I was working on druiding up the cripple, but I just lost her and most of my military to a voidling ambush, so now everything's spiralling out of control. The constant spam of stunning spells is just too powerful for normal dwarves to deal with, and the one military clockwork I have was made incredibly weak and slow by the process so couldn't get to the fight in time.
It was a fun fort though. The only metal I really found in the ground was cobalt and I was at war with most of the humans most of the time because their silly diplomats kept falling into my moat. I had four 11x11 refuse piles full of corpses and my biggest problem was cleaning up the entrance in time for the next siege or trader. By year 8 I had 25 melee military dwarves wearing bloodsteel (I brought almost nothing but bauxite on embark and looted the iron from the battlefield) and another 30 crossbowdwarves in a mix of dragonbone, dragonscale, mithril, titanite and bloodsteel.
I really liked having a hospital setup where I put a magma sauna in the middle, surround it with 12 beds, and surround the beds with a ring of alternating tables and traction benches. Pretty neat design and all the patients get the sauna buff when it's running.
I learned that a 3 tile wide entrance is a big risk when you have so many different races to trade with. I got a traffic jam when some were coming out at the same time others were going in. The wagons couldn't move, but eventually the wagons all disappeared when I wasn't watching.
I had problems with activating bronze centurions and spiders. I had all the inactive centurions and spiders standing around in the room with the workshop, but nothing ever happened when the jobs ran, apart from the puff of smoke.
One of the clockworks I made lost all his steam and his strength went down to 208. I'm not sure if these things are related, or if there's some kind of random chance for things to go wrong when you turn a dwarf into a clockwork?
The werebeasts are terrifying, but far from unkillable. I remember playing an older version in adventure mode and those things were untouchable killing machines. I was a bit worried when one showed up and sprinted straight into the fortress. It only managed to kill a few relatively useless dwarfs though and a few decently trained military dwarves took it down.
I'm not entirely sure what to do with the ox strength compound, focusing concoction etc. I made a bunch and just stored them in the food stockpile, but I'm not sure if that's all you're supposed to do with the stuff.