Add neutral dummies with a laser pistol, a rifle, and a heavy weapon respectively. Do the following tests, reseting my willpower, health if necessary, and the dummies' status after each test:
* Yank the pistol of the first dummy upwards swiftly.
* Ditto for the rifle.
* Ditto for the heavy weapon.
* Attempt to disarm all three dummies this way at the same time.
* Yank away the pistol away from the first dummy so it ends up in my hand.
* Ditto for the rifle.
((Ed: I wanted preview, not post...))
I'm not entirely sure what you want to do here. Do you want to run these at 5's just to see if you can do them? Or do you just want to know if these are possible actions?
One turn preparation for dinamic bonus (if a roll is needed) as Milno sets up the bomb/explosives/thing that will destroy stuff.
Lets not use a roll. Lets do this in a more fun way.
The bomb itself is about the size of a football, a metal ovoid with a keypad on one side. The keypad has 13 keys: 0-9, and three keys reading Frq, Det, Tim.
Speak to the man in charge, ask him where " the doctor " is.
The man, whose name is Maurice, judging from his nametag, informs you that the Doctor is in the back, working on things, but that he might be able to help you, or at least deliver your message.
"Or you can send him a message yourself, with your wristpad." He says, pointing to the small, calculator watch looking thing on your wrist.
Whichever one is closer to the stairs.
You run over to the corner nearest the real front door and crouch in wait.
((good ole' six on 'do nothing' .))
Big man or small man, he can't do anything with no knees. Try to counter with a kick to the knees.
[man dex:6]
[intuition:1+1]
You dodge directly into the man's pipe with your temple. The pipe does what lead pipes tend to do when swung at high speeds into someone's head: it fucks shit up. That shit is your face. Your face is fuck.
GAME OVER