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Author Topic: Panzer Pets Robot MMO on Kickstarter  (Read 13178 times)

EuchreJack

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #15 on: May 05, 2012, 03:27:41 pm »

Big question: Do you need certain parts in order to make a specific robot (like you need all Kitten parts in order to make Robokitten), or can you mash together parts to make a robot?  How mandatory is the trading?

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #16 on: May 05, 2012, 03:30:46 pm »

This robot making game reminds me of that robot making game on the gameboy. (After searching it's Robopon 1 and 2 :P)

Where you made robots using different ingredients (Like batteries and stuff) and battled with them.
It was similair to pokemon in a way.
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CoyoteTheClever

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #17 on: May 05, 2012, 03:41:28 pm »

Oh my, for 10000$ you get a trip to Amsterdam and some "nice surprises".  :o

Aside from the unfortunate implications of that, the concept looks very nice! Neat project, I wish you guys the best of luck.
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Enzo

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #18 on: May 05, 2012, 03:55:36 pm »

1) Customizable Robots
2) Slick artstyle
3) Fallout meets Pokemon (!)
4) Single Player + Competitive Multiplayer
5) Actual progress on game already showable

This sounds like something I can potentially throw money at. I haven't read the whole KS writeup (have to run to work), so forgive me if this is answered in there, but two questions that could make or break it for me:

Will there be "sidegrades" of equally powerful but different equipment? Or will it have an effectively tiered equipment system like many MMOs, with a best set of equipment for each class?

What will the payment model be? Flat fee, Monthly fee, or Free-to-Play w/ ingame store?
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Shakkara

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #19 on: May 05, 2012, 04:18:06 pm »

Big question: Do you need certain parts in order to make a specific robot (like you need all Kitten parts in order to make Robokitten), or can you mash together parts to make a robot?  How mandatory is the trading?

At the moment, we plan to have robot(parts) being a member of various brands (Apple, Samsung and Sony's futuristic tongue-in-cheek equivalent).

A robot consists of a minimum of 5 parts:

* Core (Head)
* Torso
* Two arms (no problems with left/right arms)
* Legs

The core determines the brand of the robot, only parts that match the brand can fit on it. There are also "Open Source" parts that fit on all robots, so it's not THAT strict. At the moment I'm working on item lists, and there are more than 100 different parts in each brand already. What brand you play is relevant for damage types/resistances and the type of weapons you can fit on it. There are 9 types of weapons (eg. Sword, Axe, Rifle, Launcher), with 32 subtypes (eg. Fire Sword, Powerfist, Ion Cannon, Incendiary Grenade Launcher) . Each brand has access to 10 different subtypes of weapons, for example, the brand I currently labeled 'scientists' - the futuristic dudes in the game - has access to Swords, Lightsabers, Particle Whips, Arc Welders, Plasma Torches, Plasma Guns, Ion Cannons, Laser Cannons, Tesla Coils and EMP Launchers. This means their robots are usually equipped to deal thermal, corrosion and electromagnetic damage.

We want players to feel free to build their own robot, not force them into cookie-cutter sets that are hard to collect without trading.

1) Customizable Robots
2) Slick artstyle
3) Fallout meets Pokemon (!)
4) Single Player + Competitive Multiplayer
5) Actual progress on game already showable

This sounds like something I can potentially throw money at. I haven't read the whole KS writeup (have to run to work), so forgive me if this is answered in there, but two questions that could make or break it for me:

Will there be "sidegrades" of equally powerful but different equipment? Or will it have an effectively tiered equipment system like many MMOs, with a best set of equipment for each class?

Good news, all of it is designed to be sidegradable. Like I said, we want to give players total freedom to design their robots, not force them into cookie cutter builds.

While the game uses levels, you can use the crafting system to level up all the equipment if you like, and the abilities and stats tied to the equipment will increase according to a pre-defined formula. This means that you can theoretically take that shiny axe you find at level 5 and like so much all the way to the end-game if you like. There are tiers for rarity of items, but its relatively top-heavy with many different choices of high-end stuff, and not scaled extremely badly in favor of the rare items. As said in the text, a smart player with common robot parts should be more of a match for a bad player that has all the rare items. Sometimes, an uncommon item might actually fit better in your robot than a rare item because those parts synergize very well. A bit like Magic The Gathering, where you can actually play well with a deck without rare cards.

Quote
What will the payment model be? Flat fee, Monthly fee, or Free-to-Play w/ ingame store?

Free-to-play, but not pay-to-win, nor will we cripple any functionality and sell it back for money. The money we raise from kickstarter allows us to offer a FULL game experience available for everyone. We will sell stuff like expansions, decorative items and conveniences, but it won't give paying users a power-advantage over people that play the game normally. The revenue will be used to keep the servers running and to make more (free) content available in updates. We plan to add new content every 3 months or so.
« Last Edit: May 05, 2012, 04:29:41 pm by Shakkara »
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Lord Dullard

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #20 on: May 05, 2012, 07:51:37 pm »

Awesome, glad to see the reddit link got some attention. If you'd like, I'll put a couple others up in other gaming categories, since I believe this fits into more than one.

