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Poll

NEW POLL: Deebus's custom job title?

Saviour
- 30 (15.2%)
Slayer
- 38 (19.2%)
Stalker
- 38 (19.2%)
Kobold
- 73 (36.9%)
Guardian
- 19 (9.6%)

Total Members Voted: 192


Pages: 1 ... 23 24 [25] 26 27 ... 54

Author Topic: The journey of Deebus, a kobold story.  (Read 193848 times)

Jahsg

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Re: The journey of Deebus, a kobold story.
« Reply #360 on: September 18, 2012, 04:49:05 am »

What a cute little rodent man! .... OH Armok why are you beating me with my own arms?!
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Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #361 on: September 18, 2012, 01:49:18 pm »

Epic, just fucking epic.
I wanna moar!!!
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brainfreez

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Re: The journey of Deebus, a kobold story.
« Reply #362 on: September 18, 2012, 02:36:12 pm »

Ah , the good old deebus , doing things and other things , like always .
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I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
Sleyerhero90 : You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!
Breainfreez : wait .... really ?

Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #363 on: September 18, 2012, 05:13:57 pm »

About...
I have plenty of simple reactions that require only a stack of bone/leather if you'd like. You'd just have to paste them over the contents of metalworking reactions such that they are using the metalworking reactions' IDs.

Spoiler (click to show/hide)

I don't knwo if there's enough metalworking reactions to be repalced by these, so you might have to get choosy if you didn't have some of your own to use...

I gave that to raws "reaction_smelter", but don't work, what I screwed up?

EDIT: Solved, I just had to generate new world...
« Last Edit: September 19, 2012, 11:04:19 am by Volfgarix »
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Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #364 on: September 19, 2012, 04:02:48 pm »

But bone bolts, what I made are useless, in game these are called "bolts" and make no harm... possible will be the same about arrows and darts. How to fix it?
Other things looks working good.

Anyway, when will be next part of God of Death?
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Slayerhero90

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  • Time for Taako's opinion.
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Re: The journey of Deebus, a kobold story.
« Reply #365 on: September 19, 2012, 04:44:55 pm »

I don't understand a word you are saying.
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Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #366 on: September 19, 2012, 05:00:16 pm »

I can't kill any creature by personally made bolts.
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Slayerhero90

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Re: The journey of Deebus, a kobold story.
« Reply #367 on: September 19, 2012, 05:11:31 pm »

You could be a: missing: fired weapons are rather inacurate in unskilled hands, especially at ranges more than 10 squares, b: passing right through: if the attack passes through, then something is wrong with the creature, or c: having bad luck. Getting killshots with ranged weapons is difficult, as you will most likely shoot any other part of the body.
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Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #368 on: September 20, 2012, 12:53:54 am »

Attack passes through. I shotted at buzzard and boar. Bolts made from bones was called only "bolts".

Edit: I also throwed bolts and arrows at other animals and this didn't work. Yup, selfmade ammo is broken...
« Last Edit: September 20, 2012, 09:11:26 am by Volfgarix »
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Xantalos

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Re: The journey of Deebus, a kobold story.
« Reply #369 on: September 20, 2012, 01:04:47 am »

I'll be doing this soon.

Spear appears to have become a deadly and prolific disease amongst monsters.
I'm glad this is happening. Kobolds have become ignored and maligned once again. They need to learn to fear Deebus!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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Eric Blank

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Re: The journey of Deebus, a kobold story.
« Reply #370 on: September 20, 2012, 03:40:01 pm »

About...
I have plenty of simple reactions that require only a stack of bone/leather if you'd like. You'd just have to paste them over the contents of metalworking reactions such that they are using the metalworking reactions' IDs.

Spoiler (click to show/hide)

I don't knwo if there's enough metalworking reactions to be repalced by these, so you might have to get choosy if you didn't have some of your own to use...

I gave that to raws "reaction_smelter", but don't work, what I screwed up?

EDIT: Solved, I just had to generate new world...

It would work in a pre-generated world if you replaced the smelter reactions (not the ID line ([REACTION:reaction_ID_here])) in the save's RAW files. If it worked after regenerating the world, that's because you put those in your DF/raw/objects/reaction_smelter.txt, instead of DF/data/save/[your_region_here]/raw/objects/reaction_smelter.txt
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #371 on: September 20, 2012, 03:42:22 pm »

What about ammo? This didn't any damage, I know it on 100%!
Also I can make 50 ammos ever from 4 bones.
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Eric Blank

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Re: The journey of Deebus, a kobold story.
« Reply #372 on: September 20, 2012, 03:52:50 pm »

Yeah, there's no way to get the game to produce a set number of bolts per bone in a stack, so it will always output a specific number regardless of input amount.

I figured out what the problem with the bolts and arrows hitting targets is:

Spoiler (click to show/hide)

The highlighted character needs to be changed to "B" As it stands, there is no "C" reagent, so the product isn't getting any material input, meaning it doesn't really exist. Sorry about that; I posted those reactions quite a while ago, before I discovered this problem myself.

Hugo, you may want to fix this before trying to kill any more polar bears with material-less +arrows+. Wish I'd remembered about that sooner.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Volfgarix

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Re: The journey of Deebus, a kobold story.
« Reply #373 on: September 20, 2012, 03:58:10 pm »

Thanks man, I will it.
I will set 20 ammos per bone stack.
And what is more lethal?
Bolts, arrows or darts?

And also. Will it have effect on Fortress Mode?
« Last Edit: September 20, 2012, 04:03:02 pm by Volfgarix »
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Eric Blank

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Re: The journey of Deebus, a kobold story.
« Reply #374 on: September 20, 2012, 04:06:40 pm »

If you replace the smelter reactions then it will definitely affect fortress mode; you will no longer be able to smelt materials with said reactions. If you just added them to a file and went with a regen, it should work fine. No idea which ones are more dangerous, but they're all tiny and pointy, and have the same force behind them when thrown.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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