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Author Topic: All Quiet on the Dorfish Front  (Read 3522 times)

ClkWrkJester

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All Quiet on the Dorfish Front
« on: May 14, 2012, 05:09:43 pm »

(If this double posts, my apologies. I had an error while trying to post.)

So I'm about to embark on my first fort with a point. A vision.  My first 7 dwarves will embark onto a good or neutral area on the border of a terrifying biome.  These brave 7 will establish a basecamp... my combat engineers, as it were. Food stocks,basic living space, all will be established by these first seven.  Every other wave after that, with a few handpicked exceptions, will be made into soldiers.  I'll have dwarves for food, weapons creation... LogisticalDwarves as I call them.

The rest will be soldiers. ranged and melee will be mixed with a umber of siege engineers... and from basecamp my dwarves will expand.

You see, this world is in year five.  Dwarves have only just now been birthed of the gods, and its time to reclaim the world from evil early, before it evr gets a foothold in areas.  Trenchlines, siege weapon pillboxes with crossbow "machinegunners"... fence lines, deconn chambers for dwarves who are caught inside contaminants... I want to recreate World War 1 with dwarves. Once we've paved over, built up, and walled off the surface? The caverns are next. and after that, if it lasts that long?

I want to turn Hell into a roller coaster amusement park.

I dunno how far I'll get. I've never really tried anything this ambitious... but I'll be doing my best to write it as a story, and put updates here and on my blog.  Honestly I wish I couldactually issue rifles and machineguns and artillery cannons, but hell... we'll make it work.

We're dorfs.
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Loud Whispers

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Re: All Quiet on the Dorfish Front
« Reply #1 on: May 14, 2012, 05:55:52 pm »

Nothing pretty ne-

Trenches.
Metal bawkses.

OOOOHHH YEAAAH.

You have just won a Dorfy box. I don't know what's inside, hopefully it's socks.

ClkWrkJester

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Re: All Quiet on the Dorfish Front
« Reply #2 on: May 14, 2012, 06:16:33 pm »

Thank yew. Trying to find a nice metal heavy embark as well, so i can make metal pillboxes.
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AustralianWinter

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Re: All Quiet on the Dorfish Front
« Reply #3 on: May 14, 2012, 06:26:32 pm »

Crossbows with bolts made FROM THE BONES OF YOUR ENEMIES are acceptable as rifles, I figure.
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ComradeGafarov

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Re: All Quiet on the Dorfish Front
« Reply #4 on: May 14, 2012, 10:40:00 pm »

Mod in some aluminum crossbows with lead bolts.
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Mrhappyface

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Re: All Quiet on the Dorfish Front
« Reply #5 on: May 14, 2012, 10:47:33 pm »

A dwarven Maginot Line? I approve!
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Corai

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Re: All Quiet on the Dorfish Front
« Reply #6 on: May 14, 2012, 10:49:47 pm »

Upload the folder, so we can all make a story out of this.



Each forum goer makes a base, we wall off one biome at a time.
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ClkWrkJester

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Re: All Quiet on the Dorfish Front
« Reply #7 on: May 14, 2012, 10:51:14 pm »

Will do. I got distracted playing with the physics engine.

In other news, tossing elves as a BC has never been so much fun.
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Connal89

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Re: All Quiet on the Dorfish Front
« Reply #8 on: May 14, 2012, 11:13:38 pm »

Parabolic flight and the addition of mine carts...liberal application of magma, some powered rollers in sequence and a few up ramps. I see no reason not to have artillery?

Fine tuning would be required for aiming and I doubt you can a lot of height, the ramp will be at best 1:1 so power would be your only variable. An advancing curtain barrage would be possible perhaps? A rolling wall of magma carts landing one after the other forcing the enemy back or annihilating them.

+++++++++~=^
+++++++++~=^
+++++++++~=^

+ Roller with minecart present (switched off currently)
~ Magma fill point
= Track for calibration
^ Ramp track leading to open air

I'm not sure how you'd go about filling the carts with magma because I haven't looking into it but some sort of magma curtain would apparently be the way to go about it if what I read was correct. If not I'm sure someone more diabolical then me could provide a solution.

Once they're all lined up powering the tracks should cause the carts to all rattle off with the front one being imparted the least power, the second getting slightly more, etc. The track after the magma fill point (or before if you prefer) would be additional rollers/stops with friction points to fine tune the start point of your barrage.
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Triskelli

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Re: All Quiet on the Dorfish Front
« Reply #9 on: May 14, 2012, 11:17:15 pm »

This sounds like it should go into the Community Games & Stories section.  But I'm not going to complain about an awesome concept.

May I reccomend a 2x8 embark area along a biome change?  Need a properly sized trench!
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ClkWrkJester

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Re: All Quiet on the Dorfish Front
« Reply #10 on: May 14, 2012, 11:57:29 pm »

Welp, you're half right... the story part is gonna go there... and on my blog because dangit everything I write goes there.

But posting the idea here helps get ideas. Like the idea of turning minecarts into artillery which is inspired.
... you know, I wonder what'd happen if a flaming minecart hits a booze storage area...
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FoiledFencer

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Re: All Quiet on the Dorfish Front
« Reply #11 on: May 15, 2012, 01:36:36 am »

This is relevant to my interests.
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Sus

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Re: All Quiet on the Dorfish Front
« Reply #12 on: May 15, 2012, 01:48:48 am »

Cue an unholy mist and you've got yourself a lovely re-enactment of the Second Battle of Ypres.
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Loud Whispers

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Re: All Quiet on the Dorfish Front
« Reply #13 on: May 16, 2012, 02:15:04 pm »

Cue an unholy mist and you've got yourself a lovely re-enactment of the Second Battle of Ypres.

And what happens when the eerie glowing mist turns out to be huskifying...

Mr S

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Re: All Quiet on the Dorfish Front
« Reply #14 on: May 16, 2012, 02:24:31 pm »

A slightly more accurate re-enactment of the Second Battle of Ypres.

Those boys really took it on hard.
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