Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 89 90 [91] 92 93 ... 108

Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333006 times)

Arbinire

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1350 on: September 15, 2013, 03:07:24 pm »

just a quick question, is zeolite a flux stone?  Cause I got a lot of it but haven't found any other white rock
Logged

Tirion

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1351 on: September 16, 2013, 02:45:05 am »

Goddammit I dreamt 5.36 came out and was so happy... but it was just a dream  >:(
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Wilm0chimp

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1352 on: September 17, 2013, 05:04:37 pm »

Hey Deon, is it possible to add crafting amulets / bracelets / rings etc from bone, horn, ivory and so on? From what I can tell it should be possible via the craftdwarf workshop, but only through the generic "make crafts" option, which doesnt allow you to specify exactly which craft you want made.

My adventurer needs to be able to wear trophies made from his slain enemies!
Logged

There Is No Vic

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1353 on: September 17, 2013, 06:32:49 pm »

Disabling Cook for batwing eggs in the kitchen menu does not prevent dwarves from scooping them up out of the next box. I'm having to forbid eggs as they are laid. Seems like more trouble than I recall for vanilla eggs.
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1354 on: September 17, 2013, 06:43:59 pm »

Disabling Cook for batwing eggs in the kitchen menu does not prevent dwarves from scooping them up out of the next box. I'm having to forbid eggs as they are laid. Seems like more trouble than I recall for vanilla eggs.

Set your food stockpiles to ignore eggs.
Logged

There Is No Vic

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1355 on: September 17, 2013, 09:43:29 pm »

Disabling Cook for batwing eggs in the kitchen menu does not prevent dwarves from scooping them up out of the next box. I'm having to forbid eggs as they are laid. Seems like more trouble than I recall for vanilla eggs.

Set your food stockpiles to ignore eggs.

Excellent idea! Thank you.
Logged

Nat

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1356 on: September 20, 2013, 12:44:00 am »

Pasture them ON the workshop. :)

Aha! Works perfectly. Thanks!
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1357 on: September 20, 2013, 10:46:27 am »

Hey Deon, is it possible to add crafting amulets / bracelets / rings etc from bone, horn, ivory and so on? From what I can tell it should be possible via the craftdwarf workshop, but only through the generic "make crafts" option, which doesnt allow you to specify exactly which craft you want made.

My adventurer needs to be able to wear trophies made from his slain enemies!

It is possible to do that. These should do the trick:
Code: [Select]
[REACTION:CRAFT_BONE_STACK_RING]
[NAME:craft bone ring]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_R]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:RING:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_CROWN]
[NAME:craft bone crown]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_C]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:CROWN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_FIGURINE]
[NAME:craft bone figurine]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_F]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_AMULET]
[NAME:craft bone amulet]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_A]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:AMULET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_SCEPTER]
[NAME:craft bone scepter]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_S]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:SCEPTER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_EARRING]
[NAME:craft bone earring]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_E]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:EARRING:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

[REACTION:CRAFT_BONE_STACK_BRACELET]
[NAME:craft bone bracelet]
[ADVENTURE_MODE_ENABLED]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_B]
[REAGENT:A:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wilm0chimp

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1358 on: September 20, 2013, 04:01:55 pm »

Thanks meph.


Does anyone know why certain items are not craftable in workshops in adventure mode? E.g. at the leather works, you can't make anything except backpacks/quivers/waterskins. Has everything else been removed on purpose, does anyone know?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1359 on: September 20, 2013, 04:25:42 pm »

EDIT: Wrong topic

oreganor

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1360 on: September 21, 2013, 06:11:01 pm »

Does anyone know why certain items are not craftable in workshops in adventure mode? E.g. at the leather works, you can't make anything except backpacks/quivers/waterskins. Has everything else been removed on purpose, does anyone know?

Depends heavily on the race/culture your adventure belongs to... The only "complete" race are the dwarves, the rest have been handicaped by either the reactions available on their buildings or the materials they have access to.
Logged

oreganor

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1361 on: September 21, 2013, 06:22:02 pm »

Now my own question. I recently joined DF community and this mod in particular, so I don't have idea how Voidwalkers were done before the "rebirth" edition...

...Are they meant to be "game over" when encountered on Adventure mode?

I'm refering to the Black Lightning spam + Slow Field permaeffect that makes a simple regular trooper deadlier than most Dragons.

In particular there are 2 strange anomalies:

- They don't seem to have a problem spamming Black Lightning.

- When you manage to kill the Power spamming unit the speed of your character is permanently crippled, doesn't matter how long you wait, you never recover the speed you got before encountering it (They apply a plethora of syndromes... But I think "Slow time" is the culcript). This means that at some point the character will not  be able to fight any longer due to extreme slowness.

The second effect seems like a bug on syndromes IMO... Because if you manage to block LoS and leave the enemy alive you usually recover the full speed. I have gone as far as carefully check the status of the characters using DFHack gm-editor to be sure there are no active syndromes, and the speed of the character is permanently reduced (Maybe the bug is in another sense... Maybe the default speed is wrong and all this speed altering syndromes actually trigger the correct calculation).
« Last Edit: September 21, 2013, 06:26:39 pm by oreganor »
Logged

Arbinire

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1362 on: September 29, 2013, 11:10:20 am »

I tried making inactive centurions (and was hoping for spiders as well) a "craftable" summon in the automaton shop by trying to reverse engineer the reactions, inorganics_g_substance, etc...that the summoning circle uses for it's demons, making necessary changes where I thought they'd logically apply, such as the reagents, product, STATE_NAME, STATE_ADJ, and SYN_NAME...but the the option itself wouldn't appear in the workshop while actually playing.

I ended up deleting and reinstalling Genesis cause I got frustrated and have been playing adventure mode since I failed to get it working so I can't show the changes I made, but was wondering if someone could point me in the direction of how to mod in such summoning reactions.  I'd be happy even if someone just pm'd me what I need to put into my raws, but would definately prefer some real directions so I can better understand what I'm doing(and doing wrong).  Thanks in advance.
Logged

Knudow

  • Escaped Lunatic
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1363 on: September 30, 2013, 05:19:14 am »

I'm playing adventure mode and the game crashes when I go near a tomb or the center (the tower) in a big city/castle

I tried different worlds and it happened every time
Logged

Snap

  • Bay Watcher
    • View Profile
Re: [ GENESIS Reborn 5.35 ] || Dark Fantasy + Steampunk ||
« Reply #1364 on: October 05, 2013, 02:01:47 am »

Having an issue with the mouse. In Vanilla and Masterwork the LMB will paint individual tiles when designating areas such as mining. The RMB will move the cursor. In Genesis the LMB is putting "Start of rectangle" instead of painting. Not sure where to look to fix this. ?


Logged
Pages: 1 ... 89 90 [91] 92 93 ... 108