Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Simulation Beta- Deathmatch RTD  (Read 2154 times)

Spartan

  • Bay Watcher
    • View Profile
Simulation Beta- Deathmatch RTD
« on: April 09, 2012, 04:18:31 pm »

Simulation Beta

As there can never be too many Deathmatch RTD's (and it's just about the only thing I can run competently). Lo and behold Simulation Beta.

Scenario-
In the not so distant future, a virtual reality simulator was developed known as Simulation Beta. This simulator allowed people to experience the seemingly real life and create worlds to do what ever they wished, they were handed the ability to become gods and kings and heroes. This was made public, and connected to the internet, becoming the ultimate online game. You have come together under an Arena Master only known as Spartan. He will have you fight in a vast array of battlefields until he is pleased and the chosen, will revive 100,000 dollars. Let it Begin...

Mechanics-
This game will function as a standard arena/deathmatch RTD. Upon every death you will go to the bottom of the waitlist and the person at the top will enter the fray. I'm thinking about having around 6 fighters in the fight at one time. The area will change every 10 turns with everyone voting on what the next arena will be.

It will use the standard d6 rolls where:
1= Epic Fail
2= Fail
3= Status Quo
4= Win
5= Epic Win
6 & higher= Overshoot where you succeed your action with some consequence.
 

Combat will be simple. You have 15hp. Damage taken is the difference between the attack roll and the defense.

Ex: Bob is attacking Joe. Bob rolls a 5, Joe rolls a 2. Joe takes 3 damage.
If the attack roll is 1 the defender gets an automatic counter-attack.

Over the course of the RTD there will be weapons and other such stuff that will have modifiers on attack and defense.

Of course there will be NPC's and random events that will liven up the battle as well.

Since this is an online thing just post IN and your username will be your title.

Happy Murdering

waitlist:
Spoiler (click to show/hide)

Logged
@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #1 on: April 09, 2012, 05:08:33 pm »

IN!
Logged

Maxinum McDreich

  • Bay Watcher
  • Gree-diddly-tings.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #2 on: April 09, 2012, 05:16:40 pm »

Maxinum McDreich shall join this epic tail of gamers! And he shall be victorious or die glorious!


In!
Logged

agentorangesoda

  • Bay Watcher
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #3 on: April 09, 2012, 05:21:02 pm »

in!
Logged

TCM

  • Bay Watcher
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #4 on: April 09, 2012, 06:23:47 pm »

Let's go! In!
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

borno

  • Bay Watcher
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #5 on: April 09, 2012, 06:24:43 pm »

IN!
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #6 on: April 09, 2012, 06:28:35 pm »

Question: Is this gonna have like Quake 3/TF2 physics or BF3/MW3 physics?
Logged

Spartan

  • Bay Watcher
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #7 on: April 09, 2012, 06:40:37 pm »

Question: Is this gonna have like Quake 3/TF2 physics or BF3/MW3 physics?

Depends on the arena. Some may be realistic (like a desert), others may tamper with the laws of physics (like a Zero Gravity Space Station)
Logged
@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #8 on: April 09, 2012, 06:41:54 pm »

So no rocket jumps?
Logged

Spartan

  • Bay Watcher
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #9 on: April 09, 2012, 08:03:01 pm »

So no rocket jumps?

Ah screw it. This is meant to be fun right?

So for the purpose of this: Quake/Tf2 Physics
Logged
@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #10 on: April 09, 2012, 08:53:06 pm »

Sweet. I have a tactic.
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #11 on: April 13, 2012, 12:30:56 am »

We are at 5. Lets do this.
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #12 on: April 15, 2012, 11:11:33 pm »

Bump.
Logged

Egan_BW

  • Bay Watcher
  • Strong enough to crush.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #13 on: April 15, 2012, 11:34:33 pm »

Why not?
Joining the forum to get in. :)
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Simulation Beta- Deathmatch RTD
« Reply #14 on: April 15, 2012, 11:41:44 pm »

There we are. I can't wait.
Logged
Pages: [1] 2