Flame Golem's damage has been increased by 200%.
Holy sheet. And I get three of those now? My summoner just got a huge buff from that.
Melee Skeletons from the Summon Skeletons skill now deal 25% more damage. Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second.
Raise Spectre now grants +30% elemental resistances to its minions.
Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
Between all those buffs, my minions are all now way more durable, and they were durable as fuck in the 1st tier of maps. All in all my Summoner just got way tougher.
The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.
Doh. Those were my go-to safe mods to roll on lower level maps.
Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.
Lel.
Several totem buffs too, looks like a nice survivability buff.
Also no mention for the buff to melee range and targeting and all that stuff? It won't bring melee into parity with ranged but at least maybe melee won't be so fucking sucky to play now, chasing mobs around with your damn cursor so much.
I can see GGG tried to sort of hit the biggest complaints on the forums: Blade Flurry, Melee and Minions. Kinda excited to check all this out. And I guess maybe buy another stash tab for Essences. :X