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Author Topic: [FORT_TEXT:---.txt]  (Read 1258 times)

Captain Crazy

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[FORT_TEXT:---.txt]
« on: March 31, 2012, 08:54:21 pm »

This would be the tag that references what text is displayed when an outpost is started in Fort mode instead of the hard-coded Dwarf-specific text. Say, you embark as Goblins, you could specify the following text in a file called gob.txt:

Quote
After an arduous trek through the wilds, all the way from the homelands, you've arrived! With little supplies left and only [n]* goblins under your command, it's time to make a settlement worthy of [civ's capital name]! It is spring now-time enough to create shelter, before the [predator animals] get hungry! For greed, for viciousness, for Glory!

Other specifiable texts could also do away with the hard-coded, Dwarf-specific stuff. I feel that this would pave the way towards more fort-mode races and less weirdness.

* [n] implies that you could embark with more or less folk in a future update. t'wouldn't that be neat
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I usually think of Armok as the pure essence of FUCK YOU!

IT 000

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Re: [FORT_TEXT:---.txt]
« Reply #1 on: March 31, 2012, 09:01:35 pm »

Supported, and also diplomat text as well.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Captain Crazy

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Re: [FORT_TEXT:---.txt]
« Reply #2 on: March 31, 2012, 09:24:11 pm »

Supported, and also diplomat text as well.
Bullseye.
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I usually think of Armok as the pure essence of FUCK YOU!

peskyninja

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Re: [FORT_TEXT:---.txt]
« Reply #3 on: April 01, 2012, 06:14:39 am »

Supported, and also diplomat text as well.
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

RenoFox

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Re: [FORT_TEXT:---.txt]
« Reply #4 on: April 01, 2012, 12:04:36 pm »

This is what I've wanted since I started modding. Seems easy to implement, and an easy way to give flavor to custom races.