Best of luck, I think I'll definitely be donating to this before the campaign ends.
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Brotato

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #21 on: May 05, 2012, 07:59:58 pm »

This sounds pretty awesome.
Where else are you advertising and talking about this?  If I was you, I'd hop on all the forums I already visit and tell them about it.  Assuming of course that they have a section similar to this.
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Aoi

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #22 on: May 05, 2012, 08:22:11 pm »

a) People love those kinds of things, and will buy many, many, many of them (add on expirations to each and you have yourself more profit)

Oh, guh, NO. While I've given consideration to purely cosmetic items before, an expiry on them grants them an instant pass for me. (And a permanent cosmetic item priced at something like 40$... doesn't really count, as far as I'm concerned.)
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Lord Dullard

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #23 on: May 05, 2012, 09:01:51 pm »

a) People love those kinds of things, and will buy many, many, many of them (add on expirations to each and you have yourself more profit)

Oh, guh, NO. While I've given consideration to purely cosmetic items before, an expiry on them grants them an instant pass for me. (And a permanent cosmetic item priced at something like 40$... doesn't really count, as far as I'm concerned.)

I'll ditto this. Expirations on cosmetic items are a giant no-no. If you ask people buy something pretty just for the sake of having something pretty, don't take it away from them later in some kind of ploy to get them to do it over again. I would definitely NEVER buy a cosmetic-only item if I knew it wasn't something I'd get to keep.

Instead, offer newer, 'cooler' cosmetic items on a regular basis, and you'll be golden.
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Enzo

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #24 on: May 06, 2012, 01:02:54 am »

snipped giant quote

shutupandtakemymoney.jpg

Honestly, I wish you the best of luck, and I'll at the very least make a $10 donation towards this.
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Shakkara

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #25 on: May 06, 2012, 02:23:01 am »

Awesome, glad to see the reddit link got some attention. If you'd like, I'll put a couple others up in other gaming categories, since I believe this fits into more than one.

Best of luck, I think I'll definitely be donating to this before the campaign ends.

Yes!
Please do, spread it anywhere you can and let me know.

This sounds pretty awesome.
Where else are you advertising and talking about this?  If I was you, I'd hop on all the forums I already visit and tell them about it.  Assuming of course that they have a section similar to this.

I did, but so far this is one of the few forums where I get nice reactions. Most of the time the topic simply gets deleted or I just get whiny comments about kickstarter sucking in general, and no discussion about the game itself. :(

We also tried to get it posted on massively and ign, but no luck so far. Really need to get some media attention for this to work - hardly anyone knows about it otherwise.

a) People love those kinds of things, and will buy many, many, many of them (add on expirations to each and you have yourself more profit)

Oh, guh, NO. While I've given consideration to purely cosmetic items before, an expiry on them grants them an instant pass for me. (And a permanent cosmetic item priced at something like 40$... doesn't really count, as far as I'm concerned.)

Maybe with 'expiration' he means that the items will be available in the shop for a limited time only, not that they go 'poof' from the user that bought them. The former is something I'd do, but taking away stuff people have paid for is not something that makes people happy.
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Sirian

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #26 on: May 06, 2012, 02:57:24 am »

Maybe with 'expiration' he means that the items will be available in the shop for a limited time only, not that they go 'poof' from the user that bought them. The former is something I'd do, but taking away stuff people have paid for is not something that makes people happy.

Hmm i dunno, i've played games with time limited fluff items, and often i wanted to buy these items but they were'nt available anymore at the time i discovered/played the game, meaning that the game could have made more profit if they kept it on the shelves (AND i would have been a happier player !).
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Shakkara

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #27 on: May 06, 2012, 03:05:06 am »

Maybe with 'expiration' he means that the items will be available in the shop for a limited time only, not that they go 'poof' from the user that bought them. The former is something I'd do, but taking away stuff people have paid for is not something that makes people happy.

Hmm i dunno, i've played games with time limited fluff items, and often i wanted to buy these items but they were'nt available anymore at the time i discovered/played the game, meaning that the game could have made more profit if they kept it on the shelves (AND i would have been a happier player !).

But you can still get them when trading with other players yes?

And if prices threaten to become too high, we could always re-release a small amount of them as part of bundles with random content. Or re-release a different variant of a popular item if we don't want to devaluate 'rare' items, one with similarities but that isn't exactly the same.
« Last Edit: May 06, 2012, 06:15:03 am by Shakkara »
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Shakkara

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #28 on: May 06, 2012, 03:01:21 pm »

Woot, we made it to Massively!

http://massively.joystiq.com/2012/05/06/design-your-own-robots-with-upcoming-mmo-panzer-pets/

If anyone is a part of a gaming sites that publishes news, would you be so kind to tip them about the article?
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Farce

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Re: Panzer Pets Robot MMO on Kickstarter
« Reply #29 on: May 06, 2012, 11:49:03 pm »

At the moment, we plan to have robot(parts) being a member of various brands (Apple, Samsung and Sony's futuristic tongue-in-cheek equivalent).
Mock n' Trash, Unsung and Sorry?  :V  (kidding)

I regrettably don't have any money to throw at you.  :<  But, uh.  Can we have Automato pets?  Cuz' maaan I would love automato pets.
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