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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333627 times)

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Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1575 on: July 12, 2014, 12:10:51 am »

I recently tried this mod because looked very "Adventure mode" friendly and I stumbled on a strange situation.

I'm trying to play with a serpentfolk adventurer... I tried this in 3 different generated worlds with "advanced features" (in the default templates provided but stoping early in history, around year 200) and I have the following situation:

- There are Serpentfolk Civs reported as a valid Adventure option (I'm not trying the outsider approach), up to 3 on one of the worlds.

- Doesn't matter which Civ I choose, the starting town is friendly to me, populated by an unrelated race (Nords, Daleman, Dherim and goblins are the ones I have encountered). When I check the entities list on the quest log I have decent reputation with some non-serpentfolk settlements and there is always an entity properly assigned to serpentfolk civ that's invisible (When I press "zoom" the cursor doesn't move at all... As it happens, for example, with sites of the "host" race friendly to my adventurer).

Other hostile races doesn't seem to have this issue (goblin or ratking adventurers, when available, have a proper inhabited town).

What I'm missing? A parameter at world creation? Or maybe aborting history after just 200 years is triggering this behaviour?

Has this been fixed yet? I'm getting the same issue. Also, all other hamlets & towns try to kill me. I'm guessing it's because of the race, but I'd like to know for sure. (very hard to report successes if they try to kill me on sight)
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1576 on: July 12, 2014, 04:28:48 am »

This mod is still of the old version where tree houses did not exist so you started in random towns. As soon as I return from vacation and remake This mod for a new version, serpentfolk will live in actual tree cities in swamps.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1577 on: July 13, 2014, 01:45:24 am »

This mod is still of the old version where tree houses did not exist so you started in random towns. As soon as I return from vacation and remake This mod for a new version, serpentfolk will live in actual tree cities in swamps.

Thank you. I'm guessing vacation as in summer vacation, or extended? Just trying to get a general time you'd be back.
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1578 on: July 13, 2014, 07:19:59 am »

It's my job vacation of 3 weeks so I'll be back to city around 20-21st :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1579 on: July 15, 2014, 09:35:25 am »

Hey guise I resurrected the OLDGENESIS thread :^) Maybe I should start a new one eh? Where?

I will try to update OldGen to current DF. Because I love DF. And my custom trees and custom minerals.

(in the long ago, I added fluorspar, biotite, migmatite, hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice, augite, azurite, corundum, sphene, barite, pegmatite. Pink Marble, Pure Marble, Black Marble.)
(Three price classes of wood, use the cheapest for fuel!)
(vanilla has [FREQUENCY:100]  [POPULATION_NUMBER:250:500] on almost all vermin... I want more rarity.)

----------------
Still updating OldGenesis. maaaany creatures and plants still to go.
Reminder why OldGenesis is awesome:

fur (from certain mammals, crap for armor, zebra/reindeer/cougar/leopard/gorilla/panda) [YOU DO WANT THAT GORILLA FUR VEST]
suede (crap for armor, basically Thin Leather variant) (dog, cat, human)
leather (vanilla, cow, horse)
toughleather (hippo, ogre, all tough monsters)
mark 4 leather (demons)
mark 5 leather, called dragonscale (from dragons)

I made the leather variants and tree qualities (1: basic cheap pine/fir/whatever. 2: beech, cypress, redcedar. 3: teak,satinwood,ebony,elm,yew,oak etc.)
Feel free to use the toughmaterials and treematerial variants I have made in your mods! (I also have toughmuscle, toughsinew, toughbone)
« Last Edit: July 22, 2014, 12:43:00 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Amuys

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1580 on: July 22, 2014, 06:13:05 pm »

Update this mod please
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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1581 on: July 22, 2014, 08:06:41 pm »

Update this mod please
He's probably working on it, be patient. These things take time, you know?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1582 on: July 22, 2014, 08:25:56 pm »

I am currently working on Wanderer mod (it's a separate thread) which will be part of the new Genesis :). I am just focusing on Adventure Mode tweaks first to make the game balanced/enjoyable because in the current state I don't agree with all the features of the combat/settings, and testing them takes time!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1583 on: July 28, 2014, 11:25:56 am »

News flash!
For those who are very eager, here is a PREVIEW RELEASE of OldGenesis 0.40.05 Ironhand.
https://dl.dropboxusercontent.com/u/8967397/DF40_05_OldGen_Ironhand_previewrelease.zip

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Avid Fox

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1584 on: July 31, 2014, 06:58:39 pm »

Hey Deon, I'm still quite new to Dwarf Fortress and your mod. I have a few questions (they pertain only to adventure mode):

1.) How in the world do I craft! I've read the manual and pressed ctrl-x. It shows some words in the top left corner and I toggle between them with "v" and "b", but there's no menu, list or anything. Can you explain the functionality to me and how to use it, because the manual doesn't seem to do a good job of explaining it to me. I really need clear-cut instructions.

