Name: Adan Havershaw
Gender: M
Age: 28
Profession: Lumberjack
Description: Adan has moved from place to place to flee hired mercenaries and assassins. He owes the Count of Silbourne his daughter's virginity. He doesn't know how that actually went, but one thing he knows is that someone out there, one with power, is out to get him.
Known to have such a manly beard and a face of a handsome, valorous warrior, despite being a coward and a peasant. He has brushed with death many times, and he only managed to escape death by being lucky in all those encounters (no one knows if he has better innate luck than anyone else, or he just managed to be very, very lucky in all of those events, by some twist of fate).
Hunger: {Hungry}
Energy: {Tired#}
Fatigue: {None}
Health: {Fine}Traits: Fugitive: The character is a wanted man, they must keep a low profile if they don't wish to attract attention.
Lucky: 4 Every time a character rolls a six, they earn a luck point. Whenever a character fails an action they use up luck points automatically to turn it into a success (1 point for a 3 to 4, 2 for 2 to 4, etc). If the character does not have enough luck points they fail as normal.
Skills: Fighter 1
+1=2
Lumberer 2
+1=3
Survival 1
Assets: 15 lumber (in the woods) ((10))
9 Planks (in the woods) ((1))
4 Planks (at inn) ((1))
Clothing: Commoner Clothing
{Clean}Pack: {6/10} Wood Ax- {Sharp} (2)
+1 Fighter
+1 Lumberer
Whetstone- (.5)
Hand Saw- {Sharp} (2)
+1 Lumberer
Vittles (4)- {Preserved} (.1 each)
+2 Hunger Level (Consumed)
Purse- 62 CoinsName: Agem Ryness
Gender: M
Age: 24
Profession: Farmer
Description: Agem is a travelling farmer, arriving at coastal villages to help gather food, and then moving on in a couple of weeks. He has recently grown tired of the non-stop travelling, and has decided to settle down somewhat, in a land of potential. He's a friendly man, despite him being a hard worker, and will usually take time off work to help others.
He is a hard worker, and will often work until its nearly midnight, tending to the animals and crops. His aspiration is to own a reasonably sized farm, and for it to be a profitable business. Until that day, he is content to work until he can achieve his goal.
_____________
Hunger: {Hungry}
Energy: {Tired#}
Fatigue: {None}
Health: {Fine}
Traits:
Night Owl: Character does not lose energy when the Evening becomes Night.
Midnight Oil: Character wakes up at -1 energy whenever they perform any action besides eating or sleeping at night.
Skills:
Animal Husbandry: 1
Agriculture: 1+1=2
Dairy: 1
Assets:
1 Field (Wheat) DRY {0/20 Weeks}
Clothing:
Commoner Clothing {Clean}
Pack: {4.5/10}
Scythe- {Sharp} (2)
+1 Agriculture
Hoe- {Sharp} (2)
+1 Agriculture
Empty Bag- (.5)
An empty bag.
Purse: 64 Coins
Room
Goat Cheese (3)- {Aged} (.5)
+2 to Hunger Level (when Consumed)
Bucket {0/2}
Livestock
Unnamed Kabboa
Female - 11 Months Old
Pregnant (1 Month)
Name: Robert Smidssons
Gender: Male
Age: 26
Profession: Smith
Hunger: {Famished}
Energy: {Fine# Tired}
Fatigue: {None}
Health: {Fine}
Traits:
Flame-touched: +1 Heat Resistance
Guildless: External trade of created goods is significantly harder.
Skills:
Engineering: 1
Smith: 1[color=green+1[/color]=2
Mining: 1+1=2
Metallurgy: 1+1=2
Assets:
Raw Stone (4)- (10)
Clothing:
Commoner Clothing {Dirty}
Leather Apron {Solid} +1 Heat Resist
Leather Gloves {Solid}
Pack: {5.5/10}
Hammer- {Solid} (1)
+1 Appropriate skill
Pick- {Chipped} (2)
+1 Mining -1 to rolls
Crucible- (.5)
+1 Metallurgy
Loaf of Bread- {4 uses} (.5)
+1 to Hunger Level.
Wheelbarrow {9/20}
9 Units of coal
Room
Anvil- (20)
Furniture
Hard Metal ore (9)- (1)
Purse: 22 Coins
Spring March 3rd | 347 LT Evening
Adan -You Travel to the inn, and drop off some planks.
-You Travel back to the forest.
-You begin sawing the logs once again.
SKILL CHECK ((3d6)) !12! You manage to saw 2 lumber into ((2d4)) !7! Planks!
ENDURANCE TEST ((1d6)) You grow more tired. You are now TIRED!
You grow more tired as the day continues.
You grow more hungry as the day continues. You are now HUNGRY!
Robert -You begin to mine out more raw stone.
SKILL CHECK ((2d6)) !6! You manage to unearth 1 raw stone. ((GM NOTE- Made a mistake by giving you 1 per point, instead of 1 per 5, like it is with lumber, if I had kept it that way stone would be far to broken, and wood would be mostly useless.))
ENDURANCE CHECK ((1d6)) You remain at your current levels.
-You continue to mine out more raw stone.
SKILL CHECK ((2d6)) !8! You manage to unearth 1 raw stone.
ENDURANCE CHECK ((1d6)) You remain at your current levels.
-You continue to work at the quarry.
SKILL CHECK ((2d6))
FAILURE You chip your pick!
ENDURANCE CHECK ((1d6)) You remain at your current levels.
You grow more tired as the day continues.
You grow more hungry as the day continues. You are now
Famished!Agem -You begin to sow your wheat.
SKILL CHECK ((1d6)) !4! {4/10}
ENDURANCE CHECK ((1d6)) You grow more tired.
-You continue to sow your wheat.
SKILL CHECK ((1d6)) !5! {9/10}
ENDURANCE CHECK ((1d6)) You remain at your current levels.
-You finish up sowing your wheat.
SKILL CHECK ((1d6)) Failure? You drop your bag spilling the rest of the seed, but it landed where you were gonna put it anywhere so meh.
ENDURANCE CHECK ((1d6)) You grow more tired. You are now tired!
You grow more tired as the day continues.
You grow more hungry as the day continues. You are now HUNGRY.