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Author Topic: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]  (Read 47529 times)

Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #225 on: May 17, 2012, 07:42:04 am »

Mission 1, Turn 18

Quote from: Initiative
Erava: 6 + 3 = 9

Pchooo~

Quote from: Initiative
Valkyrie Suit: 5 + 4 = 9

Another duo of lasers was shot toward Dylan.

(60-25=35<82, miss!)

And it was a miss. Valkyrie then boosted away!

Quote from: Initiative
Kira: 6 + 1.5 = 7.5

Kira boosted away as well, but the range was too great for the launcher.
"This unit requires stable gravity and magnetic stabilization pad to conduct repairs. Please move to specified hangar section and give automated damage report to chief engineer Tyler Thompson." The computer explained to Kira, trying to be helpful.

Quote from: Initiative
Dylan: 2 + 4.5 = 6.5

Pewpewpew!

(60+20-20=60>12, hit! Dmg: 20+20+13=53 -> 27 shields, 26 hull)

Another bunch of holes appeared at the hull of Viper Drone IX, as Dylan moved away.

Quote from: Initiative
CobraDrone3: 5 + 0.5 = 5.5
ViperDrone7: 5 + 0.5 = 5.5
ViperDrone9: 5 + 0.5 = 5.5

The cobra moved closer and together with two Vipers, it shot at Harpe with lazorz.

(60-25=35>2, hit! Dmg: 23+32=55 -> 28 shields, 27 hull)
(60-25=35<57, miss!)
(60-25=35<76, miss!)

He got hit once.

Quote from: Initiative
Harpe: 1 + 3 = 4

Viper IX was most damaged, and was shot at!

(70+10-20=60>24, hit! Dmg: 55 -> 28 shields, 27 hull)

Harpe suddenly found out that he cannot boost as Dylan was in range, so normal thrusters had to do.

Quote from: Initiative
ViperDrone6: 3 + 0.5 = 3.5
CobraDrone2: 2 + 0.5 = 2.5
CobraDrone4: 2 + 0.5 = 2.5
ViperDrone8: 2 + 0.5 = 2.5
CobraDrone1: 1 + 0.5 = 1.5

Five drones moved closer - and four released laser barrage at Harpe.

(60-25=35<38, miss!)
(60-25=35>20, hit! Dmg: 27+26=53 -> 27 shields, 26 hull)
(60-25=35<90, miss!)
(60-25=35>6, hit! Dmg: 29+24=53 -> 27 shields, 26 hull)

His suit was damaged some more.

"We will be able to provide laser artillery now, pilots. Disenganging engines now." Just as the words of First Officer came to pass, two blasts of white light could be seen coming toward CDF III.

(90-20=70>45, hit! Dmg: 93 -> 47 shields, 46 hull)
(90-20=70>58, hit! Dmg: 146 -> 73 shields, hull)

Both hit the drone, and it exploded right after the second one.

CDF III destroyed by Terran Light Cruiser 'Scylla'.

//End of turn&shield regen.

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
« Last Edit: May 17, 2012, 07:55:51 am by Haspen »
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Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #226 on: May 17, 2012, 07:47:18 am »

Start boosting towards the drone line.

"Right, let's start nailing these bastards. Form up, Engage on my command."
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #227 on: May 17, 2012, 08:09:37 am »

//ADVERTISEMENT: The game has an OOC Thread now!
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Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #228 on: May 17, 2012, 08:28:50 am »

Kira rested her face in her hands. Her computer was trying it's best, she knew, but time was of the essence.

If she retreated, her allies would suffer. If she didn't, she would probably die.

Still, Tsuchi's death wouldn't be in vain. She held up her necklace and pressed the piece lightly to her forehead, soon returning her hands to the controls.

"This is for both of you."

Follow (Boost) Erava, if any drone (especially the CDF I) gets in my range, FIRE.

If not, focus coordinated fire at the nearest foe. Rifle and Launcher.
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #229 on: May 17, 2012, 02:59:09 pm »

"You know, it may be wiser to fall back, if only for a little while. We have artillery support and it'd almost be a crime not to take advantage."
Move to N14 so I'm not in the way of the boosting people. Attack a drone with laser if I get the chance. Do the focus fire thing!
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #230 on: May 17, 2012, 03:44:14 pm »

Continue to fire at the drones, but move closer to the ship, and prepare to dock in the specified hangar.
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #231 on: May 18, 2012, 10:29:44 am »

Mission 1, Turn 20

Quote from: Initiative
Harpe: 6 + 3 = 9

Harpe moved away, but no drones were in range, sadly.

Quote from: Initiative
Dylan: 4 + 4.5 = 8.5

Neither were any drones in Dylan's range, who boosted away toward the ship.

Quote from: Initiative
Valkyrie Suit: 4 + 4 = 8

And the Valkyrie boosted away as well.

Quote from: Initiative
Erava: 4 + 3 = 7

Erava boosted closer to the drones and shot at CDF IV!

(70+10-20=60>8, hit! Dmg: 62 -> 31 shields, hull)

Bazzzaam!

Quote from: Initiative
ViperDrone7: 6 + 0.5 = 6.5
CobraDrone1: 5 + 0.5 = 5.5
ViperDrone8: 5 + 0.5 = 5.5
CobraDrone2: 4 + 0.5 = 4.5

VDF VII moved closer and together with few buddies, they barrage'd Erava's suit.

