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Author Topic: Rolling through space: A way to complicated RTD (6/10)(OOC/Discussion)  (Read 64495 times)

10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #15 on: April 17, 2012, 12:12:50 am »

Also, what (if anything) are the base stats for the weapons listed? Assuming everything starts at zero, for instance, you'd need a 17-size laser to get 10% accuracy for 1 damage (against armor OR shields, not both) and a 13-size gun to do the same (and only against armor).
They are zero. This is because of the fact that every component was supposed to be 10 times as big, before I switched all systems to the cargo counting system. (Originally a default cargo unit was 0.1 size, but now it is 1). Fighter weapons don't need as much accuracy and shield piercing, because often they will be firing at larger ships from inside their shields. (ie, at near point blank range)

What happens if we get multiple volunteers for captain?
Operate guns, operate fighters operate crewmembes, fight, board, be boarded, repair stuff, disobey the captains orders, mutiny,... ( STuf like that I think).


What happens if we get multiple volunteers for captain?
I have to choose/roll
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IronyOwl

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #16 on: April 17, 2012, 12:32:59 am »

Also, what does the bullet size thing mean? I wasn't really clear on what effect ammunition size would have, or if it was trying to say larger shells cost more or gave you free points...

EDIT: Okay wow, here's a question.

You say hull sections are between 150 and 250 in size. Does this mean components can be, at most, size 250? Can you put requisite components in adjacent sections, or do, for instance, exhaust ports need to be in the same section as the engines they're allowing access to?
« Last Edit: April 17, 2012, 01:12:41 am by IronyOwl »
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #17 on: April 17, 2012, 10:12:51 am »

Also, what does the bullet size thing mean? I wasn't really clear on what effect ammunition size would have, or if it was trying to say larger shells cost more or gave you free points...Larger shells give you free points, while smaller shells cost points.

EDIT: Okay wow, here's a question.

You say hull sections are between 150 and 250 in size. Does this mean components can be, at most, size 250? Can you put requisite components in adjacent sections, or do, for instance, exhaust ports need to be in the same section as the engines they're allowing access to?No, a section can be at most 150 and 250 in size. This is mesured at deck 1.(which is free btw). Deck 2 needs to be at least 120% bigger then deck 1, but it can be more.  Exhaust ports need to be in the same section as the engines they allow acces to though.  The engines don't need to be at the end of the ship though. (But they do need to be on the outside). Also your first deck is free, next one 1000, third 1500...
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Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #18 on: April 17, 2012, 10:17:07 am »

Crewmember Application

Name: Raelin Tal'dir
Race: Teleri
Role: Ship Tactical Officer
Ship: -
Quote from: Skills
Close combat skill: 4 + 6 = 10
Ranged combat skill: 4 + 11 = 15
Ship Weaponry skill: 2
Medical skill: 4 + 6 = 10
Mechanics skill: 4
Engeneering skill: 4
Social skill: 4 + 5 = 9
Driving: 2
Piloting(Fighters): 2
Piloting(Large ships): 2
Quote from: Inventory
Portable field hospital (500)

Medium quality ranged weapon:
M-90 Indra
Spoiler (click to show/hide)
(500)

10 rounds of ammo

0 Credits Remaining.
Spoiler: Yep. Biography. (click to show/hide)
« Last Edit: April 17, 2012, 12:25:18 pm by Tiruin »
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Dwarmin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #19 on: April 17, 2012, 10:20:26 am »

Well...let's see what happens. Sheet done?

