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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 71636 times)

TurkeyXIII

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #30 on: May 17, 2012, 06:54:18 pm »

Through some bug I haven't been able to figure out or reproduce, we managed to convince DF that the water basin we build on the 4th or 5th floor of the tower had flow.  You don't even need the pumps running for the waterwheels to produce power up there.  I think someone along the way even disconnected them.  I really wish I could figure out how to exploit that.
And here I thought you'd done that by design.
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Rose

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #31 on: May 17, 2012, 08:57:05 pm »

I actually have an entire lake that has flow in it in a different fort. haven't harnessed it though.
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MarcAFK

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #32 on: May 18, 2012, 01:19:38 am »

I don't wat to be a killjoy but a half sinister map will be very challenging because of the undead and the lag they cause, also having mountain in the embark makes aboveground plants impossible to grow so we'll need to either dig some farms at the bottom (it'll be nice hauling those upstairs to the level 150 epic addy and diamond dining room) or use obsidian and mud to make some farms higher.
But i'll support this location, if it becomes unplayable we could try a skyscrapes 3 or something.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Bastus

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #33 on: May 18, 2012, 07:48:38 am »

I would like to take a turn, too. There is just the problem that all my aboveground projects gone horrible wrong at some point so I am not sure if I can add something good.
But even if i can`t take a turn i would like to be dwarfed. Make me a Mason or Smith of some kind. Depending on whats free/needed.
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bmaczero

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #34 on: May 18, 2012, 01:45:51 pm »

I'd like to play.
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The Forgotten Beast Art Archive.  Nightmares 100% guaranteed!

Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #35 on: May 19, 2012, 12:33:03 am »

I'll get started tomorrow (or actually later today).
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

MarcAFK

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #36 on: May 19, 2012, 01:07:12 am »

the turn list's looking nice and full, sign me up please :D
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Betelgeuse

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #37 on: May 19, 2012, 04:48:27 pm »

I'd like to take a turn.
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Sizik

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #38 on: May 19, 2012, 05:39:32 pm »

Guys. We have zombie wombats.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Graebeard

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #39 on: May 19, 2012, 06:01:38 pm »

zwombats.
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At last, she is done.

Betelgeuse

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #40 on: May 19, 2012, 08:25:31 pm »

Can we make sure there is a supply of lava relatively close to the surface? I have some plans in mind. :D
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davros

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #41 on: May 20, 2012, 01:18:53 am »

Any chance of me joining?
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

weq15

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #42 on: May 20, 2012, 10:51:45 am »

A moment of silence for Skyscrapes 1.
*Silence*
Now for great epicness and death in Skyscrapes 2.
Skyscrapes 1 DON'T NEED NO SILENCE
it completed its goal of a 100 Zs and it died it the hands of funstuff with dwarfs sacrificing there selves to armok
THATS THE BEST WAY FOR A FORT TO GO OUT
its to good for silence     
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Bralbaard. Those impaled corpses are.. The lighting... the ribs... it's magnificent.

Niyazov

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  • shovel them under and let me work - I am the grass
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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #43 on: May 20, 2012, 11:09:16 am »

Guys. We have zombie wombats.

Does the mountain biome resurrect?
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JoshBrickstien

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Re: Skyscrapes 2: Scrape Harder! (succession)
« Reply #44 on: May 20, 2012, 11:56:00 pm »

I think I'll have a turn on this one too! Looking forward to it!
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.
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