2.) I think I need tools also to use the crafting system, but where do I find them. I cant find an axe, a pickaxe, a hammer or anything in adventure mode. I killed many peasants but none of them dropped a toolset. I thought they were supposed to be common drops.

3.) I noticed that every time I choose dwarf as my adventure I always start out in a Dhermin hamlet. I twould assume I'd spawn next to a lot of dwarves in a dwarven town, but it hasn't happened so far. Is this a bug?

Any help would be appreciated. I'm getting very frustrated that I can't use the crafting/butchering/building system that is the main perk of this mod. I really just need clearer instructions on how to use  it.

UPDATE: Okay, I figured out how to get to the crafting menu. I made the mistake of hitting ctrl-x to bring out the Advfort plugin for cutting down trees and digging, ect. I really was suppose to simply press x to get the menu. This clears a LOT of confusions from me  :). Just a few more questions. For magic, which races have the ability to perform magic and which ones don't? And where do I find books to obtain magical spells.
Avid Fox
« Last Edit: July 31, 2014, 07:43:51 pm by Avid Fox »
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1585 on: July 31, 2014, 07:45:39 pm »

1.) How in the world do I craft! I've read the manual and pressed ctrl-x. It shows some words in the top left corner and I toggle between them with "v" and "b", but there's no menu, list or anything. Can you explain the functionality to me and how to use it, because the manual doesn't seem to do a good job of explaining it to me. I really need clear-cut instructions.
1. Ctrl-x or x, then you're in the crafting menu, select knap or create of butcher, then right-arrow to switch to second column of text, which thing to create / which corpse to butcher.
2. can you craft some basic tools as an adventurer? Some towns' shops might have the tools. Older DF had tools in monster lairs (narrow caves), ladles, cauldrons, butcher's knives.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Avid Fox

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1586 on: July 31, 2014, 11:47:03 pm »

1.) How in the world do I craft! I've read the manual and pressed ctrl-x. It shows some words in the top left corner and I toggle between them with "v" and "b", but there's no menu, list or anything. Can you explain the functionality to me and how to use it, because the manual doesn't seem to do a good job of explaining it to me. I really need clear-cut instructions.
1. Ctrl-x or x, then you're in the crafting menu, select knap or create of butcher, then right-arrow to switch to second column of text, which thing to create / which corpse to butcher.
2. can you craft some basic tools as an adventurer? Some towns' shops might have the tools. Older DF had tools in monster lairs (narrow caves), ladles, cauldrons, butcher's knives.

Thanks, I did finally manage to get into the crafting menu. From what the manual says, I guess I can make stone axes and whatnot, so maybe I'll give that a try. Btw, I have a question for you. I noticed your porting the Old Genesis mod into 0.40.X version of DF. What's the difference between that one, and this one? And why would some prefer that one over the new one?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1587 on: August 01, 2014, 01:18:16 am »

I'll tell you why TomiTapio ports the old one :). It's because he spent the most time working on that with me!
The Genesis Reborn was a rebuilt version with different races/lore for the DF2010. I just wanted to recreate the mod from scratch because of new modding feats we could use (interactions, night creatures and whatnot).

It means that Old Genesis has more content (creature types, tree types, minerals) but it lacks DF2010 features, so to make it more interesting we would have to add some DF2010 features from Genesis Reborn.

And as you've noticed Genesis Reborn has a lot of improvements for adventure mode.

P.S. Usually you can find books/slabs with spells in various towers. The easiest way to find them is to look into legends at the list of legendary slabs/books and see which place are they stored in. Don't forget to put points into reading skill!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1588 on: August 07, 2014, 10:28:31 am »

Fans of all things Genesis, rejoice!
OldGenesis 40.06a, 85% by Deon and 13% by TomiTapio has been released! Ironhand and ascii versions.

See the oldgenesis thread http://www.bay12forums.com/smf/index.php?topic=52988.msg5551342#msg5551342

You hear Orc belching in the distance.
« Last Edit: August 07, 2014, 10:30:59 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

HooliganintheFort

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1589 on: August 08, 2014, 10:44:26 pm »

Fans of all things Genesis, rejoice!
OldGenesis 40.06a, 85% by Deon and 13% by TomiTapio has been released! Ironhand and ascii versions.

See the oldgenesis thread http://www.bay12forums.com/smf/index.php?topic=52988.msg5551342#msg5551342

You hear Orc belching in the distance.

I have no words for this. Thank you TomiTapio and Deon for this.
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