Name: Sai'oda Fresa
Race: Batarian
Role: Ship Security/Mercenary Commander
Ship: (not captain)

Skills:
Close combat skill: 4+7=11
Ranged combat skill:  4+7=11
Ship combat/Heavy weaponry skill: 4-2=2
Medical skill:    4
Mechanics skill: 4+1=5
Engineering skill: 4+1=5
Social skill: 4-2=2
Driving: 4+4=8
Piloting(Fighters): 4+4=8
Piloting( Large ship): 4

Inventory:
Medium Quality Melee Weapon: Vibro-Cutlass 500
Spoiler (click to show/hide)

Medium quality Ranged weapon: M-96 Mattock Assault Rifle 500
Spoiler (click to show/hide)
10x Assault Rifle Clips

0 Creds remain


Spoiler: Bio (click to show/hide)
« Last Edit: April 17, 2012, 11:48:11 am by Dwarmin »
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Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #20 on: April 17, 2012, 10:23:46 am »

((Also, wishing you the best with this one, ebbor!

Dwarmin: Just couldn't help but poke around. That is your 7777'th post!

Quote
Posts:
    7777 (4.124 per day)
))
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Scelly9

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #21 on: April 17, 2012, 10:24:16 am »

.......DAMN YOU EBBOR.

Reserved for crewmember/captain.
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #22 on: April 17, 2012, 10:29:32 am »

Also, I see no explanation on 'Skills' in the character sheet. If you do give the players free will to make them up, I don't see much balance from where that will follow. Just saying.

Hard cap on statistics? Will we get a +2 to points allocated if we deduct from the baseline 4? And the inventory for players?))
1. I'll add some basic explanations. Besides, if you do want to make up a free skill, I'll look if it is balanced. Player created skills will start out at 2 rather then 4 though. ( oh, I see we got some confusion there. With skills I was referring to all the stats piled up above...
2. There's no hard cap. I might come to regret that. However, even if you put all your skillpoints in one skill, you still have a certain epic failchance.
3. Yes
4. Working on that one. It is called player buyable thingies. If you want something to be in it. Please tell me.
« Last Edit: April 17, 2012, 10:47:42 am by 10ebbor10 »
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #23 on: April 17, 2012, 10:46:07 am »

I added extra items, an extra stat, organised some stuff...

Also I think we already got 5 people who said they  are going to make a sheet( and one who did already).
« Last Edit: April 17, 2012, 10:52:16 am by 10ebbor10 »
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Caellath

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #24 on: April 17, 2012, 10:48:22 am »

I'm working at my workplace, reading through all the logic and running my RtD turn at the same time. Headache incoming.
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Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #25 on: April 17, 2012, 10:55:33 am »

 :-\

I can't just stand by and wait even while I'm typing up a very long other post.

Click the 'Select' to easily copy + paste when modifying the OP.

Signup Sheet:
Code: [Select]
Name:
Race:
Role: (May be anything, but special rules are reserved for the captain)
Ship: (If captain, normal crewmembers can own fighters but nothing much larger). Ship is to be paid for using the system below.
Skills:
Inventory:
Stats: See the spoiler on Player Stats below.
Bio: (Since the setting is going to be based on these, I'd like a bit of work on them. Feel free to ramble about your species , history or anything else you like).

Suggested name for Shipvsship: Ship Combat Skill

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Caellath

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #26 on: April 17, 2012, 10:59:14 am »

I will need someone with the diplomacy skill. If my character makes to captain, he'll be a crazyfuck.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #27 on: April 17, 2012, 11:07:25 am »

Sheet done, I think.

@Tiruin: My lucky day? O-o

Also, woo 7778th post.
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10ebbor10

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #28 on: April 17, 2012, 11:09:57 am »

@ Dwarmin Your stats start at 4. WHile you don't need to list them if you don't change them. You have 12 points you can still spend. I also made a change to the item list, which means you get 10 shots worth of ammo for free.

Dropships and transports will probably fall under fighter size ships, unless we're talking about carriers capable of moving entire armies around.

« Last Edit: April 17, 2012, 11:11:42 am by 10ebbor10 »
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Tiruin

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Re: Rolling through space: A way to complicated RTD (0/6)
« Reply #29 on: April 17, 2012, 11:12:20 am »

Oops, misread the 'Skill' and thought it was a personal power. Edited out.
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