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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 698751 times)

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3795 on: July 03, 2019, 03:31:59 pm »

Can a [CE_BODY_TRANSFORMATION] syndrome change a creature into a demon?

It should be able to? DEMON_1 I think is the first generated demon, I'd have to look at the uncompressed save to recall, but you can as well. I think it's the World.Dat file

just open it in a text editor and search for [CREATURE:DEMON

What program will open a dat file?

UselessMcMiner

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3796 on: July 03, 2019, 03:35:50 pm »

I usually open the world raws with notepad+. But I'm a scrub who doesn't know what hes doing
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Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3797 on: July 03, 2019, 03:52:27 pm »

Can a [CE_BODY_TRANSFORMATION] syndrome change a creature into a demon?

It should be able to? DEMON_1 I think is the first generated demon, I'd have to look at the uncompressed save to recall, but you can as well. I think it's the World.Dat file

just open it in a text editor and search for [CREATURE:DEMON

If it has been uncompressed it is just a text file
What program will open a dat file?
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3798 on: July 03, 2019, 05:15:26 pm »

Can a [CE_BODY_TRANSFORMATION] syndrome change a creature into a demon?

It should be able to? DEMON_1 I think is the first generated demon, I'd have to look at the uncompressed save to recall, but you can as well. I think it's the World.Dat file

just open it in a text editor and search for [CREATURE:DEMON

If it has been uncompressed it is just a text file
What program will open a dat file?

ah ok cool. How do I call on it without a caste? the below doesn't work.

[CE:CREATURE:DEMON_1]

Spoiler (click to show/hide)

neither does

[CE:CREATURE:DEMON_1:DEFAULT]

EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3799 on: July 03, 2019, 05:29:52 pm »

If a creature has no parts made from the standard butchery materials (skin, meat, fat, etc.) will the game still drop those materials if the creature is butchered? Or will the game know to instead drop the materials it's actually made from? Like for example wood or metal.
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Dunamisdeos

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3800 on: July 03, 2019, 07:02:38 pm »

If a creature has no parts made from the standard butchery materials (skin, meat, fat, etc.) will the game still drop those materials if the creature is butchered? Or will the game know to instead drop the materials it's actually made from? Like for example wood or metal.

BUTCHER_SPECIAL is what controls that, and it's under the material template.
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EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3801 on: July 03, 2019, 07:32:21 pm »

If a creature has no parts made from the standard butchery materials (skin, meat, fat, etc.) will the game still drop those materials if the creature is butchered? Or will the game know to instead drop the materials it's actually made from? Like for example wood or metal.

BUTCHER_SPECIAL is what controls that, and it's under the material template.

Aha. Many thanks.  :D
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3802 on: July 03, 2019, 08:00:37 pm »

Is there a way to make all creatures that hold a specific position show up as historical figures in legends mode? Like all dwarf kings for example.

EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3803 on: July 03, 2019, 09:24:46 pm »

Is there a way to make all creatures that hold a specific position show up as historical figures in legends mode? Like all dwarf kings for example.

DO_NOT_CULL keeps them from being culled during the end of world gen, which means they' always show up. Dwarf monarchs (and lots of other positions) have that already.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3804 on: July 04, 2019, 05:14:26 am »

Is there a way to make all creatures that hold a specific position show up as historical figures in legends mode? Like all dwarf kings for example.

DO_NOT_CULL keeps them from being culled during the end of world gen, which means they' always show up. Dwarf monarchs (and lots of other positions) have that already.

Thanks. Do you know why searching "dwarf" or "king" in historical  figures is showing no results?

TomiTapio

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3805 on: July 04, 2019, 06:52:12 am »

Thanks. Do you know why searching "dwarf" or "king" in historical figures is showing no results?

Looks like creature species and position is not included in the "filter" function.
Can't filter by dwarf/orc/centaur/forgotten_beast/king/queen. Can by Urist. Or if translated name contains "king".

Exporting the historical figures to XML text file will not help, positions are not there:
Spoiler (click to show/hide)

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Spoiler (click to show/hide)
« Last Edit: July 04, 2019, 06:54:30 am by TomiTapio »
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3806 on: July 04, 2019, 07:48:37 am »


Looks like creature species and position is not included in the "filter" function.
Can't filter by dwarf/orc/centaur/forgotten_beast/king/queen. Can by Urist. Or if translated name contains "king".


thanks.

If I want a specific animal's meat to cause a disease on ingestion could I put the syndrome on the creature SYN_INGESTED? What material/tissue would I tie it to?

ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3807 on: July 04, 2019, 10:15:42 am »

You'd tie those into any edible material - muscle (basic "meat"), brain, lung, kidney, etc. I did a creature like that once which gives a bunch of negative syndromes when their meat is eaten - different syndromes depending on which tissue you ate.

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3808 on: July 04, 2019, 11:19:12 am »

You'd tie those into any edible material - muscle (basic "meat"), brain, lung, kidney, etc. I did a creature like that once which gives a bunch of negative syndromes when their meat is eaten - different syndromes depending on which tissue you ate.

Thanks. So:

[SELECT_TISSUE_LAYER:MUSCLE:BY_CATEGORY:MUSCLE]
      [SYNDROME]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INGESTED]
[SELECT_TISSUE_LAYER:BRAIN:BY_CATEGORY:BRAIN]
      [SYNDROME]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INGESTED]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
      [SYNDROME]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INGESTED]
etc...?

Or

[SELECT_MATERIAL:MUSCLE:BY_CATEGORY:MUSCLE]
      [SYNDROME]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INGESTED]

?

ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3809 on: July 04, 2019, 11:22:27 am »

Just this would work:

[SELECT_MATERIAL:MUSCLE]
  [SYNDROME]
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INGESTED]

Syndrome stuff is only attached to either interactions or materials. Tissue stuff is irrelevant for this.
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