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Author Topic: Economies of Scale *Free Browser Game*  (Read 323823 times)

Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #735 on: April 14, 2012, 09:05:35 pm »

Been playing for a few hours now and I'm up to $39/sec income, actual profits of $14/sec.  My supermarket is only 50m2 though.

Right now, it looks like I'll be making a lot of ice cream and sorbet...

EDIT: Oh yeah, and I built a little program where you ctrl-A ctrl-C a good in your store (like, you open your supermarket and click 'mangoes'), paste it in, and it turns it into a neat tidy little thing that you can paste as a row into Excel with your price vs world price, your quality, your stores, your last sales, and the Demand Met.  I've got a couple simple formulas set up, so it tells me the profit/unit, profit/tick, and how many ticks before my good will run out.  When you have a supermarket selling a hundred things, that's kind of important...  It's still a huge pain going through a hundred items and updating it, though.  Kind of a 'once a day' thing, if that.
« Last Edit: April 14, 2012, 11:05:58 pm by Sowelu »
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #736 on: April 15, 2012, 04:05:59 am »

Market Saturation can apparently go up to 1000% percent. But it doesn't reset every day. I think it's in part set around the 3 day average.


retail is quite weird at the moment. you'd expect the market size for 100$ beacon and 25$ breakfast cereals to be quite small.
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Kogut

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Re: Economies of Scale *Free Browser Game*
« Reply #737 on: April 15, 2012, 05:06:30 am »

Market Saturation can apparently go up to 1000% percent. But it doesn't reset every day. I think it's in part set around the 3 day average.


retail is quite weird at the moment. you'd expect the market size for 100$ beacon and 25$ breakfast cereals to be quite small.
It is not a problem, maybe it is a 10kg of bacon. The main strange thing that retail is that supplied population is infinite, store that is two times larger will always result in two times bigger sales.
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cerapa

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Re: Economies of Scale *Free Browser Game*
« Reply #738 on: April 15, 2012, 05:11:12 am »

Market Saturation can apparently go up to 1000% percent. But it doesn't reset every day. I think it's in part set around the 3 day average.


retail is quite weird at the moment. you'd expect the market size for 100$ beacon and 25$ breakfast cereals to be quite small.
It is not a problem, maybe it is a 10kg of bacon. The main strange thing that retail is that supplied population is infinite, store that is two times larger will always result in two times bigger sales.
I wonder how ridicilous store/factory/R&D sizes would get at some point. Stores the size of small countries. Mines that should realistically extend to the core of the planet.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #739 on: April 15, 2012, 05:15:52 am »

you can sell anything at markets and the import margin are so high that you can't really take them as serious competition

right now I'm selling batter, of 0 quality, at 15$ than the average price, on a market which is past 100% saturation, in a small 25mq store, and it still sells!

nothing seems capped here, and as long as each industry can be retooled for free to change production we won't see any recession going on here  :P
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Supercharazad

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Re: Economies of Scale *Free Browser Game*
« Reply #740 on: April 15, 2012, 05:32:28 am »

Urist & Co is now in business :D!

I've seen up a fruit plantation and supermarket to sell my apples in, and I've also set up a powerplant/well/mine complex. my ultimate plan is to start selling plastic.
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MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #741 on: April 15, 2012, 05:35:38 am »

Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

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Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #742 on: April 15, 2012, 05:40:34 am »

Market Saturation can apparently go up to 1000% percent. But it doesn't reset every day. I think it's in part set around the 3 day average.


retail is quite weird at the moment. you'd expect the market size for 100$ beacon and 25$ breakfast cereals to be quite small.
It is not a problem, maybe it is a 10kg of bacon. The main strange thing that retail is that supplied population is infinite, store that is two times larger will always result in two times bigger sales.
I wonder how ridicilous store/factory/R&D sizes would get at some point. Stores the size of small countries. Mines that should realistically extend to the core of the planet.

I would rather that the game had a similiar approach to Capitalism 2 - only four products and personel experience instead of endless shopping malls and planet-sized mines  :P.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #743 on: April 15, 2012, 05:47:10 am »

Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

yup.

see the big dent in company value?
http://www.ratjoy.com/eos/player/1521

that was when I botched the supermarket run  :P
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Supercharazad

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Re: Economies of Scale *Free Browser Game*
« Reply #744 on: April 15, 2012, 05:47:34 am »

Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

Huh. Good to know.
What's a good item to sell, then?
« Last Edit: April 15, 2012, 05:51:48 am by Supercharazad »
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Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #745 on: April 15, 2012, 05:52:39 am »

Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

yup.

see the big dent in company value?
http://www.ratjoy.com/eos/player/1521

that was when I botched the supermarket run  :P

Yet you still have only a $1.96 :P. I also tried supermarkets and they suck big time, don't even think about them. I the best I could do was a few thousand/tick.
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MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #746 on: April 15, 2012, 05:53:41 am »

Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

yup.

see the big dent in company value?
http://www.ratjoy.com/eos/player/1521

that was when I botched the supermarket run  :P
God damn, you have less then 5 bucks. @.@


Then going with a super market was a bad idea.

You earn most of your income from stores from selling as many Products as it can. And the Supermarket has the most fucking items.

Huh. Good to know.
What's a good item to sell, then?

All of them. ALL OF THEM!
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #747 on: April 15, 2012, 06:15:48 am »

God damn, you have less then 5 bucks. @.@


if you believe in ROI, you know I'm doing it right  :P
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MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #748 on: April 15, 2012, 06:16:20 am »

God damn, you have less then 5 bucks. @.@


if you believe in ROI, you know I'm doing it right  :P
I also believe in golden parachutes.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #749 on: April 15, 2012, 06:23:09 am »

eheh

that's why I got two day flat of no growth: it's a very risky proposition.

supermarket fiasco + didn't notice that apparel used multiple threads in production driving up costs ski high = fail  :D
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