Damn people, you won't let me wake up in the morning and go to university, won't you?
0.99i
Fixes:
- Supermutants, nightkin and ghouls have proper attributes now (ghouls are weaker, supermutants and nightkin are incredibly strong and tough).
- Replicant's historical "curse" description now works for any gender.
- Arc furnace silver and gold smelting are called appropriately.
- Iron nails at tinker's workbench are now properly created from iron.
- "Craft ripper" reaction now makes a ripper instead of a chainsword.
- Powerarmor MKII (advanced PA) is now properly created at tinkerer's bench (no more "plasteel combat armor").
- I forgot to mention, but I removed cabochons and other cut gem types. Now all cut gems/junks are called "polished something", so you get "polished nails" instead of "nails cabochon" when you cut them.
New:
- You can now make studded leather in tanner's workshop. It takes polished nails (1) and common leather (1) and produces studded leather which is equal to the tough leather.
It's save-compatible. If you replace your /objects/ folder in your save with the new raws, you won't get the "studded leather" reaction, but all the existing reactions and creatures (supermutants, nightkin, ghouls) will be fixed.
P.S. Actually there may be incompatibility because I renamed power armor MKII in item raws to MK2. If you by chance get an error about "unable to find ITEM_ARMOR_POWER_MKII" after updating your save, use notepad to open reaction_wasteland_tinker.txt and item_wasteland_armor.txt (in your save raws, located in /data/save/region*/) and in both change "ITEM_ARMOR_POWER_MK2" to "ITEM_ARMOR_POWER_MKII".