Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: MarksDorfs and bolts  (Read 1029 times)

lucusLoC

  • Bay Watcher
    • View Profile
MarksDorfs and bolts
« on: March 25, 2012, 03:27:37 pm »

I have some fortifications set up over a killzone. works pretty decently except for the fact that i cannot get my marksdorfs to reload consistently. once they fire all their ammo the just stand around doing nothing. is there any way to tell them to go get more? right now i am deactivating the squad and hoping they go get more on their own, but that does not seem to work very often. has anyone else come up with something that works?
Logged
Quantum dumps are proof of "memory" being a perfectly normal dimension in DF. ~Gazz

Stil

  • Bay Watcher
    • View Profile
Re: MarksDorfs and bolts
« Reply #1 on: March 25, 2012, 04:21:30 pm »

I'm a bit rusty on these things, but I was lead to believe that dorfs don't like to reload when there's enemies in sight - have them hide behind a wall or have a bridge that can be raised to block LOS so dorfs can reload :)
Logged
"This in particular, simply because it's so siggable." Ironyowl

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: MarksDorfs and bolts
« Reply #2 on: March 25, 2012, 04:30:06 pm »

did you by chance specify different bolts for training and "go to war"?  like, bone/wood for training, metal for war?

if so, this is the problem.

if not, give a move order to the squad (cancelling current order) to the ammo stockpile.  when the squad is there, cancel order, watch them reload, then order them back to their firing position.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: MarksDorfs and bolts
« Reply #3 on: March 25, 2012, 04:43:34 pm »

or just cancel their current move order. They usually come back anyway.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: MarksDorfs and bolts
« Reply #4 on: March 25, 2012, 04:47:59 pm »

Have them patrol between the wall and an immediately adjacent craftdwarfshop making bolts on repeat.  It works best if the workshop if underground/out of sight.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

lucusLoC

  • Bay Watcher
    • View Profile
Re: MarksDorfs and bolts
« Reply #5 on: March 26, 2012, 01:19:02 am »

hey, thanks for the replies. ill give a few of the suggestions a try.
Logged
Quantum dumps are proof of "memory" being a perfectly normal dimension in DF. ~Gazz

Psieye

  • Bay Watcher
    • View Profile
Re: MarksDorfs and bolts
« Reply #6 on: March 26, 2012, 07:49:31 am »

Have them patrol between the wall and an immediately adjacent craftdwarfshop making bolts on repeat.  It works best if the workshop if underground/out of sight.
This. And by 'adjacent', make that 'on a different z-level, out of sight from enemies'. I assume you've made sure your marksdwarves don't have a short, easy path to charge at enemies after ammo depletion.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

luppolo

  • Bay Watcher
    • View Profile
Re: MarksDorfs and bolts
« Reply #7 on: March 26, 2012, 07:59:19 am »

i have them locked in position when fun arrives, sometimes i forget to unlock the door but eh
Logged