you lost me at the end there. I was thinking I'd just pit him on a 1x1 pressure plate linked to a door that I can observe, and then when he's a human again make him path over a cage again.
Sorry, I don't always know when I'm giving too much info and when I'm giving too little, and tend to hit the worst possible balance
If you do things like you're describing, I'd love to hear the results.
It doesn't matter, but what I was talking about is something like this:
# h #
##^## pit the weresloth here
#####
elsewhere...
* gear pretoggled, engaged by pressure plate above
# %% #
# %%^# pressure plate linked to hatch
#7#*## gear disengaged by pressure plate above
###
When the werewolf transforms, it opens the hatch above him, allowing him to bite any poor civvie dwarves you've got loitering about. When he turns back into a human, the hatch closes, hopefully breaking any ongoing grapples, and you can put more dwarves up above him, dwarves who will happily eat and sleep and drink without interruption in their tiny pre-curse chamber..
Also, lol, i've never pressed teh . button during pause to advance a tick. I was interested because i've read splitting the tick and other threads.
yeah, the reason I often don't use pressure plates is that the delay on bridges, floodgates, and grates is 100 ticks, which matches the pressureplate off signal, but the 100 tick delay applies to the bridge both opening and closing, even though the plate delay is just on the off signal, so creature activating the plate at ticks 0-5 and stepping off the bridge would raise at tick 100, get the off signal at 105, lower at 200, and anything stepping onto the trap will be ignored until 200. I guess this is a minor issue if the plate is going to frequently change states, but its enough of a potential issue to keep my goblin killing schemes manually activated.
It can be a pain in the butt. Of course, if there wasn't that delay, your bridge would ignore the close signal. Personally, I don't mess around with mechanics because it's practical, although it can be, but because it's challenging, and I just enjoy playing with that kind of stuff.