Kill the carp. WOuldn't have guessed that.
You decide to continue your attack, and latch on with increased vigour. The carp, going mad from the pain, completly forgets to defend itself and is quickly killed. You destroy it's swim bladder and it sinks to the bottom of the pool. You then begin to start assimilating the DNA. The actual consumation of the corpse will have to wait until you decide what to do with it.Carp: [Size:20.000|HP:0/200]
((Well that went fast. I'm going to increase rolls for large creatures by factor ten now to rebalance things.)
A.
Attack water insects: Good source of food, might be attacked by larger fish. Try to get food: High gain, quite a large risk. Chaotic
B. Eat weeds: Low energy return. +-Safe
C. Attack large fish. High risk, high gain
D. Look at the bottom of the pool for burrowed animals like frogs and such. (Energy intensive, might gain nothing)
E. Other
Name: Deoxys
Biomass: 63 (59 clones(63))
Energy: 12/50 (actions cost one or more energy)
Nutrients: 25/25 (Turned into energy. Partly returned when said energy is used for actions, but not for transformations)
Abilities: DNA assimilation, splitting, Minor DNA modification (Can change size of parts, can try to modify DNA)
Current look: Antfish (5 cm long, 1 high, 1 broad)
Status: Near a pond
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Ant pheromones
-Ant acid gland
-Other bits of butterfly DNA-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
If you want to do a form change. Bold is good and makes it easier for me to count votes.