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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 330223 times)

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #645 on: February 14, 2013, 06:40:22 am »

Both are my faults, I will fix them soon, thank you very much. I did not get a lot of feedback lately and kinda postponed tweaking the mod, thanks for helping me out!

The sinew, hair, cartilage, nerves and feather should all have
   [REACTION_CLASS:CREMATION]
   [MATERIAL_REACTION_PRODUCT:CREMATION_MAT:LOCAL_CREATURE_MAT:FAT]

I just forgot about it when porting the system over from the old Genesis version.
« Last Edit: February 14, 2013, 06:42:23 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Freshmaniscoolman

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #646 on: February 14, 2013, 08:06:48 am »

Why are the graphics for some creatures in-game not there yet in the original Ironhand there is?
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #647 on: February 14, 2013, 08:56:09 am »

Which creatures do you mean?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Freshmaniscoolman

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #648 on: February 14, 2013, 08:57:03 am »

Creatures, such as hippos.
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #649 on: February 14, 2013, 10:08:14 am »

There are no hippos! Kodo beasts are pretty close, they are hippo-like/rhino-like lizards.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Megaman_zx

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #650 on: February 14, 2013, 05:06:03 pm »

You need to know how to swim to get any swimming skill from swimming.

i dont remember it being that way in vanilla..... that's why i reported it as a bug
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

There Is No Vic

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #651 on: February 15, 2013, 06:55:28 am »

Great mod. It kicks my ass frequently, but I love it.

- Tinker's Workbench has two "craft iron axebow". One requires titanite.

- I'm getting occasional DF crashes that I've never gotten in vanilla. It has happened with multiple maps on multiple worlds. Deon, would you like a save copy? Once, I used fastdwarf to try to get closer to the failure point, and it never happened in that save.

« Last Edit: February 15, 2013, 08:51:28 am by There Is No Vic »
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Ragnarock

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #652 on: February 15, 2013, 10:15:41 am »

Adv-mode like, is much better than the old Genesis, me likey.

I encountered a problem tho - no immigrants in my fortress! They used to swarm me like motherfuckers in the Native DF, it's been quite a few in-game months already and still no luck (and two of my guys died due to wrestling a boar or something) is there any trigger to make immigrants come? I've got a legendary dining room and dormitory, many beds, tables and shitloads of food, no exported wealth but I've got many exceptional and masterwork bone crafts and stuff... What am I doing wrong? I'm sure I didn't fuck anything in DFHack, I only planted some magma in the river, nothing more.

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CptCrunchy

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #653 on: February 18, 2013, 01:19:21 pm »

I've been having some issues with the summoning circle.   I have 18 rough dark crystals at the moment, but I can't summon anything or do cultist rites at the sacrificial pit.  The first two summoning options say that they use opals in the description, but it says dark crystals instead as regeants.  I've also noticed that when I was able to do cultist rites, they used rough dark crystals.  Is there something I'm doing wrong?

Also, this may be a vanilla DF issue, but my Baroness went insane and killed herself, and then my fort was made a County, but I still dont have another Baron or Count.  I only have a mayor.   It's been about an in-game year, should I just be grateful I don't have to deal with nobles?
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #654 on: February 18, 2013, 01:25:45 pm »

It's not an issue, I just forgot to rename the reaction. The opals were used before, now it's dark crystals. I will rename it, thanks.

If your workshop cannot see reagents (like dark crystals), it's a DF issue. Use manager to appoint a task.

I am not sure about a baron, mine never died, but I think a liaison should allow you to appoint another later.
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CptCrunchy

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #655 on: February 18, 2013, 01:37:59 pm »

Thanks for the quick reply!
I used the manager and it worked, thanks again
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Pirate Bob

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #656 on: February 18, 2013, 09:05:59 pm »

Very nice mod, especially for adventure mode!

I did notice one little thing - I think there might be a few misplaced [PRESERVE_REAGENT] tags in the leatherworking section of reaction_adventurer.  This results in the leather needed for cloak padding and armor sleeves not being consumed.  Unless this is the desired behavior, the raws should be:
Code: [Select]
[REACTION:SEW_LEATHER_CLOAK_ADV]
[NAME:sew leather cloak]
[ADVENTURE_MODE_ENABLED]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[REAGENT:padding:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CLOAK:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[SKILL:LEATHERWORK]

[REACTION:CRAFT_LEATHER_ARMOR_ADV]
[NAME:craft leather armor]
[ADVENTURE_MODE_ENABLED]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[REAGENT:padding:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[REAGENT:sleeves:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[SKILL:LEATHERWORK]

Also, do you have any plans to put in crafting metal armor for adventurers?  It seems like it would be quite trivial given what you've already done, but maybe would make things too easy?  The biggest issue I can see is that the material is selected from only one ingredient, allowing you to cheat and use junk metals for the other ingredients.  Then again, the list of ways you can cheat at DF is pretty much infinite...

Kromgar

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #657 on: February 25, 2013, 05:06:27 pm »

Bah... Disappointed there is no Phoebus Version. Favorite tileset by far.
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Isa

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #658 on: February 27, 2013, 09:15:58 am »

I got a quest from a nord lord to kill a local their own king... as it happens he also happens to be a deity. I found him in a keep and it turns out he is a storm dragon who is the current law giver of the whole nordic empire. I can't kill him, because that would make the whole civ turn against me and yet I have to kill him to complete my quest.

So what should I do now? How can I finish this quest without causing a war with the civ?
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Rumrusher

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #659 on: February 27, 2013, 09:26:09 am »

I got a quest from a nord lord to kill a local their own king... as it happens he also happens to be a deity. I found him in a keep and it turns out he is a storm dragon who is the current law giver of the whole nordic empire. I can't kill him, because that would make the whole civ turn against me and yet I have to kill him to complete my quest.

So what should I do now? How can I finish this quest without causing a war with the civ?
uhh finishing the quest does nothing but adds a kill to your character(and pra...nah chances are you get infamy doing this quest), so either Role play it out and craft some type of lit item to use to burn the deity to death with out aggroing it. or, don't kill him/her it and read its books which will grant you some spells then kill it with a spell since interactions don't trigger kills. which is great for these types of Scenarios. 
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