You're missing my point, and I don't particularly appreciate the personal attack. I'm trying to say it's not valid to criticize the original game for things that the mod screws up, particularly the things that worked fine unmodded, such as inventory. For example:
I'm also unable to turn around in most doorways... or narrow hallways, or catwalks. Some buildings won't let you crawl across the threshold, forcing you into standing position, possibly ending with you being dead if the reason you were crawling in the first place is looking in your direction. The multistory apartment buildings have more than once caused me and other people to bleed just from walking up the stairs. Broken legs from walking over a pile of rocks.
Yeah... there... are problems. And that's just with DayZ. My experiences with ARMA2 on it's own had a whole different type of bugginess, mostly related to AI problems.
I've never seen injury from buildings happen in Operation Arrowhead's maps, which introduced most of the enterable buildings. DayZ added these into Chernarus, which apparently didn't go too well. Chernarus wasn't designed with enterable buildings in mind.
I suppose my gripe is this: If you read Ctrl-Alt-Delete's blog post, Tim basically takes these kinds of problems in DayZ and concludes "ArmA 2 must be a terrible game; who would buy this, and why would they put the mod on this game?" This isn't the first time I've seen people try DayZ without playing ArmA and say this, and it's not really fair to either DayZ or ArmA. I don't think DayZ would even be possible on any other engine, since I'm not aware of any FPSes that can even handle a map that size.
KG
You're confusing me finding holes in your reasonsing and argument with me making a personal attack against you.
And I get your point entirely, I just don't agree with it. Arma 2s engine has a lot of problems, and you want to excuse them because you like the game. Your personal experience of not having problems doesn't mean they don't exist. Arma 2 isn't a bad game, but it's not perfect, and people having problems with the engine or the game itself are as valid as you not having any problems whatsoever (or having problems but believing that they make it a good sim or that they don't matter).
I don't see how the map itself would have anything to do with the wierd physics problems of entering buildings. You're basically suggesting that something in the map, seperate from the buildings or the engine, is what causes people to get stuck in doorways or on catwalks. When all logical reason would suggest that it's because the game interprets you having a rifle equipped as you carrying a 12 foot broom handle. The most hillarious bit is that you can put your rifle down and it makes navigating buildings much easier, but you can't do that for handguns because... Arma 2! It also doesn't explain why crawling over inch high obstacles will sometimes bug out and cripple you, or why sometimes a gate opening will smash you so hard you lose half your blood, or why ladders are the way they are.
Even things like the inventory. It may have worked fine, but it doesn't mean it's good. Theres a difference between something being adequate and something being well designed, easy to use, or intuitive. Even if you thought it was the best designed inventory ever seen in a video game, that doesn't mean other people can't find fault with it.
In your original post you said "people just don't
get it. Well maybe they do, but they don't care for it. Maybe they do, but they don't see the games genre as an excuse for the issues. Maybe they do, but the bugs and problems outweigh the good. The point is that you can't blame all Armas problems on DayZ (and DayZ had many of it's own problems, don't get me wrong).
Also DayZ doesn't really need a map as big as Chernarus for 50 players (the average server load as far as I can tell). Most of the space is just dead and empty of anything. But if it absolutely had to stick to a mapsize that big there are definatly other engines that could manage it, though that's beside the point I suppose.
edit: Just to check I loaded up Chernarus in the armoury... Plenty of enterable buildings, catwalks, and other such places that cause a headache in DayZ. Obviously there have been a lot added in for the mod, but all the pre-existing ones are still nightmares to navigate too.