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Author Topic: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼  (Read 3841 times)

Arkenstone

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So, I've started this thread to accomidate the discussion of potential applications of minecarts, since I don't see a focused/directed thread already existing.



So, I guess I'll start off with the 'main' purpose of minecarts, namely moving stuff around.

I propose that a good automated system might consist of a series of tracks connecting two points, one source and one destination.  All sources would be refilled with carts from a central cart hub, which would have collection points at all destinations.  The destinations would have to be able to hold multiple carts to prevent overflow from occuring, and/or overflow carts should be collected at a central 'junkyard'.

As for automation of departure, based on the Devlog the dwarves should be able to handle that.


Now, Discuss!
« Last Edit: April 17, 2012, 09:27:31 am by Arkenstone »
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SRD

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #1 on: April 17, 2012, 09:38:59 am »

Make a 5x5 of minecarts to move the Trade Depot around to pickup items instead of taking the items to the depot.
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slink

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #2 on: April 17, 2012, 09:58:41 am »

You mean a thread like this one?  http://www.bay12forums.com/smf/index.php?topic=106473.0

 ;)
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Garath

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #3 on: April 17, 2012, 11:07:58 am »

though that one got a bit derailed lately as most options have been discussed already.
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miauw62

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #4 on: April 17, 2012, 12:05:13 pm »

The first thing I am going to do is remake the large hadron collider....
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NonconsensualSurgery

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #5 on: April 17, 2012, 12:09:57 pm »

I'm not really looking forward to carving ramps connecting my foundry to the mines. I've gotten too used to stairs :(

The first and most practical use will probably be goblin bowling. I'm picturing a 3x20 entrance with a relativistic minecart launcher on the fortward side and tracks down the entryway. The far end of the entryway will have tracked ramps to the surface. Solid lead carts (loaded with heavy stones?) will barrel down the entryway at relativistic speeds, launch up the ramps into the sunlight for a moment, crash into a backstop, fall through another narrow opening in the soil and then land in an "airport" area so they can be sent back to the entryway launcher.

Sending the Red Baron unwanted nobility along for the flight will be optional, but if carts don't derail and there's a safe way to land them a marksdwarf in the cart might be able to shoot at things mid-flight, which would be fucking sweet.

A more boring (but potentially more effective) solution would be to have a lead cart full of pitchblende oscillate at high speed along a U-shaped track that crosses the entryway. When not in use, it would be blocked with bridges to trap the cart up high. When in use, the cart just goes right-left-right-left....

ŻŻŻ\       /ŻŻŻ
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« Last Edit: April 17, 2012, 12:13:08 pm by NonconsensualSurgery »
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Kaleb702 Games

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #6 on: April 17, 2012, 01:09:03 pm »

This adds a new level of fort security; you can have the supplies far away from the depot, so even if the enemy breaks in, you still have your +granite harp+s to trade with the traders for enough supplies to fix the problem.

Heck, you could have all supplies in their own section far away from the main fortress, with the only way in being the rails; the goblins would be roadkill by the dwarves running them over.
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Hokan

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #7 on: April 17, 2012, 02:23:13 pm »

Minecart marksdwarf patrols. YES!
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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #8 on: April 17, 2012, 03:34:35 pm »

A forth minecart thread? God damn.
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Garath

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #9 on: April 17, 2012, 03:47:58 pm »

Minecart marksdwarf patrols. YES!

old news, very old
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

JackOSpades

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #10 on: April 17, 2012, 04:26:04 pm »

A forth minecart thread? God damn.

Hopefully the mine-carts themselves won't get derailed as often as the threads about them do.

Monk321654

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #11 on: April 17, 2012, 04:50:14 pm »

A forth minecart thread? God damn.

Hopefully the mine-carts themselves won't get derailed as often as the threads about them do.
They will.
Trust me.
They will.
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Garath

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #12 on: April 18, 2012, 12:35:13 am »

If not, you're not trying. Too bad toady fixed the unlimited energy - high speed thing he mentions in the dev log
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

lava dwarf

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #13 on: April 18, 2012, 01:32:48 am »

lets see if we can shot dwarfs at are enemy
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Garath

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Re: Theoretical Minecart Systems - a ‼☼Thought Experiment☼‼
« Reply #14 on: April 18, 2012, 01:41:17 am »

devlog states he's working on cart/creature collisions now, so it sounds promising
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
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