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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 330210 times)

KingofstarrySkies

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #675 on: March 09, 2013, 01:28:39 pm »

so, newb question.
How does one get eggs from batwings and shit.
I require it. A FORT OF20 HANGS IN THE BALANCE!
Also, my first seven dwarves were reduced to five when some owl foragers and shit started attacking. lost one of my hounds, one of my batwings, and two dwarves to the bastards before we were able to drive them off, however when they left, they took one of the battle axes with 'em.
I was able to quickly recuperate, however, as my miners quickly dug a shelter, and made some doors. So, two other men went out there, and kicked some owlmanguything forager ASS.
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Sigtextastic
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #676 on: March 09, 2013, 02:47:46 pm »

nest boxes

KingofstarrySkies

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #677 on: March 09, 2013, 03:44:21 pm »

NEW QUESTION.
How does one make a goddamned nest box? what station or workshop or whateves?
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Sigtextastic
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KingofstarrySkies

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #679 on: March 10, 2013, 04:58:12 am »

My fort is going good, MOSTLY cause I have like 270 meat, and I am sustaining with 65 dwarves, with many births this second year.
I (amazingly) Have not been attack or raided by anything. The only thing i've been up against is ratkin thieves, and serpentfolk snatchers, both dispatched EASILY by my bronze centurions, who is now joined by a pit fiend. Which brings me to a question.
Can someone become.....dwarfy again after turning into a pit fiend? I don't really mind if they can't, cause these things are DAAAAAMN strong.
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Sigtextastic
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #680 on: March 10, 2013, 08:23:51 am »

Demonic transformations last forever.

You will get sieged once you hit 80-100 dwarves, just you wait :).
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Mitch

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #681 on: March 11, 2013, 02:36:57 pm »

Is there any prerequisite for the library to work with a dwarf? I newly appointed a surgeon after the old one was tragically eaten by a pet, however he has no skill whatsoever and doesn't gain any from studying medical topics in the library, such as wound dressing, suturing, surgery and setting bones.
Also, where can I make pistons for my steam engines?
Edit:
So I checked the raw files for the library, [PRODUCT:98:1:TOOL:ITEM_TOOL_TABLET_MEDICAL:GET_MATERIAL_FROM_REAGENT:tablet]. This means there is a 98% chance of the tablet being preserved, right? However, it seems that a learning session just always consumes the tablet. I've tried multiple times, and every time the tablet disappeared without trace.
Second edit:
Changing "GET_MATERIAL_FROM_REAGENT:tablet" to "GET_MATERIAL_FROM_REAGENT:tablet:NONE" fixes the issue with the library.
« Last Edit: March 11, 2013, 03:49:51 pm by Mitch »
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #682 on: March 12, 2013, 01:22:58 am »

Oh man, that's an error on my part.

I will release a quickfix today, with a few more interesting things you will ALL like. Putnam is amazing, he wrote a script which allows armor to carry syndromes.
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #683 on: March 12, 2013, 01:30:13 am »

Not just armor, any item :V you could have a chair that allows you to breathe fire while hauling i...

oh my, hauling.  Didn't think about that...

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #684 on: March 12, 2013, 01:39:07 am »

Woops, right? Please make it that hauling does not affect the hauler, if possible :). I don't want people carrying flamethrowers to stockpile to... Nevermind, it may be a nice idea.
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Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #685 on: March 12, 2013, 02:11:51 am »

Yeah, that was my first though... does it need to be equipped, or only in the inventory?
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #686 on: March 12, 2013, 03:11:04 am »

Items "hauled" are considered "equipped" I guess.
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Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #687 on: March 12, 2013, 04:56:43 am »

So one could make speed-enhancing bins?  :D
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Demonbutter

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #688 on: March 12, 2013, 07:57:43 am »

Wow, 'enchanted' equipment... the possibilities. Will it work in both Fortress and Adventure mode?
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.18] - adventure mode update
« Reply #689 on: March 12, 2013, 09:35:15 am »

Yes. That's something I am working on right now. The only problem is that when my sword of blinding speed got stuck in an enemy, it gave him a great speed boost and he choked me to death.
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