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Author Topic: Dwarven space program + other minecart science  (Read 2200 times)

robe323

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Dwarven space program + other minecart science
« on: May 15, 2012, 01:02:05 am »

with the introduction of minecarts to the game  as well as the addition of ramps, rollers and parabolic flight paths it has now become feesible to design a wonderfull new array of weapons and experiments in the name of dwarven science and to possibly do things wich would have beeen deemed impossible in previous versions of the game, lets start with the big one


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DWARVEN SPACE PROGRAM

AIM: to propell a dwarf above the highest z level of the map using a minecart launch system at the highest z level

Method:

▲R------  ▲ = track ramp  R = roller  - = track.

this will be built at the highest z level, the roller will be powered from below


CONCLUSION: the experiment was a resounding failure, as the dwarves tried to ride the minecarts the carts themselves where flung off the structure, to rectify this another ramp was constructed a z level down yet the same thing continued to happen.
here is the save if you guys are interested, Map was modded to remove aquifiers but otherwise default RAWS, tilset used: Pheobus

FILE: http://www.mediafire.com/?crpyaoxuttg93vr
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MINOR EXPERIMENTS: These experiments where probably attempted by players as soon as the new version came out but i guess its worth while to put them up


BREACH EDGE OF MAP: trying to send the dwarf of the edge of the map in a minecart results in the dwarf stopping at the edge of the map unharmed

MINECART DEFENSE WALL: the original idea was to have a circular track around the map with minecarts powered by rollers zipping around it
smashing into goblins as they go

PROBLEMS - when a minecart stops on a roller it does not automatically get powered by it a dwarf is needed to continualy push stopped mine cart, i don't know why this is the case but it keeps happening

POTENTIAL SOLUTION: getting a dwarf to ride the minecart seems to stop this problem from occuring, this may waste a dwarf but it seems even wooden minecarts do some massive damage with a loaded dwarf riding an endless trap

MINECART DEFENSE WALL V2, same princible except instead of encircling the map the tracks encircle a bait animal or a statue as invaders attack the statue / bait animal they get destroyed by minecarts, proved to be moderatly effective yet some goblins where able to shoot off some lucky bolts into my dwarf and kill them


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BUGS: while doing this experiment a few bugs where found
- strange minecart launching, as demonstrated in file
- not sure if a bug butwhen reclaiming a fort old hauling routes remain, this caused one of my dwarves to be squashed within the first 10 seconds of embark so be warned



FINAL NOTE: i would like to see a dwarf in space godamn it and ill be damned if i give up now
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Uristocrat

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Re: Dwarven space program + other minecart science
« Reply #1 on: May 15, 2012, 07:53:40 am »

Do your rollers have tracks under them?

It's weird, but rollers don't include track.
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Lightningfalcon

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Re: Dwarven space program + other minecart science
« Reply #2 on: May 15, 2012, 08:04:18 am »

Haven't tried it yet, because I have yet to download the new version, but would it be possible to make a magma artillery gun using minecarts?  Fill the minecart with magma, send it down a ramp, and when it launches, it would spread teh magma everywhere? 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

robe323

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Re: Dwarven space program + other minecart science
« Reply #3 on: May 16, 2012, 06:38:11 am »

Do your rollers have tracks under them?

It's weird, but rollers don't include track.

no they dont have tracks under them i will look into that shouldnt fix the problem with the dwarven space launcher im afraid, the minecart fly's of the track long before it reaches the roller for some strange reason

Haven't tried it yet, because I have yet to download the new version, but would it be possible to make a magma artillery gun using minecarts?  Fill the minecart with magma, send it down a ramp, and when it launches, it would spread teh magma everywhere? 

seems possible ill do a volcanoe embark and check it out
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