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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3990504 times)

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16170 on: September 23, 2013, 11:25:17 am »

Jim continues to hang out on Miyamoto's back for the moment for the sheer novelty of actually being smaller than someone else for once and will boil the brains of any sods, should it become necessary to do so. But he'll wait until anyone who wants to shoot first does so.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Toaster

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16171 on: September 23, 2013, 12:01:16 pm »

"Forward, brothers!  Send forth the glory of Steve in convenient bullet-shaped packets!"


Once the Giant Robot Overlords have made their entrance, move in and start taking down targets of opportunity.  Check ceiling height and remember that evading upward is now an option.
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Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16172 on: September 23, 2013, 12:20:19 pm »

(@ SC: you sure you want Jim to continue hanging? Because this is the point in the plan where Miyamoto is going to storm in to distract/punch the sods while the rest of the team gives cover fire and moves through that one door while fanning out.

@ Pariah: in case Auron is following the current plan, would you mind altering your action a bit? Mostly because, since PW does these posts in chronological order, he could end up shooting before the AoW has a chance to enter.))

"Kay guys, we move in. Me and Jim first, then Lukas, then Flint, then the rest of you. Fan out once you enter, steady your aim and shoot to kill. Oh, and as long as you're not using a heavy weapon of sorts, don't worry to much about hitting me, this suit can take it pretty well.
Jim, you try to save your 'mindpoints' a bit, you'll need them soon enough. Maybe just try to send heavy projectiles back to their owner, or take out sods with heavy weapons. "



Move in, put Jim down if he requests this let Jim stay right where he is. Once inside, rush over to the most densely-packed group of sods, use broadsword in right hand to incapacitate them and flammenferwer in left to take out groups quickly. Only use namite thrower if there are no teammates (other than Jim, who can take it) nearby. Disabling/preventing as many sods as possible from shooting back is more important than killing blows. Try to position myself so that teammates have a shot at the sods. 

« Last Edit: September 23, 2013, 12:40:09 pm by Radio Controlled »
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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Remalle

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16173 on: September 23, 2013, 12:20:42 pm »

Wait for a clear shot to an uncovered sod that's nowhere near a teammate or anything valuable, and fire.
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16174 on: September 23, 2013, 12:33:23 pm »

(Yeah, I'm sure. I'm literally watching your back right now. :P Once these sods are cleared out, I'll dismount.)

"Got it, but if you get in trouble I'm frying these sons of bitches." Jim paused for a moment. "...If Sods really are clones then I may have also just insulted my own 'mother'..."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16175 on: September 23, 2013, 12:39:47 pm »

((Very well, action edited.))
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16176 on: September 23, 2013, 12:44:59 pm »

(Oh, right. I should probably make an addendum, just in case.)

Should Jim or Miyamoto get caught in the namite, use the Microwave amp to put it out. And if a Sod gets too close and tries to climb up Miyamoto, Jim will bash it with the mace. Preferably around the head, but he'll crush fingers if he has to.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Parisbre56

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16177 on: September 23, 2013, 12:50:04 pm »

"Sure thing boss! They won't know what hit 'em!"

While Miyamoto moves in, check the ceiling and wall at the opposite side of the room for any high places the battlesuit could sit on/hang from. ((I want to gain an advantage by attacking them from behind, at the very least causing them to further divide their attention. Higher ground should also mean less possibilities for cover. And if they decide to focus on me, it means they aren't watching what is going on, since it's a bit hard to look around you while also looking up.))

If I find that place, fly there after Miyamoto has the Sods' attention. If I don't, just find a good firing position away from the door and go there.

Start mining the Sods that look the most dangerous to me or my teammates.

"Got it, but if you get in trouble I'm frying these sons of bitches." Jim paused for a moment. "...If Sods really are clones then I may have also just insulted my own 'mother'..."
"Well, they were probably not made by the same DNA template or cloning device. Unless you're like some kind of clone god and consider all clones your brothers. That's a good idea for a cult for after this war is over. If you're into that kind of stuff."

GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16178 on: September 23, 2013, 12:56:51 pm »

...they're plain metal bars and bent to hell, so you doubt anyone would want one.
((Can they fit in the Poison Pill Machine?))

