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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 695896 times)

overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2295 on: December 19, 2016, 05:08:00 pm »

I just checked the beard area of the dwarf raws. I cannot find anything different other than Toady explaining things. What is different?
Could you post the differences so I can make a "human" civ with always beards for the males?

What do you mean 'different'? Just copypaste the whole beard bit. You shouldn't need to edit anything, but you might want to remove the annotations to prevent future confusion though.
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2296 on: December 19, 2016, 05:13:18 pm »

I mean different compared to human raws when it comes to beards.

Nahere

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2297 on: December 19, 2016, 07:04:29 pm »

Humans already have beard tissues, but the PLAINS entity does not have any TISSUE_STYLE entries. You should be able to copy the TISSUE_STYLE stuff from the MOUNTAINS entity.
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2298 on: December 19, 2016, 07:14:38 pm »

So, they are capable of growing beards, but their civ doesn't let them grow beards.

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2299 on: December 19, 2016, 07:59:27 pm »

No, they still grow beards.

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2300 on: December 19, 2016, 08:02:55 pm »

Oh.

ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2301 on: December 19, 2016, 09:02:00 pm »

They'll still grow beards but style descriptors and the like for them wont show up, they'll just be a generic "his/her hair is extremely long" line.

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2302 on: December 19, 2016, 09:13:01 pm »

Alright, I have one of my races down.
The Icedwellers, I call them.
Basically Nords with long beards, no swords, and beards to rival the Dwarves.

Now for the next races to make (different "human" civs:)
Dunemen, basically Arabs/other peoples of the deserts.

...

Any other ideas?

scourge728

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2303 on: December 20, 2016, 05:40:26 pm »

So, I imported the giant desert scorpion raw to the new version but it doesn't show up in arena mode (a reoccurring problem for me and my modding endeavors I've noticed) any idea why?

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2304 on: December 20, 2016, 06:01:28 pm »

Did you check that the file its in has the proper headers?
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scourge728

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2305 on: December 20, 2016, 06:06:56 pm »

creature_scorpion_desert_giant

[CREATURE:OBJECT]

[CREATURE:SCORPION_DESERT_GIANT]


Are these the correct headers

Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2306 on: December 20, 2016, 06:09:25 pm »

[CREATURE:OBJECT] should be [OBJECT:CREATURE]
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scourge728

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2308 on: December 20, 2016, 09:57:58 pm »

Sorry to double post, but I just need to know, is there a way to make sure a race always has a specific animal (say..... a wolf) but the other races don't necessary get them

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2309 on: December 20, 2016, 11:29:53 pm »

Not really no.

If the animal is a tameable and ubiquitous but not domestic critter, and lives in the first cavern layer, then dwarves will very often pick them up.

You can also make that race tame exotics like elves do, and set them to start in the same biomes as that animal. Ergo if that animal exists they will have it. And everything else.
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