Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 89 90 [91] 92 93 ... 95

Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252177 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1350 on: May 13, 2012, 09:51:33 am »

Right, because any of us know the answer to that :P

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1351 on: May 13, 2012, 10:04:49 am »

This will be released before June, right?

Right, because any of us know the answer to that :P

To divine the release date of the next update, you must follow these steps.

First, you must embark on a 3x4 area with a group made of seven dwarves who are all adequate Strand Extractors.  On arrival at your site, you must set the third dwarf down the list as the miner, the fifth as a mason and the seventh as the carpenter.  Once this is done, you must make an offering to Armok in the form a megaproject.  It must violate the game's physics, kill dwarves in the triple digits during it's construction AND it must be made of orthoclase.  With me so far?

When the Megaproject is finished, it must be presented in the Dwarf Mode Discussion forum with the header "I offer the megaproject XXXXX unto Armok".  If it sufficiently shocks and awes the forumites, upon receiving views AND responses equal to the number of dwarves killed during construction you will receive a private message.  This message will have the release date based on the dwarfish calendar.  The message itself will also be written in the dwarfish language.

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1352 on: May 13, 2012, 10:05:56 am »

This will be released before June, right?
"Hopefully we'll be getting a release together in May"

Not sure how much that's worth though, the important thing is to stop thinking about the update because if you want it to happen the code will begin catastrophically failing just to spite you.

Mrhappyface

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1353 on: May 13, 2012, 10:06:35 am »

From previous observations, "soon" means about 2 to 4 weeks.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1354 on: May 13, 2012, 10:12:23 am »

From previous observations, "soon" means about 2 to 4 weeks.


Jump through the steps.... megaproject... aaand after checking for the message...


Quote from: The Toady One
I was shooting debug minecarts full of battle axes at an arena colossus when Zach's actual fort got attacked by a cyclops. He ordered his squads out then set the camera to follow the monster. We had fun watching it run around causing trouble. Three deaths before the bolts started flying in. There's not too much more to do now.

Looks like it might be even sooner than that, if we're lucky

afxtal

  • Escaped Lunatic
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1355 on: May 13, 2012, 10:35:39 am »

Quote from: The Toady One
I was shooting debug minecarts full of battle axes at an arena colossus when Zach's actual fort got attacked by a cyclops. He ordered his squads out then set the camera to follow the monster. We had fun watching it run around causing trouble. Three deaths before the bolts started flying in. There's not too much more to do now.

How do you set the camera to follow someone?
Logged

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1356 on: May 13, 2012, 11:21:32 am »

1) Wait for the next release.
2) Figure out the right key.
3) ???
4) Profit!
Logged
Quote from: Toady One
I wonder if the game has become odd.

rhesusmacabre

  • Bay Watcher
  • UNDEAD-CANNOT BE ATTACKED
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1357 on: May 13, 2012, 01:49:21 pm »

You'll also be able to set hotkeys to find and follow a particular unit or item.

The first thing I'm going to do is F8 ► Kittycam.
Logged

flieroflight

  • Bay Watcher
  • Worship the nightmare
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1358 on: May 13, 2012, 02:09:30 pm »

Well, it seems that two main categories of new weapons have been created.
Dwarfen railguns, relying on the minecart itself to do damage.
Dwafen shotguns, relying on the many items launched out of minecarts to do damage.

the question being, what will be more effective?
railguns allow for sending things flying in graceful arcs but shoutguns allow for mass destruction.

Also, ive just realised that loading a dwarfen shotgun with wooden bolts and setting it on fire before firing the bolts is essentially detritus's piecemaker.
Logged
Bay12 doesn't have moral event horizons, it has goals.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1359 on: May 13, 2012, 02:36:19 pm »

Well, it seems that two main categories of new weapons have been created.
Dwarfen railguns, relying on the minecart itself to do damage.
Dwafen shotguns, relying on the many items launched out of minecarts to do damage.

the question being, what will be more effective?
...

You can do both, plus the fire damage, all at the same time.

Monk321654

  • Bay Watcher
  • [COMPUTER_DEPENDENT]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1360 on: May 13, 2012, 02:39:09 pm »

Well, it seems that two main categories of new weapons have been created.
Dwarfen railguns, relying on the minecart itself to do damage.
Dwafen shotguns, relying on the many items launched out of minecarts to do damage.

the question being, what will be more effective?
railguns allow for sending things flying in graceful arcs but shoutguns allow for mass destruction.

Also, ive just realised that loading a dwarfen shotgun with wooden bolts and setting it on fire before firing the bolts is essentially detritus's piecemaker.
Urist McShouter: HEY! STINKING ELVES! YOU SUCK!
The harsh insult strikes the Elf Swordsman in the lower body, tearing the skin and tearing the liver!
Acaz MacSwordsman: AUGH!
Logged
This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Uristocrat

  • Bay Watcher
  • Dwarven Railgunner
    • View Profile
    • DF Wiki User Page
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1361 on: May 13, 2012, 03:06:35 pm »

Well, it seems that two main categories of new weapons have been created.
Dwarfen railguns, relying on the minecart itself to do damage.
Dwafen shotguns, relying on the many items launched out of minecarts to do damage.

the question being, what will be more effective?
...

You can do both, plus the fire damage, all at the same time.

And if, hypothetically, we could have a loose animal chained inside a cart, we could also get fire breathing, toxins or webs sprayed at our enemies on demand.

Personally, I'd use railguns as my main weapon because they should be easier to load.  I'd keep the shotguns in reserve for special occasions when I wanted to blast the goblins with 9001 lead coins.

And use the water + magma carts to create obsidian as the finishing move.

So much !!science!! so little time......
Logged
You could have berries on the rocks and the dwarves would say it was "berry gneiss."
You should die horribly for this. And I mean that in the nicest possible way.

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1362 on: May 13, 2012, 05:39:53 pm »

I believe toady said in a fotf reply that you can not load loose animals into carts, and since it seems as though the only way to make creatures get into carts is with a hauling task, we might have to mod dragons to be intelligent enough to perform labors.
Logged

PoodleIncident

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1363 on: May 13, 2012, 06:12:09 pm »

Well, it seems that two main categories of new weapons have been created.
Dwarfen railguns, relying on the minecart itself to do damage.
Dwafen shotguns, relying on the many items launched out of minecarts to do damage.

the question being, what will be more effective?
railguns allow for sending things flying in graceful arcs but shoutguns allow for mass destruction.

Also, ive just realised that loading a dwarfen shotgun with wooden bolts and setting it on fire before firing the bolts is essentially detritus's piecemaker.

Urist? Remember what I told you abot Mr. Safety Catch?
When Mr. Safety catch is not on, Mr. Minecart is not your friend.

Good times...
Logged

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1364 on: May 13, 2012, 06:24:08 pm »

Anyone willing to find a way to use water pressure or something of the sort to push multiple carts at once and make a rail shotgun?
Pages: 1 ... 89 90 [91] 92 93 ... 95