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Author Topic: Were-Traders  (Read 956 times)

Urist_McUristson

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Were-Traders
« on: April 02, 2012, 06:26:33 am »

I had my first were-beast today. The were-pig appeared on the map right next to where the winter caravan was leaving and attacked. He managed to bite a few and absolutly maul one swordwarf. They killed him, then promptly left the map (this had been right at the edge). So are they infected? Next time the caravan comes are they all going to become were-pigs? Or even worse, are they going to infect the rest of my civilization?
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Loud Whispers

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Re: Were-Traders
« Reply #1 on: April 02, 2012, 06:28:10 am »

1. Possibly.
2. No.
3. No, but I don't see what's so bad about a civilization of Dwarfbearpigs

miauw62

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Re: Were-Traders
« Reply #2 on: April 02, 2012, 06:42:00 am »

1. Possibly.
2. No.
3. No, but I don't see what's so bad about a civilization of Dwarfbearpigs
Do you mean that second no as in 'they dont come at full moon' or 'they are not werebeasts'?
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Bordellimies

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Re: Were-Traders
« Reply #3 on: April 02, 2012, 10:31:22 am »

Are the caravan guards the same people they were last time? I mean, they could just be some randomly generated grunts each time they appear with the caravan..
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Girlinhat

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Re: Were-Traders
« Reply #4 on: April 02, 2012, 10:36:58 am »

Wait until next year and post guards!  You may have discovered something Fun!

KodKod

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Re: Were-Traders
« Reply #5 on: April 02, 2012, 10:40:56 am »

From the thread’s title I was expecting something completely different.

The were-trader Urist McDodgyDeals has come. A hideous merchant twisted into humanoid form. It has a long overcoat and it squirms and fidgets. Beware its knock-off merchandise.

“Hey kid, you wanna buy a watch?”
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Sphalerite

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Re: Were-Traders
« Reply #6 on: April 02, 2012, 10:42:13 am »

Thanks to the bug that causes individuals to lose their position when they leave the map, you will probably never see those traders again.  At least, not as traders.  You might get them back as immigrants someday, I had a former outpost liaison show up in an immigrant wave.
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Blizzlord

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Re: Were-Traders
« Reply #7 on: April 02, 2012, 10:45:01 am »

From the thread’s title I was expecting something completely different.

The were-trader Urist McDodgyDeals has come. A hideous merchant twisted into humanoid form. It has a long overcoat and it squirms and fidgets. Beware its knock-off merchandise.

“Hey kid, you wanna buy a watch?”
Lets just hope that the twisted part is due to were-ism and not one of my escaped minions.
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