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Author Topic: Minecraft - Mods Thread  (Read 976565 times)

forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1230 on: May 24, 2012, 11:58:10 am »

Wait...
Ender Chests work between the overworld and Myst dimensions? :o

Also, EE bags have a tendency to make items go poof when you're playing offline. At least, for me.
Go into your save, go to the data folder, rename bag_*usernamenumber* to bag_*playernumber*
It did for me, yeah. They're supposedly dimension-independent so should work wherever
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1231 on: May 25, 2012, 11:35:36 am »

Ugh, i have some weird bugs with tekkit. I can play normally and with a very decent FPS for a time, and i play on a server, after a while, i just lose connection and if i try to reconnect i get a socket exception.

D:
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Akhier the Dragon hearted

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Re: Minecraft - Major Mods Thread
« Reply #1232 on: May 25, 2012, 07:14:18 pm »

   I save state for my lets plays mystcraft forays. I tend not to go somewhere new on camera as it can take a while anyway and if the game crashes and I lost all my stuff then its not my fault and I don't feel its cheating to give me all the stuff I lost back.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Briggsy16

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Re: Minecraft - Major Mods Thread
« Reply #1233 on: May 26, 2012, 11:12:11 am »

Got an odd bug with my Forestry fermenter, latest version.

If I put saplings into my fermenter and leave them with the power on and full with water it consumes power and fertiliser but doesn't produce biogas. If I take the stack of saplings out and place them back in it will produce one saplings worth of biogas and do the same until I take them out and put them back in...

Anyone know what's happening?

Edit: Fixed, went into the IRC and Sengir told me to redownload. It worked.
« Last Edit: May 26, 2012, 11:44:01 am by Briggsy16 »
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Sergius

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Re: Minecraft - Major Mods Thread
« Reply #1234 on: May 27, 2012, 12:51:12 am »

I use some mod that allows me to keep all my stuff if I die. I don't consider it cheating.

However, I understand the Mystcraft thing, I do that too, I don't care to get stuck in an unrecoverable state.
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1235 on: May 27, 2012, 10:05:22 am »

Minechem is just awesome.

I electrolyzed 6 bottles of water into 2 hydrogen molecules and 2 oxygen molecules
Then electrolized 12 blocks of sand into 4 silicon molecules and 4 oxygen molecules
I then fused 4 silicon molecules into 2 nickel molecules
Fuse the nickel with the hydrogen and you get 2 copper molecules
Combine the copper molecules in the particle crafting bench and you receive 3 copper ore
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TolyK

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Re: Minecraft - Major Mods Thread
« Reply #1236 on: May 27, 2012, 10:26:35 am »

Since when do we have cold-temperature fusion that *wasn't* a fake? :D

And LOL.
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miauw62

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Re: Minecraft - Major Mods Thread
« Reply #1237 on: May 27, 2012, 10:28:32 am »

Those molecules are indeed huge-ass.
I'm going to try out TFcraft soon-ish.
Any idea about when agriculture will come out?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1238 on: May 27, 2012, 10:33:36 am »

There's also the fun of wandering around hitting mobs with Carbon Monoxide :P

And they were test tubes full of said molecules.
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Briggsy16

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Re: Minecraft - Major Mods Thread
« Reply #1239 on: May 27, 2012, 10:49:54 am »

Minechem is just awesome.

I electrolyzed 6 bottles of water into 2 hydrogen molecules and 2 oxygen molecules
Then electrolized 12 blocks of sand into 4 silicon molecules and 4 oxygen molecules
I then fused 4 silicon molecules into 2 nickel molecules
Fuse the nickel with the hydrogen and you get 2 copper molecules
Combine the copper molecules in the particle crafting bench and you receive 3 copper ore

Niiiiice. Gonna have to add that to my pack, sounds ace
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Trapezohedron

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Re: Minecraft - Major Mods Thread
« Reply #1240 on: May 27, 2012, 10:55:42 am »

Minechem is just awesome.

I electrolyzed 6 bottles of water into 2 hydrogen molecules and 2 oxygen molecules
Then electrolized 12 blocks of sand into 4 silicon molecules and 4 oxygen molecules
I then fused 4 silicon molecules into 2 nickel molecules
Fuse the nickel with the hydrogen and you get 2 copper molecules
Combine the copper molecules in the particle crafting bench and you receive 3 copper ore

Niiiiice. Gonna have to add that to my pack, sounds ace

Same here (not in a modpack, just a .jar), but before I go installing stuff, how many block IDs does this consume?
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1241 on: May 27, 2012, 11:12:48 am »

1 block ID
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Trapezohedron

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Re: Minecraft - Major Mods Thread
« Reply #1242 on: May 27, 2012, 11:15:12 am »

Now... to see if my stuff ain't so outdated.

I'd hate to start making a new modded .jar.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #1243 on: May 27, 2012, 11:53:58 am »

So the version of minechem on the minecraft forum is 1.2.5 compat? It says 1.1 on the title
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #1244 on: May 27, 2012, 11:56:36 am »

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