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Author Topic: Minecraft - Mods Thread  (Read 983526 times)

sluissa

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Re: Minecraft - Major Mods Thread
« Reply #435 on: April 22, 2012, 11:23:24 am »

Watch direwolf20s videos. I'm not a huge fan of his style and he goes a bit slow for my tastes, but he does cover things well enough to give you a basic understanding.

Edit: Has anyone found a decent way, say, if you wanted to migrate to a new world, to bring Thaumcraft research with you? I can't seem to find specific discoveries in TMI, NEI might be better, but not sure.
« Last Edit: April 22, 2012, 11:32:34 am by sluissa »
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DrPoo

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Re: Minecraft - Major Mods Thread
« Reply #436 on: April 22, 2012, 01:18:43 pm »

Watch direwolf20s videos. I'm not a huge fan of his style and he goes a bit slow for my tastes, but he does cover things well enough to give you a basic understanding.

Edit: Has anyone found a decent way, say, if you wanted to migrate to a new world, to bring Thaumcraft research with you? I can't seem to find specific discoveries in TMI, NEI might be better, but not sure.

That helped alot thanks
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0x517A5D

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Re: Minecraft - Major Mods Thread
« Reply #437 on: April 22, 2012, 01:57:54 pm »

Pardon my ignorance about codes and stuff, but what exactly is different with LUA and Forth?

Or you can give me a short answer: Is LUA better and easier to grasp its concepts than Forth?

Short answer: Yes.

Lua is very much like Pascal, C, or Java.  It's just been specialized for a particular role.  If you have any experience with any of these languages, core Lua is very easy to get.  If you have Basic or Cobol experience, it should be... not too hard.

Forth is weird.  There's nothing like Forth except for Postscript (a printer language), which was derived from Forth.



The FizzBuzz employment interview test:

    Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz".

A FizzBuzz implementation (if/else pattern) in Lua:
Code: [Select]
for i = 1, 100 do
if i % 15 == 0 then
print("FizzBuzz")
elseif i % 3 == 0 then
print("Fizz")
elseif i % 5 == 0 then
print("Buzz")
else
print(i)
end
end

A FizzBuzz implementation (if/else pattern) in Forth:
Code: [Select]
: .fizzbuzz ( n -- )
    0 pad c!
    dup 3 mod 0= if s" Fizz" pad  place then
    dup 5 mod 0= if s" Buzz" pad +place then
    pad c@ if drop pad count type else . then ;
 
: zz ( n -- )
    1+ 1 do i .fizzbuzz cr loop ;
100 zz

Examples taken from http://rosettacode.org/wiki/FizzBuzz
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Johnfalcon99977

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Re: Minecraft - Major Mods Thread
« Reply #438 on: April 22, 2012, 02:46:25 pm »

Hey, I have a question.


If your wondering, I ran into a bug where if I go near my forge, my inventory starts filling up with Liquid Tin. Now I just have tons of the stuff and I don't know how to cool it down.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #439 on: April 22, 2012, 02:53:05 pm »

Hey, I have a question.

-snip-

If your wondering, I ran into a bug where if I go near my forge, my inventory starts filling up with Liquid Tin. Now I just have tons of the stuff and I don't know how to cool it down.
If its the same bug I had before, the only thing you can do is destroy it all by throwing it in magma or something. It will keep duplicating forever and won't be usable.

When I ran into the bug it was with leg armor, not ingots, but sounds like the same thing. Its a bug with the metadata for the item which causes it to replicate endlessly in an inventory.
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Johnfalcon99977

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Re: Minecraft - Major Mods Thread
« Reply #440 on: April 22, 2012, 02:59:29 pm »

I don't think its the same thing, because it looks like I can work them after they cool down and use them for items.

My point stands.
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forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #441 on: April 22, 2012, 03:16:56 pm »

I don't think its the same thing, because it looks like I can work them after they cool down and use them for items.

My point stands.
Ah well, just put them in a chest and use them as needed I suppose. You could use them to make bronze if you have any copper.
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The Scout

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Re: Minecraft - Major Mods Thread
« Reply #442 on: April 22, 2012, 05:10:09 pm »

How do I make a minecraft server with mods? Not Bukkit either. I've already downloaded everything I need, but I cannot find a guide telling me how to set up a server with them.
And what was that mod that sorted Id's automatically?
« Last Edit: April 22, 2012, 05:30:03 pm by The Scout »
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The Merchant Of Menace

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Re: Minecraft - Major Mods Thread
« Reply #443 on: April 22, 2012, 05:31:03 pm »

The mod is IDResolver.

And I've no idea about the server

And I've added a very tiny modpack thing, for people who can't be arsed downloading the specific mods.
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Seriyu

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Re: Minecraft - Major Mods Thread
« Reply #444 on: April 22, 2012, 06:13:18 pm »

I don't think its the same thing, because it looks like I can work them after they cool down and use them for items.

My point stands.
Ah well, just put them in a chest and use them as needed I suppose. You could use them to make bronze if you have any copper.

I think there's currently a bug in TFcraft where metal will not cool down in a chest, so try removing it and putting it in your inventory and waiting for it there.

forsaken1111

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Re: Minecraft - Major Mods Thread
« Reply #445 on: April 22, 2012, 06:21:40 pm »

I don't think its the same thing, because it looks like I can work them after they cool down and use them for items.

My point stands.
Ah well, just put them in a chest and use them as needed I suppose. You could use them to make bronze if you have any copper.

I think there's currently a bug in TFcraft where metal will not cool down in a chest, so try removing it and putting it in your inventory and waiting for it there.
Would be nice if you could just toss it into a pool of water to cool it.
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Micro102

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Re: Minecraft - Major Mods Thread
« Reply #446 on: April 22, 2012, 06:26:49 pm »

How do I make a minecraft server with mods? Not Bukkit either. I've already downloaded everything I need, but I cannot find a guide telling me how to set up a server with them.
And what was that mod that sorted Id's automatically?

There are server guides everywhere, just 50 times more bukkit/hamchi/mod server guides that overwhelm them.

The things you need to check are:

1) Are the proper ports forwarded?

2) Which IP is your server identified as?

So I suggest searching for those. If you have a specific problem, PM me and I'll do my best.
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Seriyu

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Re: Minecraft - Major Mods Thread
« Reply #447 on: April 22, 2012, 08:18:45 pm »

Would be nice if you could just toss it into a pool of water to cool it.

I saw someone suggest that in the minecraft forums thread so maybe we'll see it. There's also a quench option in the anvil menu that hasn't been implemented yet, so outlook is good I guess.

Vattic

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Re: Minecraft - Major Mods Thread
« Reply #448 on: April 22, 2012, 10:03:00 pm »

The only mod you need to build this is Redpower 2. The other mods I'm using right now are Not Enough Items, Thaumcraft 2, Rei's Minimap and Somnia.
The same mods as me. Fun isn't it?

Has anyone found a decent way, say, if you wanted to migrate to a new world, to bring Thaumcraft research with you? I can't seem to find specific discoveries in TMI, NEI might be better, but not sure.
Fill your inventory with discoveries then save then load it back in the new world using one of the inventory editors.
« Last Edit: April 22, 2012, 10:06:18 pm by Vattic »
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sluissa

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Re: Minecraft - Major Mods Thread
« Reply #449 on: April 22, 2012, 11:31:06 pm »

That could work, except I have two separate minecraft folders since the new world has some extra mods. I can't seem to figure out what file(s) store the saved inventories to move them over.
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