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Author Topic: Roll to Explore the Dungeon: Ch.2 T.38: Do you even praise the King?  (Read 120436 times)

Remalle

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Re: Roll to Explore the Dungeon! Turn Nine: Church of Black Rocks
« Reply #150 on: April 13, 2012, 11:53:28 am »

Remy, get thine action posted!
((His action is always clinging to Taren.))
Yep.
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Errol

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Re: Roll to Explore the Dungeon! Turn Nine: Church of Black Rocks
« Reply #151 on: April 14, 2012, 04:26:23 am »

Can't exactly update right now, friend in the house.
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Errol

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Re: Roll to Explore the Dungeon! Turn Nine: Church of Black Rocks
« Reply #152 on: April 17, 2012, 10:41:00 am »

Updating as of now.
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Caellath

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Re: Roll to Explore the Dungeon! Turn Nine: Church of Black Rocks
« Reply #153 on: April 17, 2012, 10:42:36 am »

((Did you and your friend have fun? Rawr.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Errol

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #154 on: April 17, 2012, 01:17:13 pm »

((Did you and your friend have fun? Rawr.))

((Why yes, yes, we did. Including me failing repeatedly at R:TW, that part was fun too.))
The update schedule will still be a little shaky in the coming few weeks due to finals, and I'm off to a family meetup this weekend. Consider yourselves warned!

Turn Ten: Keep in Gates

Taren:
Spoiler: Action (click to show/hide)

(4) There is definitely something magical in the air. Although, it is not obvious, even less so because there's something strange about this entire dungeon. Definitely more something inherent in the room itself. That could mean several things - one, proximity to a nexus of magic energy. Two, particularily thin walls between the dimensions. Three, a skilled Alchemic Mage and/or subtle enchanter was at work here. Or, four, just the general fact that sacred and/or unholy places tend to be magical as well, as some sort of magic beings generally are worshipped in there. But there's something special about this room beyond the baseline one should expect for a place like this.
The altar... you can't decide whether it's responsible for that effect, you're no magic expert. In fact, looking around, nobody is quite an expert on magic, their grasp on it being intuitive at best. You might in fact be the only one who has had comprehensive formal magic training, back in the day. And, if you are perfectly honest about it, most of it didn't stick. But, about that altar - taking a look at it, there are some gilded trinkets and other coins on it, as well as other possibly heretic stuff you don't dare to touch. No keys anywhere, though.

Helskaya:
Spoiler: Action (click to show/hide)

(3) The candles are lit. This means someone has been here recently. But on the other hand, there's cobwebs everywhere and overall there are clearly no ratman cleaners. No spatterings of blood, either - ritual sacrifices, at least the proper ones, probably can be ruled out. If there wasn't that woman lying on the floor...

Elenor:
Spoiler: Action (click to show/hide)

(5) Elenor moves further towards the altar. When he is close enough to get a clear view on the lying figure, his eyes narrow. His first impression hasn't failed him at all.
The woman lying here is wearing the characteristic garb of a Holy Orders paladin, the royal elite forces. More specifically, a lieutenant in the... yep, judging by the shield, definitely the Blinding Light order. The Blinding Light was one of those Orders that didn't take the ascent of the new queen all that well, and their tensions with royality actually date back to the late Terence II.'s time, if Elenor's information is correct - but it's definitely common knowledge that the Order of the Blinding Light does not approve of the queen's proficiency in black magic in specific and her everything in general. So, seeing one of their lieutenants here without, apparently, royal orders because Elenor'd have known if they were issued... looks like politics.
She does appear to be still alive, and her condition is stable. That makes matters both easier and more complicated.
Looking closer at the actual woman, Elenor confirms it's definitely a woman - or, at least, some armorer hadn't been able to resist and the end result was a full body armor with a, well, breastplate - although in not the best of conditions currently, dents not being just in the right places. That sort of double standard is still somewhat common, and if there was some empty space or padding between armor and woman here Elenor wouldn't be surprised either. All part of the image, at least there were no combat stilettos to be seen, which indicated that the woman in question probably was the real deal. Zooming up to the face, another reason for taking her seriously comes to view - it's the face of a battle-hardened warrior, dead serious and scarred - rather beautiful, if one likes that sort of woman. But... politics. And this is not the time for that and such, because whoever knocked her out is still around. Most likely.

Apollo:
Spoiler: Action (click to show/hide)

(4) Urgh, god damnit, that ratman seriously needs to lose some weight. But a bargaining chip is a bargaining chip, and thus, you carry - or, rather, drag - that damn guy through the hallways.

Ratherio:
Spoiler: Action (click to show/hide)

(1) There be no equipment around here son. None at all. Only by clinging to Apollo he manages to not get lost again.

Remy:
Spoiler: Action (click to show/hide)

(2) flerpr derp, can't wait to be a useless sht all day and folow all those taresn
But you should have watched out for the stairs - as Taren ascends the altar stairs, Remy stumbles and faceplants. Only his pride is hurt. And the subsequent swearing is rather loud.

--

But, suddenly, the sound of metal scraping over rock... everyone stops what they are doing. Even the just-arrived Ratherio/Apollo party. Apollo drops the ratman.
It's getting louder... louder... and then suddenly a hidden mechanism springs, and a figure enters from a previously unseen secret entrance to the left. It exits that area, and the door closes again, once more indistinguishable from the surrounding rock.
The light of the candles reveals the figure's form. It's a girl, or at least probably used to be - hard to tell at this point. On closer inspection, she looks like a seriously pudgy goth with way too overdone smokey eyes, although that might be excused by the fact that a girl with a key jammed through her head whose primary clothing article is bloody bandages probably really is undead. She has another key sticking out of her chest, has a third one as sort of a belt buckle and is chained to a fourth key, which is bigger than herself and the source of that scraping sound - it's simply too big to feasibly carry. In fact, that key is smeared all over with markers and, possibly, also blood. Someone even doodled a face on it.
"'sup. Want some tea?"

