I have some great new idea's for some "fun" plants and animals. Fell free to post feedback or more idea's on this thread.
Plants: Fireweed:
Fireweed is a plant that only grows by magma or over it. That itself causes lots of "fun" but the rewards from farming this rare plant is worth it. You can make an EXTREMELY strong ale from it that ties over dwarfs for half a year. You can also into Spheres of Fire. These can be used to make siege engines that spray FIRE! However, if you try to put it in a stockpile with other burnable material it will BURN and cause extensive damage. If you weave it into cloths it's both magma and fireproof.
Venus Flytrap:
Well, this plant is both great and horrible. There are a regular and giant version. The regular can be put in a fortress and exterminate pests eating your food. The giant flytrap is like carp that can't move. It eats dwarfs of course. It grows in tropical area's and evil biomes. It could also make for some interesting traps.
The Giant Tree:
Personally, I think this would be a great idea. I actually got the idea from seeing the wagon in Dwarf Fortress mode. So it's really a 3x3 thing of wood that goes up 5-30 levels depending with large branches coming off it. They can be chopped down at the base but be warned, the tree could fall on unexpected places and causing "fun". The best strategy would be to cut off small branches and collect them. If possible, Elves could live in these and you could explore them in adventure mode. Also maybe a possibility of deep underground root systems/dungeons.
Animals: Were-Clans:
I know there are were-creatures but I am saying like, civilizations of were beasts. All credit goes to this mod I found, forget the name
that adds these. I saw it and thought it was a great idea. There can be anything from clans of where (insert creature here) to complex cities of (insert creature here). Some of these are aggressive until you become one of them, like a were-wolf camp. Furthermore, there could also be animal man civilizations.
Demi-Gods:
Here I got the inspiration from an option on adventure mode. Basically, there is a small chance a dwarf in fortress mode will be born as a demigod.They have advanced boost like awesome combat skills, fire-proof, or can breath under water. In adventure mode, they are found in all races and live in villages or towns of their race. They are the first companion that is very good at combat and don't die off easy but are extremely hard to find and identify.
Drow:
Drows are dark elves that live in evil biomes and deep, DEEP underground. They are civilized but will attack any dwarf or adventurer on sight. It is possible to gain their trust but only by losing the trust of the elves... by killing them. They live deep underground and only in large cities. Cities are incredibly rare and full of jewels and precious metals. Like dwarf, they like to mine and they will dig large mining tunnels. They are fierce fighters and make great companions in adventure mode. However, if they are exposed for a extended period of time to sunlight. They will get sick. So to keep to dungeons and stuff with them as companions.
These are all the idea's I have, feel free to post new plants or animal ideas, feedback, and improvments to my ideas. I really hope that Toady One will see this page and that it becomes popular and maybe even a hub for new plant/animal ideas.
Thanks,
The Unicorn Killer