I have decided to create a new thread for this. Here is the link to it. Please direct all commentary there.
Dragonic Civilization
This is currently a small(?) mod that I have decided to work on. It currently features a three powerful enemy civilizations, two allied civilizations, and the playable dragon civilization. There are 15 different types of dragons from the wyvern to the european, from lindworm to chinese, from frost to dwarf, and many more!
Current release (Eric Blank's bugfix):
http://dffd.wimbli.com/file.php?id=7040Bugfixing Link:
http://dffd.wimbli.com/file.php?id=6248We also have a succession Game, and we need players!: http://www.bay12forums.com/smf/index.php?topic=115759.0 Failed due to problems
Now there is a second attempt:Link Here Dead from lack of interest.
To install, extract the notepad files within the folders from the .zip folder to your raw files folder.
To do list:
Potions
SUGGEST SOMETHING!!!!!
The Civilization Bios (sorry if you do not like how I used the memes)The Dragons:
Far back in the ancient times, the dragons were lone warriors of great power and an obsession with their own well-being. The time was ended when the first master of fire came to be. His egg was found by a warrior queen, who's very name has been lost to history. The egg soon hatched, and the queen raised the dragon in an abandoned mountain hall where she lived, until age overcame her. The dragon cast the queen in obsidian after her death. After he had done that, he left the mountain. The dragon soon met others of his kind, and was disgusted by what others of his kind were doing. He then made a vow, to bring civilization to dragonkind at all costs. He went to a mountain hall of an elven king, and convinced him to attempt to capture three dragons. The first dragon that was caught was a failure, but in time, the dragon managed to get three others to follow his vision of the dragonic civilization. They returned to the dead queen's mountain hall, where the first citadel would be founded. They slowly convinced greater quantities of dragons to join the civilization, that became as it is today...
The Exiled:
The exiled were once part of the original dragonic civilization, but were forced to leave when they returned to their baser instincts. They were scattered and were not organized, so they were considered a minor threat to the home civilization. Then, came the assassinations of the masters of fire and water by the master of earth. The master of air rallied the civilization against the master of earth and his followers, who made up 25% of the population. After a long civil war, the master of earth was exiled, his followers destroyed or exiled previously. He rallied all the dragons who were exiled under his support, and formed the rabble that exists today...
The Slayers:
The slayers, or dragonslayers as they are more commonly known, began as a guild of adventurers. They slew many of the exiled dragons and grew in power amongst the many human civilizations of the world. Then, they killed a non-exiled dragon, and a war erupted. In the early part, the dragons won all of the battles, but then, using dark magic, the slayers created dragonbane. The war soon turned into the bloodiest conflict known, most battles ending in stalemate and both sides being completely annihilated. The war ended with the treaty of the tower. The dragons were to help the humans in any way they could, neither side could declare war on the other, and the slayers being exiled. Due to their exile, the slayers began to hate every race on the planet, and began to steal, and snatch to increase their numbers and wealth, and became what exists today...
Golems:
Dragon Worshipers
Mages:
Knowledge is power, and mages are blessed with both. This race has taken their study of the arcane to unprecedented levels, to the extent they have diverged from humans into an entirely new people. They share many traits from joint heritage, but you can often find more towers in magelands compared to humans. They have the same awe and fear of dragons as their cousins, but are much more of a match, making their children ideal targets for opportunistic, and possibly suicidal snatchers.
Millenia of study have permanently imbued this race with the essence of fire, ice, and the dreaded lighting:
Perhaps as a result of firebreathing, or as an adaptation to living near dragons, or even learned it from the fantastic winged beings themselves, mages have evolved a strong fire resisstance, as well as an innate fire breathe as strong as a dragons.
Inversely, they have an ingrained ice affinity, able to move heat from away form an area in front of the,. the lower energy cooling the air until it condenses into a spiked or spherical ball of ice, able to shred the flesh of most mortal foes, skilled ice mages can rival or surpass a skilled crossbowman and rival a young frost dragon in power.
Lastly, the power dreaded by all mages, sworn to never use unless their own death is certain, Lighting.
the can unleash the energy stored in their fat, often melting the mage to do death, but unleashing pure plasma unto foes, few foes can resist this unbridled release of life energy, and surpasses mundane resistances such as fire and ice, unmaking whatever it touches. Often used as a willing sacrifice for the greater good, or in a fit of madness or rampage, its a power mages who want to live a long, productive life should be adverse to using.
Changelog:
http://www.bay12forums.com/smf/index.php?topic=108658.msg3250120#msg3250120I would like to thank:DarthBoogalo for the coding for the claws.
Hugo_The_Dwarf for the beta-forge coding (I borrowed code from your mason's workshop 2 in your regeneration mod for it), the ABS mod used to create the dragon caste bodies, and all the coding you have made that was incorporated into the mod.
Greiger for linking me to utilities used for the language and full forge's look.
Eric Blank for the size of the cast bodies in early versions and fixing the bugs of version 1.0.
The authors of various things that are in this mod, but whose names I forgot when going through the coding...
And Toady for making the game.
Interesting Writings of Worlds Spawned by This ModIn the beginning, from the year 1 to the year 60 was the age of Myth. We Dragons fought many wars with the humans. Some of the Old Ones remember a Race called the Dwarves. None of our recorded history ever mentions contact with such a race. From the year 61 to year 119 the Elves often came into conflict with the humans. They also waged several wars against the Goblins when they were not fighting humans. We dragons played little part it it, although dragons did fight in some of the many wars. However, old hatreds die hard, and we found ourselves fighting the humans in small skirmishes throughout history. From 120 to 126 the so called "Golden Age" the Elves really got serious. In a mere six years they decimated the various goblin empires. And so is the state of the world, in the year 130 "The Age of Elves. We now seek refuge. A land where we can prosper and have many hatchlings.
Interesting things that have happened in this modThese guys are a beast. They faced 150 undead warriors i think? without any augments, maybe their version of a pick and axe, and killed just about all of them. Save, the leader has some cuts and his skull is fractured. But everyone else is fine.