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Author Topic: The TowerProject (Succession game) Updated to 34.11!  (Read 13909 times)

Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #15 on: May 13, 2012, 06:05:18 pm »

Hmm, I guess I could email it.

Ill just make a zip with the world saves, init files. and anything else that might be needed.
So anyone who wants to play, Get a 34.07 and toss the latest dfhack on it.
Replace the files I send, And all should go well.

Ill post the world tonight, I restarted and found a better place/fortress. I think it will work out nicely,
We are in a plains like area, With a necromancer tower in the zone literally beside the fortress,
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HiritconOvermindGibbross

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #16 on: May 13, 2012, 09:59:16 pm »

Hmm, I guess I could email it.

Ill just make a zip with the world saves, init files. and anything else that might be needed.
So anyone who wants to play, Get a 34.07 and toss the latest dfhack on it.
Replace the files I send, And all should go well.

Ill post the world tonight, I restarted and found a better place/fortress. I think it will work out nicely,
We are in a plains like area, With a necromancer tower in the zone literally beside the fortress,

What if I don't use dwarf hack?
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John 3:16-17 (New King James Version)
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If you have questions just ask.

Caprealis

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Re: Starting up a succession game for 34.07, Looking for players/Ideas
« Reply #17 on: May 13, 2012, 10:05:02 pm »

Well, It would be useful because it rains blood all the time.
I only used it for the cleanmap, To build a well inside, And for the diplomat fix.
But its not needed, And completely optional.

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Babylon

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Re: The TowerProject (Succession game)
« Reply #18 on: May 14, 2012, 05:51:31 pm »

Starting my turn, on first looking around my first question is, why are there a bunch of bridges on the dining room level?  Why is everyone named x?

My first priority is going to be to reach the magma. I am also digging out a huge expanse on the sand level to grow trees in.

And as soon as I unpause I discover that a jeweler is being shot.  Some poor nameless x.

On the 11th of Felsite we were besieged by a vast force of the dead,  and I discovered that our defenses were nothing like adequate.  No way to seal the place up, tiny military, and not many cage traps.  This will be interesting.  Everyone is getting drafted.

The seige is over, there are 9 survivors, the field is covered with corpses.

9 was down to 6, with one of those melancholy before migrants arrived to reinforce our numbers.  The elves did not come to trade.

The Humans didn't come to trade either, when the dwarves did Goblin Ambushes showed up as well,  so far the caravan guards have handled them admirably.  A moat is dug, but the bridge over it is not hooked up to a lever yet.

In late winter more undead showed up to beseige us, along with a couple goblin ambush parties.  I expect them to still be around when I hand the reins over to the next person.  I really haven't gotten much accomplished, but I have built us a drawbridge and some walls so we can seal ourselves safely in, I also widened the entrance a bit so that wagons can get in.

I missed the spring notification for some reason.  So it's a little ways into spring, but not long, save uploading shortly.
« Last Edit: May 14, 2012, 08:20:24 pm by Babylon »
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Caprealis

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Re: The TowerProject (Succession game)
« Reply #19 on: May 14, 2012, 07:33:58 pm »

I started playing this on my own.. And from what I see, we got screwed over on this map..
Restart? Keep going?

I use x to sort out my people, So if I get migrants, Its easy to pick them out and assign labors,
And I use bridges to cover large opening, Instead of spending lots of time and stone building floors.

He got stuck behind the workshop, And could not gather any gems.. And the miners would run away when they tried to save him


Other then that. Goodluck sir.
« Last Edit: May 14, 2012, 07:49:51 pm by Caprealis »
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Babylon

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Re: The TowerProject (Succession game)
« Reply #20 on: May 14, 2012, 08:25:05 pm »

http://dffd.wimbli.com/file.php?id=6304

That's the region folder to put in your save games folder
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Caprealis

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Re: The TowerProject (Succession game)
« Reply #21 on: May 14, 2012, 09:00:25 pm »

That looks like the file I sent you?
Or.. you did not change a thing for a whole year?
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Aseaheru

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Re: The TowerProject (Succession game)
« Reply #22 on: May 15, 2012, 07:51:22 pm »

ROCK POTS=BARRELS

really. thus there can be glass ones to i think...i dont glass... :-\
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ab00

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Re: The TowerProject (Succession game)
« Reply #23 on: May 15, 2012, 08:26:58 pm »

Are we upgrading this to .08? I kind of want some sort of minecart system, but there is always the possibility that the save will corrupt...
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Caprealis

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Re: The TowerProject (Succession game)
« Reply #24 on: May 16, 2012, 02:26:14 pm »

Check the original post, I'm fixing this succession game up.
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ab00

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Re: The TowerProject (Succession game) Remade for 34.08!
« Reply #25 on: May 16, 2012, 03:58:45 pm »

Sorry, I completely missed that ???. I will take slot three, though.
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HiritconOvermindGibbross

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Re: The TowerProject (Succession game) Remade for 34.08!
« Reply #26 on: May 16, 2012, 07:59:14 pm »

Where is me on that list?
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!!!THE WINE MUST FFFFLLLLOOOOWWWW!!!
Also Jesus loves you and wants to help you!
John 3:16-17 (New King James Version)
For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life. For God did not send His son into the world to condemn the world, but that the world through Him might be saved.

If you have questions just ask.

Caprealis

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Caprealis

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Here is the first two year report!..

The first spring, We arrived.. No sight of the undead, yet.
With the stone I brought, I had a wall erected around the wagon.(Which I intend to keep. If possible.)

By summer, Farming was set up. Basic stockpiles were made and sorted. Began construction on the tower.
Built the wall around the pond for farming.

By the fall, Started the bedroom district, Added a dining hall. And expanded the walls a bit, Thank armok for decently sized migrant waves.
Buit the artifact room,

For the winter, Stoped fishing jobs. to prevent dwarfs going outside.. The Merchants came. I traded what I had for everything I could get..
Further construction on the z+1 floor, Added a ranged outpost, More cagetraps, And got 5 archers..(Only cbows I had)
And finished the hospital.

Second spring, First attack by zombies. Got most of them caged, And caught two necromancers.(We have a book too) I want to collect those. Other then that, More migrants.

Summer, Built the cage/pit room, And the jail.(For anything).. Sadly I can't drop necromancer dwarfs in pits.. So they will be detained for a while.

Fall, Finished construction on the tower. Built all the rooms that I needed, And is now waiting for other players floors to go up.

Winter. Started stocking extra food, And near the end got another attack by zombies. the archers, And a goblin ambush took them out quickly. And thats where I left off.



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ab00

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DL'ed tonight, will have it back up by Monday or Tuesday.
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