--

Loot, blah, blah:

Worn shield x1
Wrecked scalemail x1

--

Apart from the way you came in, there is a locked door (now in substantially worse condition), and two other ways. It is to be assumed that the key is somewhere around in those two ways.
At the end of the right hallway, there is a now thoroughly plundered ratman bureau.


At the end of the left hallway, there is an Y intersection. A stench wafts in from the left way, the right one seems unremarkable.
At the end of that left arm of the Y, Apollo and Ratherio find... the bathroom. No wonder it stank to heavens!

Spoiler: Bathroom (click to show/hide)

Whereas, at the end of the other arm, there is a T intersection.

Spoiler: T-Intersection (click to show/hide)

Down the left arm of this one... well, this room feels as wrong here as the statue did. It clearly looks like a church, or at least a very sacral room. However, there is no wood, even the benches are made of stone - but polished stone, unlike the rough one you saw at other places. But, at the altar, well...

Spoiler: Picture outdated (click to show/hide)

...because circumstances have changed. Now, this room also contains a zombie goth girl of indecipherable motivation.


Character sheets.

Helskaya Arkut (lawastooshort)
Spoiler (click to show/hide)

Elenor Warsen (Caellath)
Spoiler (click to show/hide)

Apollo Anderson (Spinal_Taper)
Spoiler (click to show/hide)

Taren Creyn (Tiruin)
Spoiler (click to show/hide)

Ratherio Houston (borno)
Spoiler (click to show/hide)

Remy Maelle (Remaelle)
Spoiler (click to show/hide)
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Tiruin

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #155 on: April 17, 2012, 01:25:04 pm »

"I...don't drink."

Proceed nonchalantly over to Elenor and cast all known magic on the woman, as she does look hurt.

Say that she will be fine.
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Caellath

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #156 on: April 17, 2012, 01:42:13 pm »

Elenor's almost expressionless face behind the helmet twists slightly before a calm smile overcomes his surprise. A fellow knight had been toppled. Although more akin to a fortune-seeker, Elenor followed Chivalry and was also a person bound to duty and honor. Luckily the female warrior was still alive, but any chance of saving her could be destroyed by the ensuing brawl against the arriving creature.

He turns to Taren.
"Be careful with where you put your hands and how you treat her. She is a knight from a Holy Order. I hope you understand what that means."

He then proceeds to assume a defensive position between the zombie girl and the woman, restricting himself to retaliating when attacked and protecting the wounded figure while attempting to make contact with the undead.
"May I ask what are your intentions here, lady?"
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #157 on: April 17, 2012, 01:49:03 pm »

Taren looked at Elenor sternly, before turning back to the goal at hand.

"I understand, fully." He recalled part of his past once more, but that would have to wait for the current situation was like an enigma to him.
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lawastooshort

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #158 on: April 17, 2012, 02:08:12 pm »

Head to the altar to examine the heretic items with my shamanistic northern knowledge! If the zombiegoth attacks, then back away behind Elenor whilst throwing both axes into the zombie goth's head!


Edit: Hmm, you could be right, even if your average shaman wouldn't hesitate to axe any passing zombie goth in the head.
« Last Edit: April 17, 2012, 02:15:56 pm by lawastooshort »
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Caellath

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #159 on: April 17, 2012, 02:11:36 pm »

((The fact it didn't attack means we should be careful about starting unnecessary fighting. I think.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Spinal_Taper

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #160 on: April 17, 2012, 04:31:57 pm »

Apollo says to the Goth "Uhh... Yes, I'd love some.". Then, to Ratherio "Umm, you know anything about this sort of thing?". He then settles his weapon, ready for a tea drinking bout anytime.
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Remalle

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #161 on: April 17, 2012, 04:34:55 pm »

"Careful, the tea could be poisoned.  Or undeadifying, or something."
Follow Taren Move to a flanking position on the zombie girl, ready with the gunchucks and MEGA BRAND if it's clear enough not to hit anyone else.
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Spinal_Taper

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #162 on: April 17, 2012, 04:41:41 pm »

Apollo, looks at Remy disgusted at the others lack of manners.
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Remalle

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #163 on: April 17, 2012, 04:53:01 pm »

Apollo, looks at Remy disgusted at the others lack of manners.
"Careful, the tea could be poisoned.  Or undeadifying, or something."
Follow Taren POLITELY Move to a flanking position on the zombie girl, ready with the gunchucks and MEGA BRAND if it's clear enough not to hit anyone else.
Better?
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borno

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Re: Roll to Explore the Dungeon! Turn Ten: The clot thickens.
« Reply #164 on: April 17, 2012, 05:00:47 pm »

Ratherio smiled, a little bit creepily, and walked right up to the girl.

"May I say that you look lovely for an undead? Most ones that I meet are losing legs, arms, noses, teeth, and all that. But you- You are a perfect specimen."

He inched a little closer to the girl, and dropped his tone a little down.

"We could become great things, you and I. The weak-willed will flee, the strong-willed will fall... It would be brilliant."

Also, remember spell,

Costrus!
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