On natural weapons: I'm wondering how, exactly, do ATTACK_CONTACT_PERC and ATTACK_PENETRATION_PERC translate to normal weapon values.
- Does CONTACT_PERC apply before or after volume ->area conversion?
- Does PENETRATION_SIZE in attack formula reflect volume or area? And if it's the latter, same question for CONTACT_PERC applies.
I've made a natural weapon attached to a creature's wrist (armblade) and I'm happy with everything otherwise. After some DFHack diving I calculated the bodypart average size for a 120000-sized specimen (relsize 300 of 10092 = 3567), but without clearing two mentioned questions I'm left guessing at slash/stab exact values blind: I want to match longswords or greatswords in every way which matters. All the "...sails off in an arc!" don't clear up the issue fast enough, and I don't have much time to conduct proper science.
Ideally I'd want to see a formula for all such weapon, since wiki only lists general description for the tokens and has no link to anywhere useful for that matter. It'd probably also help to understand why big-sized creatures like ettin, cyclops and giants make punches that are much more deadly than greatsword slashes.
(Granted, there are some issues with natural weapons in general beyond just bugs, but race has no metals/wood jobs and thus can only use imported metal equipment their caravans/goblins import, or bone ranged weapons)