Start mining the Sods that look the most dangerous to me or my teammates.
(("Hi-ho, hi-ho, it's off to war we go..." *whistling*))
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16179 on: September 23, 2013, 01:46:53 pm »

"A bit of clone humor," Jim responded to Flint. "I doubt these guys were made by even the same process I was, let alone the same genetic material or corporation. These guys are probably standard government issue and bred for blind willingness to follow orders and the build of an ox. Or to put it another way, if you were to sort clones by ability, they would be the average laborer and my generation would be a skilled craftsman." The four-armed synthflesh clone scoffed at himself. "...That sounded so full of myself that maybe I should refer to them as peasants."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16180 on: September 23, 2013, 02:25:56 pm »

In terms of the battle suit, they look sort of like this:
http://www.keiththompsonart.com/pages/commando.html
or this
http://www.keiththompsonart.com/pages/sequester.html

They're more small mech then power armor.
((Yeah, that's more or less what I thought. Oversized body with no head, digitigrade-ish legs. Kinda like a bastard offspring of a Kapool and an Urbanmech. Hmm. *oogles google* This kinda looks right. (not mine)

Quote
Mesk's later suggestion of the Mass Production evas isn't a bad one. Something like that, bulked up and armor plated would work. You wouldn't see the mouth, but the head shape is about right.
((Okay, will look into it. ^_^))
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Parisbre56

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16181 on: September 23, 2013, 02:30:13 pm »

Start mining the Sods that look the most dangerous to me or my teammates.
(("Hi-ho, hi-ho, it's off to war we go..." *whistling*))
((Well, it's a mining laser. It's only appropriate to use the mining skill. Like fighting with a pickaxe.))
"That sounded so full of myself that maybe I should refer to them as peasants."
((Insert obligatory Monty Python reference here))

GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16182 on: September 23, 2013, 03:16:50 pm »

Start mining the Sods that look the most dangerous to me or my teammates.
(("Hi-ho, hi-ho, it's off to war we go..." *whistling*))
((Well, it's a mining laser. It's only appropriate to use the mining skill. Like fighting with a pickaxe.))
((If you say so.))
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PyroDesu

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16183 on: September 23, 2013, 10:48:17 pm »

In terms of the battle suit, they look sort of like this:
http://www.keiththompsonart.com/pages/commando.html
or this
http://www.keiththompsonart.com/pages/sequester.html

They're more small mech then power armor.
((Yeah, that's more or less what I thought. Oversized body with no head, digitigrade-ish legs. Kinda like a bastard offspring of a Kapool and an Urbanmech. Hmm. *oogles google* This kinda looks right. (not mine)))

((I've never thought of them as being quite that bulbous, looking more like this, but obviously smaller (such that the operator's arms and legs are partially within the limbs themselves) and without such things as a transparent cockpit and some of the greebles (what's labeled in the image as a microwave ranging sensor, and certainly the CCLR). Or something like this, scaled up and more solid.))
« Last Edit: September 23, 2013, 10:52:17 pm by PyroDesu »
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Prosperus

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16184 on: September 24, 2013, 02:35:12 am »

(@ SC: you sure you want Jim to continue hanging? Because this is the point in the plan where Miyamoto is going to storm in to distract/punch the sods while the rest of the team gives cover fire and moves through that one door while fanning out.

@ Pariah: in case Auron is following the current plan, would you mind altering your action a bit? Mostly because, since PW does these posts in chronological order, he could end up shooting before the AoW has a chance to enter.))

"Kay guys, we move in. Me and Jim first, then Lukas, then Flint, then the rest of you. Fan out once you enter, steady your aim and shoot to kill. Oh, and as long as you're not using a heavy weapon of sorts, don't worry to much about hitting me, this suit can take it pretty well.
Jim, you try to save your 'mindpoints' a bit, you'll need them soon enough. Maybe just try to send heavy projectiles back to their owner, or take out sods with heavy weapons. "



Move in, put Jim down if he requests this let Jim stay right where he is. Once inside, rush over to the most densely-packed group of sods, use broadsword in right hand to incapacitate them and flammenferwer in left to take out groups quickly. Only use namite thrower if there are no teammates (other than Jim, who can take it) nearby. Disabling/preventing as many sods as possible from shooting back is more important than killing blows. Try to position myself so that teammates have a shot at the sods. 

Move in directly after Miyamoto and Jim and start shooting targets that are not too close to any allies.
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You know what they say: It's all fun and games until a psycho-kinetic Armory Master rips your balls off.
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