I wonder if you can run the carts off the map with useless stuff in it
Or unload them off the map, if the unloading station is positioned that way on the edge
It would make atom smashers redundand
I imagine that it would be pretty FPS friendly
My guess it's going to behave like other projectiles (bolts), when shot to the map edge it will hit an invisible wall and fall on the edge tiles. Don't think they'll let you set up anything beyond the map borders.
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.
am I understanding this right?
the dwarf rode the cart down 8 ramps, then it went up on another ramp, shooting them on a parabolic trajectory, at some point in that flying trajectory the cart, with the dwarf on, got close by a ridge with a goblin on it, the dwarf, while flying on the mine cart, punched the standby goblin, the goblin punched back and the dwarf dodged the blow mid-air, jumping out the mine-cart, only to fall on the same ridge the goblin was standing on, and kept fighting the goblin there, while the, now empty, mine-cart continued it's trajectory....
If my English skills didn't failed me, that's just awesome!!!