sneaker tried to cap the place(and failed), I set up my MANA turret, and never stopped firing. We kept fighting even after they took the northeast tower and hacked the AA gun on it, turning it against us and taking air superiority. I like to think in my egotistic self that my heavy fire from my deployed gun and constant spotting helped keep them mostly pinned on the northeast ridge line, allowing us to hold out the rest of the alert. We took Esamir.

...Then I died when a lingering Reaver bombed me.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11993 on: March 16, 2016, 06:28:01 pm »

I hopped on for a few minutes a couple hours ago. The only available squads were PHX... joy. We were 'attacking' a 3 point tower base, and by that I mean we sort of had people standing around near the base of the tower and surrounding the base without actually defending the points or making any attempt at actually capturing the tower itself. Meanwhile some of our other bases were being essentially ghost capped, which could have been prevented if just a single squad of these guys had hopped around a little, but there's absolutely no communications in PHX it seems. I'm not sure why I'm surprised about that.

It's tempting to join an outfit, and I'm actually on of the few BR100s I've seen that actually aren't part of an outfit. However, I can only get online to play at 'prime time' maybe one or two days of the week and every other time I'm logging in as all of the organized squads are ready to call it a day.

Also, an update on lower mouse sensitivies being better... I can confirm that I'm doing better when it comes to shooting at close-medium range targets, but now it's harder to do some CQC maneuvers in terms of being able to rapidly spin around and such. I might have to keep my ADS sensitivity where it is and bump my hipfire sensitivity up a tad.
« Last Edit: March 16, 2016, 06:29:59 pm by OzyTheSage »
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11994 on: March 18, 2016, 05:14:09 pm »

Been thinking of replacing my starting TRAC-5 carbine with the AMR-66 battle rifle to get a better edge in longer range combat. It's not a massive investment in certs, so if I end up not liking it, it won't be too bad.

On the other hand, I have more kills with the TRAC-5 than any other weapon(though the anti-tank tank cannon is catching up fast). I'd also probably like to get rocket pods for the Mosquito. But I can barely fly, because it they thought it was a good design decision to make aircraft yaw NOT bindable to mouse-x.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11995 on: March 18, 2016, 09:42:01 pm »

I can't say for sure what TR carbine is good for longer ranges but I know the SABR is a good longer range assault rifle for them. I can't really recommend battle rifles. They're good on paper, but the fact is you are more likely to hit people with your 'short range' carbine with less recoil than you are with a battle rifle which not only has massive recoil but massive bloom which will pretty much ensure that your target has moved well out of the way before you can take the next accurate shot. If you fire a battle rifle at its maximum fire rate you won't hit anything, long range or short, after the first or maybe second shot.

It always confused me why 'long range' guns which are supposed to be accurate have such abysmal bloom on them. It's counter-productive to the 'long range' design. If they want to balance it, make the hipfire bloom twice as bad but the ADS bloom less noticeable. Heck, bloom is such a big deal people considered the flash suppressor to be one of the worst things to have on your gun back when it increased your bloom.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11996 on: March 20, 2016, 07:35:16 pm »

T5 AMC is a very nice medium-long range carbine for the TR.
Compensator and grip and you can hold down the trigger and still put most rounds on target.

Cougar is pretty good too, though a bit harder to control and not that great in CQC.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11997 on: March 20, 2016, 07:56:21 pm »

There's also the Trac-5 Burst, which is a monster weapon ever since the burst weapon buffs.
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11998 on: March 21, 2016, 06:35:27 am »

Played a bit yesterday, getting involved at a massive grindfest at Heyoka Tech Plant and Heyoka Armory. I get annoyed at my tank being blown up seconds off the pad bored and leave. I come back a few hours later, and I'm right in the middle of a grindfest at Heyoka. Nobody answered me if it was the same one, though someone did claim (during my second session) that it was the best farm ever.


On that note, I seriously hate the path between the tech plant and armory.


EDIT: If you see a "LordHighBooty" in game, mute him immediately. Goddamn that guy is irritating. He seems to lack a basic understanding of game mechanics, but keeps trying to give orders to people despite that. He tried giving me crap for not repairing a SCU(and didn't know what it was) when I told him I couldn't repair it until the base was captured. Then he whined about locking Indar when we won an alert because he didn't know why we won. (Answer for those don't know and want enlightenment: winning an alert gives 5 Victory Points, 10 VPs lock a continent, and generally being able to secure enough land to win an alert often provides enough VPs from other objectives to lock.)

Other than that guy, that alert was fun. I swapped the 4x scope and flashlight on my TRAC-5 for a 2x Reflex Scope and forward grip, and it feels easier to use.
« Last Edit: March 21, 2016, 07:39:26 am by Akura »
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Dutrius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11999 on: March 25, 2016, 03:09:27 pm »

If you are still considering the AMR-66, I've literally just got Auraxium with it and can give you my opinion of it.

It is pretty good at medium to long ranges, not so good at cqc because it's a semi-auto and any miss is bad. (It may not have helped that I liked to have a 3.4x scope attached. I don't recommend anything greater than a 2x scope in cqc with any weapon).

I haven't touched the underbarrel grenade launcher for it because I prefer to use the forward grip.


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