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Author Topic: ☼MASTERWORK☼ DF - 1.9 - Succession Fort  (Read 88005 times)

smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #615 on: August 14, 2012, 10:05:52 am »

Is it possible to somehow bring the ants into the Spoilermansion? That would save us a lot of work.

Sure, just put in a bridge airlock, and send a brave recruit to pull Excalibur, right?

Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #616 on: August 14, 2012, 10:08:14 am »

There is a big difference between animation and resurrection. Only the bodypart with the soul is fit_for_ressurection, so only the upper body. All limbs are regenerated, and the character and thoughts and so forth stay. 
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #617 on: August 14, 2012, 10:59:36 am »

As to stonebinding, we have the runes and I am getting some slade and obsidian made, however I thought there was a bug with some of the transformations that would get you killed?
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Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #618 on: August 14, 2012, 11:27:51 am »

screw it, MAKE HIM BOUND!
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zenerbufen

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #619 on: August 14, 2012, 12:07:30 pm »

I thought there was a bug with some of the transformations that would get you killed?
Meph said something about some of them going to sleep and never waking up, but he posted a fix and I thought he said we could patch that into the save file? Maybe I'm imagining things.
I gotta mention this: Zen's life just keep getting worse,
Which zen, the prince? or me? haha  ;)

Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #620 on: August 14, 2012, 12:14:25 pm »

As to stonebinding, we have the runes and I am getting some slade and obsidian made, however I thought there was a bug with some of the transformations that would get you killed?

That's the demonbound and shadowmancer transformation. And those can be fixed with adding a no_sleep tag in their raws - I didn't do that, so do not try those two unless you do the bugfix yourself. Magmamancer and stonebound are fine, though the former seems to destroy the hall of the mountain king for some reason.
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smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #621 on: August 14, 2012, 12:19:25 pm »

Magmamancer and stonebound are fine, though the former seems to destroy the hall of the mountain king for some reason.

creates a blast of dragonfire, and the Hall is made of silver ^^

I am really interested in seeing the Lifemancer in action, but from the description it sounds too powerful maybe.  Will he rez fallen dwarves from tombs? Maybe for balance is it possible to make him only able to rez once per season/month?  Then maybe you can make the philsopher's stone a little easier, have mercy on players and not make us remember which random alchemist rocks you have to import en masse ;)

edit 2, lol sorry for chain editing, i know it's a bad habit, but better than quadrupole posting maybe :)  ... i just remembered you were taking out Mortar and Pestle alchemist reagents because they don't stockpile... how about just using the existing Quern furniture?  sort of the same thing
« Last Edit: August 14, 2012, 12:44:12 pm by smakemupagus »
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Firehawk45

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #622 on: August 14, 2012, 12:35:50 pm »

Which is actually a really epic thing, isnt it? The Magmamancer rises from a exploding hall of the mountain king, sounds cool to me ;)
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #623 on: August 14, 2012, 01:12:42 pm »

I've found the Stone is actually not too hard to make, you don't even have to import anything using most of the included worldgens, a couple years of exploratory mining generally finds enough stuff to work with, and the transformation itself appears at least to not have negative consequences.

I do like the Magmamancer exploding the HOTMK when he is made though, it is pretty metal.

Ishar, if all goes well I should be able to Stonebind you before the end of Winter, assuming anyone gets down to the magma levels to make the slade and obsidian of course.

Update later today.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #624 on: August 14, 2012, 02:30:24 pm »

Fyi: Stonebound transformation is not guaranteed. There's a big chance that a whole bunch of nothing will happen, you just lose he ingredients.
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Panopticon

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #625 on: August 14, 2012, 02:45:29 pm »

Welp, there was the Fall+Winter update, do I play another full year or turn it over to you now Zen?

Ishar, you refuse to do the transforming, I activated strand extraction, set you as the sole user of the HOTMK, and took you off duty, but all you would do is store owned item, eat, drink, sleep, and go on break. I'll keep trying of course.
Fountain is under construction, should finish pretty soon.

We have an amazingly large amount of animals thanks to the latest caravan, including the Broodmothers, I don't exactly know how these are supposed to work though.
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Ishar

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #626 on: August 14, 2012, 02:47:25 pm »

Your call, if you want, you can do the whole next year, or give it to Zen now.
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #627 on: August 14, 2012, 02:55:57 pm »

Broodmothers will give offspring that transforms into working members of society. Fixes our migrant problem, yeah.

Quote
creates a blast of dragonfire, and the Hall is made of silver ^^
Creates a blast of dragonfire with a 50% chance of it happening you mean...

The stonebound reaction has a 100% chance, the only thing is that the dwarf might not inhale the syndrome. But the transformation-stone is created with every try.

And please apply the fixes I posted before you try any of the three broken versions.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #628 on: August 14, 2012, 02:59:12 pm »

Well, it took 3 tries to inhale the stone, which in my experience is about par for the course on transformations;

p(dragonfire|3 tries) = 1-(1/2*1/2*1/2) = 88% :D

Wow, Broodmothers then, to solve the population issue sounds like exactly what this fort needed.  Nice job!
« Last Edit: August 14, 2012, 03:03:39 pm by smakemupagus »
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Meph

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Re: ☼MASTERWORK☼ DF - 1.9 - Succession Fort
« Reply #629 on: August 14, 2012, 03:23:00 pm »

Hopefully :) I put in a lot of work into these slaves, with custom professionnames and whatnot... but I think there was a problem with them not being buried correctly (they transform back into pet-creature after death) and you have to slab them. At least I remember a report about this, I am curious how they will turn out.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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