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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 408048 times)

CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #120 on: June 10, 2014, 11:21:32 am »

[...]
Nah, it's cool. Don't sweat it. Besides the criticism is pretty valid. I don't like changing the raws either, but I couldn't have both, minecart tracks and a glumprong that looks like a glumprong. As for the varied ground tiles thing: someone once called CLA a pickle salad or something to that effect, posting this image. I find it fucking hilarious how similar it actually looks to the tileset. I love the look but it's obviously not for everyone.

By the way, the soldier helmet was done by the guy who did the Myne tileset (IIRC - it's been a while and I just sort of kept posting progress on all the graphic set stuff I was doing while he was playing around with the helmet and commenting on the stuff I did).
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

medikohl

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #121 on: June 12, 2014, 02:25:06 pm »

I think this is the only graphics pack I'll ever use
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I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

isitanos

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #122 on: June 29, 2014, 05:08:56 pm »

This is amazing, you've no idea how long I've wished for someone to do this type of tileset. Many thanks!
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CLA

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Re: [0.40.01]CLA Graphic Set - testing for new version
« Reply #123 on: July 08, 2014, 04:02:31 am »

Just a quick update for the new version. Everything *should* work and allow you to play. Let me know if it doesn't.

I'll test a little and play around now for a while. Once dfhack and twbt will work for 40.01 I'll offer a legacy version (likely identical with the download below) and one that works with twbt.


https://www.mediafire.com/?x7vhrhua1ew21ha
just drop in the df folder and overwrite if prompted.


Changelog:
changed position of minecart and wheelbarrow on the tileset because they conflicted with leaves (¼ and ½)
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

duskhorizon

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #124 on: July 08, 2014, 04:29:13 am »

Got an error when trying to launch DF with your tileset :

Not found : data/art/mouse.png
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CLA

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Re: [0.34.11]v15 CLA Graphic Set - ASCII-like graphics (new track graphics)
« Reply #125 on: July 08, 2014, 05:05:25 am »

Got an error when trying to launch DF with your tileset :

Not found : data/art/mouse.png

Happens to some people, dunno why. mouse.png should have been in the art folder of df even before CLA.
Redownload df, make sure mouse.png is in data/art, make sure it runs. After that, drop CLA inside, merge folders and overwrite files when prompted.

Edit: it seems it might be a problem with LNP. Don't use it for now. Just download vanilla df and copy/overwrite with CLA from this link
https://www.mediafire.com/?x7vhrhua1ew21ha
« Last Edit: July 08, 2014, 06:28:02 am by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

singingboyo

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Re: [0.40.01]v16 CLA Graphic Set - updated for new version see last post
« Reply #126 on: July 08, 2014, 06:40:27 am »

Not unplayable but any means, but I think multi-tile trees could use some fixing up.  They show up as just black/very dark tiles, which is really quite confusing as the upper parts of trees look like miniature mountains at first glance.
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CLA

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Re: [0.40.01]v16 CLA Graphic Set - updated for new version see last post
« Reply #127 on: July 08, 2014, 08:23:43 am »

Not unplayable but any means, but I think multi-tile trees could use some fixing up.  They show up as just black/very dark tiles, which is really quite confusing as the upper parts of trees look like miniature mountains at first glance.

Any screenshots? I've only played Adventure mode up until now and those seem to be fine. Just now started a fortress and I see a lot of chestnuts and willow pollen catkins, which I guess look a bit odd en masse. Otherwise I don't really see what you mean.

Also, version with df preinstalled:
http://www.mediafire.com/download/z4geqjcs2yn26rr/CLAxMyne_40_01_v16.zip
« Last Edit: July 08, 2014, 10:26:57 am by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

eccentric

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Re: [0.40.01]v16 CLA Graphic Set - updated for new version see last post
« Reply #128 on: July 08, 2014, 10:00:11 am »

Not unplayable but any means, but I think multi-tile trees could use some fixing up.  They show up as just black/very dark tiles, which is really quite confusing as the upper parts of trees look like miniature mountains at first glance.

Any screenshots? I've only played Adventure mode up until now and those seem to be fine. Just now started a fortress and I see a lot of chestnuts and willow pollen catkins, which I guess look a bit odd en masse. Otherwise I don't really see what you mean.

Also, version with df preinstalled:
http://www.mediafire.com/download/arverun16qlx66d/CLAxMyne_40_01_v16.zip
Preinstalled version yields,
Not found:raw/graphics/example/dwarves.bmp

But your other download works with vanilla df.

Also thanks for the quick update I never use the default ASCII. CLA looks pretty nice though. I'll probably keep using it as my default.
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CLA

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Re: [0.40.01]v16 CLA Graphic Set - updated for new version see last post
« Reply #129 on: July 08, 2014, 10:21:08 am »

Preinstalled version yields,
Not found:raw/graphics/example/dwarves.bmp

Thanks, I forgot to delete graphics_example.txt
Will upload the fixed version right away.
If you don't want to redownload, just delete raw/graphics/graphics_example.txt and, if you already have a save, data/save/raw/graphics/graphics_example.txt

Maybe it's better if I include a dummy graphics_example.txt in the future with all lines commented out that will overwrite the original file.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Azrayel

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Re: [0.40.01]v16 CLA Graphic Set - updated for 40.01
« Reply #130 on: July 11, 2014, 02:37:23 pm »

After being forced to play vanilla ASCII iActually came to appreciate the unambiguous look and feel and how it allowed me to parse things.

I tried going back  to Pheobus but it just wasn't werking.  So gladD I found CLA, it's the best of both worlds!  Thanks, much love for making this.
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

CLA

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Re: [0.40.01]v16 CLA Graphic Set - updated for 40.01
« Reply #131 on: July 12, 2014, 08:59:14 am »

Thanks, much love for making this.
Thank you!

I updated the dffd links and uploaded an archive with 40.02 preinstalled ot mediafire as well. Standalone versions still work if anyone's wondering.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Turtlicious

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #132 on: July 12, 2014, 05:43:59 pm »

Hey, I love your tileset, and I would love permission to adapt it for Cataclysm DDA or if you're interested in that RL maybe you could. I'm not an artist, so really the only thing I would be able to do is be moving your sprites into font forge and maybe fiddling with the colors a bit.
« Last Edit: July 12, 2014, 05:54:49 pm by Turtlicious »
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CLA

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #133 on: July 12, 2014, 07:06:52 pm »

Hey, I love your tileset, and I would love permission to adapt it for Cataclysm DDA or if you're interested in that RL maybe you could. I'm not an artist, so really the only thing I would be able to do is be moving your sprites into font forge and maybe fiddling with the colors a bit.

Feel free to use and adapt it for Cataclysm as you see fit. I don't really play a whole lot of RL's and I don't think I have the time to make a ton of new sprites, but if you PM me what you need specifically, I'll see what I can do.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

fricy

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Re: [0.40.02]v16 CLA Graphic Set - updated for 40.02
« Reply #134 on: July 13, 2014, 04:07:00 am »

It looks like I'm not yet PTW here.
And it's about time I mentioned my love for this set, and that it's in my pack. so thx a lot! :)
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