(I'll just let you all know that a good way to indicate which roll you want to do is "Think about X" for a int roll, "Examine x" to just look at it, and something like "Try to determine the use of X" or "Consider what x means" or the like for Intuition rolls.)
Examine the damage to the monofilament to determine if a field repair is possible, if so, try it, if not, resheathe the wristblade and take a closer look at the metal objects.
[aux:3-1]
You stare at the blade for a few seconds before just retracting it and taking another look at the dumbbell. [int:6]
Clearly a gym machine.
Carefully take and examine the metal thing, then put it inside a container.
Get another tablet, one with writings on it, blank if none of the former are found. Keep exploring afterwards.
You grab the metal thing and look at it. You don't see much new that you didn't see before, except the attachment thing that looks like it should be attached to a cord or something. You put it away before going after a tablet. You can't see any writing on any of them, so you go for the top one.
[dex:4+1]
You pick up the tablet and place it carefully in one of your containers.
You head out of the room and up to the next room. It's been badly damaged; it lacks both the outer wall and much of the inner walls have been scoured with huge gouges.
Investigate rest of room. Look for artifacts.
You look around carefully, scouring the remnants of the alcoves for anything interesting. There are a few bits of razor tree metal but nothing that looks important.
Take one of the blank tablets, in pieces if necessary. Head back down and up third ramp.
[dex:2+1]
The tablet crumbles in your hand, so you just kind of slide the chunks into the container. That done, you head back out and down the ramp to the ground floor before going up the third ramp. The first room is sort of odd looking: It's almost like the sandstone has melted like ice, drooping and soughing down the walls. There is a similar, though deformed, large alcove in one corner of the room. This one though, is full of something black.
Quietly whistle a merry tune as I rest my legs. Look out for the Lighteater or any other signs of local fauna/population approaching us.
I don't suppose you need my help in exploring these ruins, right? All in all, given the size and the state of this place, three or five people seems pretty much enough.
Using my suit's memory, try to recall the conversations I missed while I was unconscious.
You don't see anything around in the area, beyond some of your teammates wandering around in the tower. With nothing else to do you start poking away at your suit to try and see what you missed.
[aux:3+1]
You manage to pull up the audio logs but not video. (you now have a knowledge of all the conversations that went on while you were out.)
Examine my surroundings, then go back down to the fourth floor and examine it as well.
The ramp your on actually continues all the way up to the top, but has a rather large section missing between where you are and the rest of it. Many of the other ramps are the same; reaching the top but missing large connecting sections. Beyond that and the fact that you are stomach churningly high up with no guard rails or safety lines, there's not much to see. The walls are all smooth and uninteresting where there isn't damage or those small texture things-like on the monoliths-outside every door.
You head back down to the fourth room and look around. You don't see anything of interest.
If you say so. I'll be there in a minute, then.
Slowly and carefully approach the Tower, in order not to burden my injured legs as little as possible.
You hobble to the tower slowly, thankful you're not in a rush or carrying anything heavy; you're not sure you could handle such a thing. You make it to the tower's entrance and lean against it to rest for a moment.