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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 408050 times)

CLA

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #135 on: July 20, 2014, 03:01:07 pm »

Just a heads up, the 40.02 standalone version obviously works for 40.03 and 40.04 as well. I'm just too lazy to upload a new prepacked version.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Mohreb el Yasim

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #136 on: July 23, 2014, 04:16:13 pm »

thanks for the graphics CLA your is my favorite, mostly the creatures, still ASCII but whit some much more A in it!
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Mohreb el Yasim


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CLA

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #137 on: July 23, 2014, 08:16:56 pm »

thanks for the graphics CLA your is my favorite, mostly the creatures, still ASCII but whit some much more A in it!
Thank you.

I just noticed the dffd link for the standalone download wasn't updated to 40.xx yet. It is now. If you downloaded that and trees were invisible, just redownload it now.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

CLA

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Re: [0.40.05]v16 CLA Graphic Set - updated for 40.xx
« Reply #138 on: July 27, 2014, 06:08:10 pm »

Uploaded a version preinstalled for DF 40.05 - I figured with all those bugfixes, that would be worth it.
Still waiting for TWBT to update to change some plant graphics. I'll probably keep a "legacy" version that doesn't use TWBT and a main version that uses TWBT. Standalone download will contain extra tilesets, but won't conflict with DF installs that don't use dfhack.

EDIT:
missed file change in d_init.txt, since it wasn't mentioned in file changes.txt

The d_init.txt file is missing a line about the population cap:

[STRICT_POPULATION_CAP:220]

which is located right after the old [POPULATION_CAP:200]. As a quick fix, just change your d_init so it look likes:

[POPULATION_CAP:200]
[STRICT_POPULATION_CAP:220]

If you don't do this, you'll be stuck with your original 7 dwarfs forever.

I'll upload fixed archives in a moment.
No need to redownload, just add [STRICT_POPULATION_CAP:220] to your d_init.txt.
Sorry for the inconvenience.
« Last Edit: July 28, 2014, 01:33:55 pm by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

PeridexisErrant

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Re: [0.40.05]v17 CLA Graphic Set - updated for 40.05
« Reply #139 on: July 28, 2014, 06:44:00 pm »

How was I not watching this already?  PTW.
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Mardukker

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Re: [0.40.05]v17 CLA Graphic Set - updated for 40.05
« Reply #140 on: August 01, 2014, 10:57:25 am »

This tileset is my favorite so far, thank you CLA!

BTW: I noticed puddingstone has the same sprite as beds. Is this supposed to happen?
It's the first time I encounter puddingstone, just found it weird.
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CLA

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Re: [0.40.11]v18 CLA Graphic Set - updated for 40.11
« Reply #141 on: September 06, 2014, 12:14:37 pm »

Updated to 40.11
Sorry for the lack of updates recently, just didn't find the time.

Only added a missing line to d_init.txt, no other changes
Links in OP have been updated.

@Mardukker:
Yeah, puddingstone and beds use the same tile. I could change what tile puddingstone uses in the raws, but the added raw change dependency is not worth it in my opinion. Thanks for mentioning it anyway.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

RoguelikesESP

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Re: [0.40.11]v18 CLA Graphic Set - updated for 40.11
« Reply #142 on: September 09, 2014, 03:32:46 pm »

My favorite. This is just epic.
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CLA

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Re: [0.40.11]v18 CLA Graphic Set - updated for 40.11
« Reply #143 on: September 10, 2014, 02:47:59 pm »

Updated for 40.12
Only uploaded the prepacked version with 40.12. The standalone is compatible with 40.12 as is. Mediafire links in OP have been updated.

My favorite. This is just epic.

Thank you!
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

CLA

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Re: [0.40.13]v18 CLA Graphic Set - updated for 40.13
« Reply #144 on: September 17, 2014, 02:46:22 pm »

Updated for 40.13
Just added a new entry in d_init, everything else is the same.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

CLA

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Re: [0.40.13]v18 CLA Graphic Set - updated for 40.13
« Reply #145 on: September 30, 2014, 07:22:00 am »

Some updates on the tileset soon (I'll just wait for the next DF version).

Made the down ramps smaller and give them the same background as lower elevation tiles.
Considering that there technically aren't any down ramps in the game, only up ramps viewed from the level above, I think this is a good change.



Additionally, I simplified the door, log, and bed tiles a tad bit.
I'm also working on new leaves. Still not happy with them though.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Vanst7

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Re: [0.40.13]v18 CLA Graphic Set - updated for 40.13
« Reply #146 on: September 30, 2014, 10:32:49 am »

OH, i really like how you did the lower elevation with the lines, clever. And the downward slope really stands out. I  like it.
« Last Edit: September 30, 2014, 10:35:01 am by Vanst7 »
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CLA

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Re: [0.40.13]v18 CLA Graphic Set - updated for 40.13
« Reply #147 on: September 30, 2014, 11:32:44 am »

OH, i really like how you did the lower elevation with the lines, clever. And the downward slope really stands out. I  like it.
Thanks, I had it like this before, but I removed a line on the outside inspired by your tileset. Definitely works better.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

feelotraveller

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Re: [0.40.13]v18 CLA Graphic Set - updated for 40.13
« Reply #148 on: October 01, 2014, 07:49:05 pm »

Late spring in the new fort.

Geez, I love this tileset.   :D

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CLA

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Re: [0.40.14]v19 CLA Graphic Set - updated for 40.14
« Reply #149 on: October 28, 2014, 04:29:02 pm »

*Updated for 40.14*

Changelog:
v19
--tweaked tile for lower elevation,made down ramp smaller
--changed tiles for log, doors, and bed.
--Fixed panda man graphic
--moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now)
Links in OP have been updated, as usual.

I'm still not happy with engravings and leaves, and continue to experiment. Who knows when I have something presentable. I'll kept the stepladder as the default tile for now.

@feelotraveller
The seasonal changes are really beautiful in the new versions, aren't they?
Also, thanks.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
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