(60-25=35<76, miss!)
(60-25=35>1, hit! Dmg: 28+24=52 -> 26 shields, hull)
(60-25=35>34, hit! Dmg: 29+26=55 -> 28 shields, 27 hull)
(60-25=35>4, hit! Dmg: 20+30=50 -> 25 shields, hull)

Few holes here, few holes there...

Quote from: Initiative
Kira: 2 + 1.5 = 3.5

CDF I was in range indeed.

(60+20-20=60>52, hit! Dmg: 72 shields) //sluggy
(40+10-20=30>20, hit! Dmg: 71 shields) //missile

It's newly restored shields were almost down in few seconds.
"Missile launcher empty." The computer stated loudly.

Quote from: Initiative
ViperDrone9: 3 + 0.5 = 3.5
ViperDrone6: 2 + 0.5 = 2.5
CobraDrone4: 1 + 0.5 = 1.5

Rest of drones moved, two of them further assaulting Erava with laser bolts.

(60-25=35<81, miss!)
(60-25=35>26, hit! Dmg: 21+33=54 -> 27 shields, hull)

And she got hit by one.

"They are out of our artillery range, pilots!" The First Officer boomed through the speakers. "Lure them closer to our ship!"

//End of turn, shield regen.

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
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Taricus

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #232 on: May 18, 2012, 10:34:35 am »

Move back two tiles, fire on the nearest drone if possible.

"Right, fall bit a bit, let them fall into range then elimate them."
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #233 on: May 18, 2012, 03:48:15 pm »

Fall back, and land in the ship for repairs, refueling, and rearming
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Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #234 on: May 18, 2012, 10:04:25 pm »

Move to N15.
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Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #235 on: May 18, 2012, 10:58:13 pm »

Fire at the same drone with my Rifle, (or any damaged drone in range) then follow suit with my boosters to the south!

"Someone take their fire!"
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Haspen

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #236 on: May 19, 2012, 11:00:43 am »

Mission 1, turn 20

Quote from: Initiative
Valkyrie Suit: 4 + 4 = 8

The Valkyrie boosted some more, and soon, was just a blip on the outer edge of sensor's screens.

Quote from: Initiative
Harpe: 4 + 3 = 7

Harpe floated away from the drones some more.

Quote from: Initiative
Dylan: 2 + 4.5 = 6.5

Just as Dylan moved closer to the ship.
"We're ready to take you in, man. My team is ready, just don't crash into the hangar ya know!" Tyler tried to sound optimistic, but the tone of the Chief Engineer betrayed that he was nervous.

Quote from: Initiative
CobraDrone4: 6 + 0.5 = 6.5

One of drones shot at Kira.

(60-30=30>9, hit! Dmg: 38+31=69 -> 35 shields, 34 hull)

Her suit shook a bit from the impact.
"Warning! Hull integrity critical. Integrity criticaaaaaaaaal." The computer started to malfunction before going silent.

Quote from: Initiative
Kira: 4 + 1.5 = 5.5

CDF I has been shot at again!

(70+20-20=70>69, hit! Dmg: 70)

Again, it only damaged it's shields. Kira then boosted away.

Quote from: Initiative
CobraDrone1: 5 + 0.5 = 5.5

The drone retaliated, but as Kira was away, it thus shot it's lasers at Erava.

(60-25=35<58, miss!)

Missed!

Quote from: Initiative
Erava: 2 + 3 = 5

After Erava moved, there was no available targets, unfortunately.

Quote from: Initiative
ViperDrone7: 4 + 0.5 = 4.5
ViperDrone8: 3 + 0.5 = 3.5
ViperDrone9: 3 + 0.5 = 3.5
CobraDrone2: 2 + 0.5 = 2.5
ViperDrone6: 1 + 0.5 = 1.5

Five drones moved closer and four released their combined barrage at Erava.

(60-25=35<36, miss!)
(60-25=35<39, miss!)
(60-25=35<97, miss!)
(60-25=35<65, miss!)

She evaded and dodged them all.

(90-20=70>67, hit! Dmg: 119 -> 60 shields, 59 hull)
(90-20=70>4, hit! Dmg: 133 -> 67 shields, 66 hull)

Two powerful laser bolts hit Viper VI, almost knocking it backwards.

Spoiler: Suits' Status (click to show/hide)
Spoiler: Map (click to show/hide)
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Twi

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #237 on: May 19, 2012, 11:08:07 am »

"Coward!" Harpe called out on the comms to the fleeing Tsuan.
"...Bah. We have bigger problems. Looks like this is a job for you and me, Erava."

Moar lasers and missiles if possible, then move to N16.
« Last Edit: May 19, 2012, 11:11:27 am by Twi »
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adwarf

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #238 on: May 19, 2012, 11:11:25 am »

"I know, I'm bringing it in now, might want to clear the deck." Dylan said jokingly as he began to guide the White Knight into the hangar.

Land, and begin repairs on the White Knight
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Tiruin

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Re: Space Mecha Turn Based Game [Mission 1: Welcome to Tau Ceti!]
« Reply #239 on: May 19, 2012, 11:52:57 am »

Kira banged the console in hateful silence. Always with their shields! Why wasn't her suit anymore powerful!

She could feel tears welling up in her eyes at the prospect...she may soon be meeting those two. With hesitance, she held up the radio comm.

"Hold firm. Stargazer I into retreat."

Fire at any enemy within range!

RETREAT!
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