Let's start this game, right. People can still join however.
Turn 0: Beginning the game
A monk is seen riding through the forest, on a cart pulled by a rather old and rather scruffy donkey. The monk looks old but lively, and is wearing a cheap brown monk robe. He's currently on his way back toward Oi Dong, an ancient monastry, situated in the most airiest of valleys in the Ramptops, in what is often called the enlightement valley because of the numerous orders and monastries around. Beside the History monks, there are also the Listening Monks
1, the Brothers of Cool
2, The balancing Monks
3, and the Yen Budhists
4.
This Story however isn't about this Monk nor is it about History Monks, though interisting stories can be, and have been told about them. It is about the people, if this term is accurate, who sit in the back of the cart. There's a zombie, a dwarf, a troll, a Gargoyle, a golem( who is walking behind the cart) and even a Nac Mac Feegle, though the Monk hasn't noticed him yet. The cart trundles along through the forest, untill it eventually reaches a small village. The Monk turns around to the people in the cart:
We'll stay here for some time, one of the other brothers will arrive soon with another cart of recruits, and he will take you to Oi Dong. Try not to cause any problems.1: Monks that have trained their hearing to the extreme, in order to attempt to hear the words the Creator used to create the universe2:"(...) a reserved and secretive sect which believes that only through ultimate coolness can the universe be comprehended, and that black works with everything, and that chrome will never truly go out of style." 3Monks of this order can be often seen traversing incredible cliffs and going to the most desolate areas in order to balance the world with lead weights no heavier then a pound. So far the world hasn't tipped over yet. 4One of the richest sects. They believe that large amounts of money are evil so they collect as much money as possible to protect inocents from it's horrible corrupting power Current Location:
Everyone: Small town
Race: Zombie
God: Anoia
Status:
Health:[HP: 75/75]
Racial advantage:
Hard to kill,
(3 turn recharge, +1 to a chosen action)Racial disadvantages:
No healingSkills:
Inventory:
Race: Dwarf
God: The Lady
Status:
Health:[HP:75/75]
Racial Advantages:
Law Abiding,
Dwarven Battle Bread UseRacial Disadvantages:
Verticaly disadvantaged.Skills:
Inventory:
Race: Troll
God: Monolith
Status:
Health: [HP:75/75]
Racial advantage:
Silicon brain,
StrongRacial disadvantages:
Silicon brainSkills:
Inventory:
Race: Gargoyle
God: Long arm Bill (God of things that are just slightly out of reach) (he is a guy with no face and long arms)
Status:
Health:[H.P.: 75/75]
Racial advantage:
Statue shaped,
Patient watcherRacial disadvantages:
Slow Skills:
Inventory:
Race: Golem
God: Neoldian
Health[HP:75/75]
Status:Racial advantage: Words - Forgotten,
Guardian,
Aegis,
Watcher,
Sword,
Hard to killRacial disadvantages: Words - Forgotten,
Unfaltering,
Obsessed,
Alone,
LumberingSkills:Inventory:
Mysterious sword
Race: Nac Mac Feegle
God: Om
Health:[HP: 75/75]
Status:
Racial Advantage: [abbr = +1 to physical force]Strong[/abbr],
Stealthy Racial Disadvantages:
Dumb Skills:
Inventory: