Okay, here's the rest of the year:
8th Moonstone 15
Goods bought from the dwarven merchants: metal bars, wood, animals, gypsym plaster, seeds, sand bags, leather, and some food & booze. After the trading was done I told the broker to give the mercants some free samples of our crafts to spread the word of our great craftdwarfship.
9th Moonstone 15
We have to move the wall again a bit to make room for the entrance building. Also reinforcing the corners of the wall with some extra blocks.
The rookie squad is keeping guard, in case of any thieves trying to get inside through the hole in the wall. I noticed Kromeus was there too, he's been already released from the hospital.
15th Moonstone 15
The mayor had a meeting with the dwarven diplomat. I heard they were planning to make this place a barony. Guess who she suggested as the future baron? Sarvesh Beachlashed, who just happens to be her husband and the father of their three children. How conveniently. That way she can upgrade herself to a baroness and keep living the posh life she's used to.
21st Moonstone 15
This is the order from the merchants, they were clearly impressed of our luxurious meals and crafts.
And this is what they should be bringing to us next year: wood, silver (bars and ores), dogs, alpacas, gypsum plaster, kaolinite, clay.
24th Moonstone 15
The diplomat signed all the necessary documents and we escorted him safely outside. We're now officially a barony.
28th Moonstone 15
If possible, I'd like to be dorfed as a Sword Dwarf. I'd prefer one who has a beard in double braids, but if ya don't feel like looking around for that it's fine.
Our butcher hasn't had much butchering to do since that crippled war dog we had to put down. He said he'd prefer to kill goblins instead and wants to join the military. That's the spirit! Welcome to the corps, Deepblade. Now go grab a sword and some armor.
2nd Opal 15
The mayor/baroness mandates that we forge exactly three maces. I let the weaponsmith know.
7th Opal 15
Zasit Giltmachine, farmer, and Urist Kindletreaties, our chief medical dwarf, had a baby girl born right in the dining room. Meanwhile, the merchants are leaving with wagons full of valuable crafts. We'll be escorting them again in case there are more goblin ambushes.
9th Opal 15
The merchants left without an incident. Even the wounded merchant, Obok, made it out of here alive. He's got a broken leg and some scars to impress the ladies back home.
13th Opal 15
The baroness makes sure we know she's still in charge here. She just changed her orders. "Make it four maces, not three!"
21st Opal 15
This marks the day we'll finally get rid of Malduz, that damned beast! The miners have been carving a huge slab of stone free from the surrounding bedrock, and it's hanging right above Malduz's corridor. The slab will be Malduz's gravestone.
The slab comes down with deafening noise!
After the dust settles down the miners report the good news: the slab went through the ceiling and surely there can't be anything alive beneath it. I order them to dig through the pile of rocks and show me the corpse. They don't look so sure anymore.
6th Obsidian 15
The miners found Malduz's corpse. I went to see it myself. The flattened corpse kind of looks like a colorful engraving, raising only slightly from the surface. That gave me an idea and I ordered the miners and engravers to work.
In other news, we have captured a pair of peregrine falcons. The male bird is trained already. We'll see if we can make them breed eventually.
9th Obsidian 15
With barony comes more bureaucracy, and some of it is actually useful. We can name a champion who will help teaching the essential fighting skills to rookies. Bhrian is our most skilled teacher with fighting skills and will act as a champion from now on.
1st Granite 16
The year finally changes and the overseering duties are now somebody else's problem! The miners and engravers have finished the special order I gave to them and I can now move into my new room in the cavern. The special "engraving" in my tomb is starting to smell a bit. Well, I'm not planning to spend much time in that room quite yet.
More notes:
- I started digging new bedrooms in the cavern. I vaguely remember Crossroad Inc's plans to eventually populate the caverns? So I was thinking of separate underground highrise buildings (well, 3 or 4 levels high) with individual staircases, but got diverted and managed to dug only a few rooms, the ones next to my tomb.
- The entrance building never got finished, feel free to expand it how you like.
- Another forgotten beast, Utesh, is hiding in the 3rd cavern.
- Camela, the she-tigerman hasn't improved her social skills. I think she's just hanging around there
looking shmexy but not interacting with dorfs.