Do not call me that. In the case of the error log, it isn't really that long since I have been working with a new mod recently.
CHOSEN_BY_ARMOK BP Mod THICKNESS Was Not Used
Unrecognized Sphere Token: BLOOD
ARMOK:Unrecognized Creature Token: BOILING_POINT
Unrecognized Body Part Flag Token: BLADE
GUARDS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
GUARDS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: CHAIN
GUARDS_OF_HFS:Attack BLUNT seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
KEEPERS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: BLADE
KEEPERS_OF_HFS:Attack EDGE seems to have correct format but could not find proper BPs in any caste, so not added
Unrecognized Body Part Flag Token: CHAIN
KEEPERS_OF_HFS:Attack BLUNT seems to have correct format but could not find proper BPs in any caste, so not added
In the case of these, I can fix, but I do not know how to utilize the attacks with these and only have it be the chains/blades.
Right, sorry
Those are pretty easy to fix, actually. I looked at them last night before going to bed; change CHAIN to CHL (your ID for the chain body part) in the blunt attack and change the BY_TYPE to BY_TOKEN. BY_TYPE calls on parts with a specific tag in them, like STANCE, GRASP, HEAD etc. BY_TOKEN calls on the ID of the body parts, which is what you entered (or tried to enter) for the target bodyparts.
"CHOSEN_BY_ARMOK BP Mod THICKNESS Was Not Used" is caused by THICKNESS being used on the LIP body part/category. The creature has no lips, but it does make sense to add them kinda, since it's humanoid. So add FACIAL_FEATURES to it's body definition.
"Unrecognized Sphere Token: BLOOD" is obviously because BLOOD is not a valid sphere. remove it or change it to something that is valid, like DEATH.
"ARMOK:Unrecognized Creature Token: BOILING_POINT" is due to BOILING_POINT being invalid as a tag for creatures, so just remove it or something. You also set it's boiling point to 10000, which is pretty close to/below air temperature in most biomes... Did you want the creature to spontaneously explode upon spawning and boil away, or what?
The errors in raw/objects/creature_dragonic_civilization.txt are trickier and my initial sweep at dealing with them was only 75% successful. I know that DRAGON_WORSHIPER needs a FACIAL_FEATURES definition just like the CHOSEN_BY_ARMOK creature, and it also needs hair added (you have hair body part modifiers but never defined hair as a tissue/material, so that's what's causing the color-related bugs.
Fixing the DRAGONS_CIVILIZED and DRAGON_EXILED definitions is tricky, because they're a mish-mash of so many different creature definitions that it's impossible to immediately see where the problems are coming from. I was working on that when I gave up and went to bed. I figured out that one of the "DRAGON_CIVILIZED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW" strings is coming from aamphitheres, which have no legs/appendages yet have a toe/claw tissue layer defined. The THICKNESS issue was caused by the LIP definition again; none of your dragons have FACIAL_FEATURES, and frankly it would be silly if they did, so I'd suggest you just just remove the LIP modifier. Still trying to figure out what's up with the LENGTH and BROADNESS BP mod errors, and the other TOE/CLAW string.
But really, when you're working on a mod, it's probably best not to upload a new version at all until all the bugs have been ironed out. I'd also suggest, quite seriously, that you don't use references to real-world locations or cultures in the mod, as they don't have a place in the game. It will bother people who care about their "immersion" and generally seems silly when there's no such thing as China or Tasmania. This means figuring out better nomenclature for your American/Mexican aamphitheres (which could technically be combined, then), Tibetan whatever-the-fucks, and the like. In the case of a fantasy game, nonsensical usually makes more sense.